Spartan322
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cd86012a9d
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Merge commit godotengine/godot@71a9948157
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2025-07-19 14:15:00 -04:00 |
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Thaddeus Crews
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6caf4c698f
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Merge pull request #107915 from QbieShay/fix_emitting_reset
Fix particles resetting properties when emitting is toggled
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2025-07-04 10:09:03 -05:00 |
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Thaddeus Crews
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e750950dc6
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Merge pull request #107568 from Rudolph-B/Issue-92708
Fix floating point precision errors when setting particle trail length
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2025-07-01 17:57:58 -05:00 |
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Spartan322
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0a87a7b475
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Merge commit godotengine/godot@e1b4101e34
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2025-07-01 06:43:54 -04:00 |
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Qbieshay
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b93f6fa1ba
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Fix particles resetting properties when emitting is toggled
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2025-06-24 12:16:42 +02:00 |
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Spartan322
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7f9872092c
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Merge commit godotengine/godot@5abed52fd9
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2025-06-20 03:57:56 -04:00 |
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Haoyu Qiu
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a7ab249a2a
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Make PROPERTY_HINT_GROUP_ENABLE hide properties by default
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2025-06-16 20:03:49 +08:00 |
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Rudolph Bester
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3c5d4a2410
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Fix floating point precision errors when setting particle trail length
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2025-06-15 20:38:50 +02:00 |
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LuoZhihao
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8ba4656ea3
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Compile out editor-only logic within validate_property in games
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2025-06-12 12:54:19 +08:00 |
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Spartan322
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b666f4fc15
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Merge commit godotengine/godot@de37627404
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2025-05-29 05:22:55 -04:00 |
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Logan Detrick
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1a427d3dec
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Add feature hint string and "On" text for checkable groups
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2025-05-21 14:56:55 -07:00 |
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Spartan322
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2b59059dde
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Merge commit godotengine/godot@2d3bdcac35
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2025-04-19 16:05:28 -04:00 |
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Pāvels Nadtočajevs
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b106dfd4f9
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Base accessibility API.
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2025-04-08 20:14:28 +03:00 |
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Spartan322
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70b41e3288
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Merge commit godotengine/godot@394508d26d
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2025-02-22 02:02:27 -05:00 |
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Qbieshay
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419e5c40fa
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Fix particle not re-randomizing every emission
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2025-02-20 19:25:05 +01:00 |
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Spartan322
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e2d0cc2ded
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Merge commit godotengine/godot@ad9abe841d
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2025-02-11 21:06:34 -05:00 |
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Qbieshay
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2f3f6f69d9
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Fix seed not randomizing for particles. Fix seed being stored when fixed seed is off
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2025-02-04 12:17:21 +01:00 |
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Spartan322
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e0ff42e2e7
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Merge commit godotengine/godot@b15b24b087
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2025-01-24 12:10:41 -05:00 |
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Travis Lange
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3973c0b644
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fix gpu_particles_3d randomizing seed when set_one_shot is called
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2025-01-22 11:29:52 -05:00 |
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Spartan322
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94949a2769
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Merge commit godotengine/godot@a7146ef807
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2025-01-21 17:08:38 -05:00 |
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Thaddeus Crews
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9303ccd337
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Merge pull request #101596 from TCROC/fix-gpu-particles-3d-emitting-finished-signal-on-ready
Fix GPUParticles3D emitting `finished` signal on ready
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2025-01-20 10:05:45 -06:00 |
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Spartan322
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4805bc1eee
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Merge commit godotengine/godot9630d4e2fc1d0fdef6f46f24e236548549f31d49
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2025-01-17 16:33:06 -05:00 |
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Patrick Exner
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484d6d4aa1
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Fix emission_shape_changed signal error when using ShaderMaterial with 3DGPUParticles
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2025-01-17 15:07:28 +01:00 |
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Spartan322
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e0126b63c2
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Merge commit godotengine/godot@d33da79d3f
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2025-01-16 18:50:47 -05:00 |
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Travis Lange
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d702e02172
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fix gpu_particles_3d emitting finished signal on ready
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2025-01-15 16:31:57 -05:00 |
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Patrick Exner
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1d2c503b00
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Fix regression from already disconnected emission shape changed signal
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2025-01-14 13:20:16 +01:00 |
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Rémi Verschelde
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133db1fd60
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Merge pull request #92089 from QbieShay/qbe/particle_seek
Implement particle seek request and seed options.
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2025-01-13 20:21:28 +01:00 |
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QbieShay
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e9eb0b6082
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Implemented tools around particles seed randomization.
The purpose of this code is to expose the necessary
functions for users and engine devs to develop tooling
for properly timing and seeking inside particles.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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2025-01-11 16:31:24 +01:00 |
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Spartan322
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889d027c1a
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Merge commit godotengine/godot@d2ada64a03
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2025-01-08 07:52:51 -05:00 |
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Rémi Verschelde
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bf2548463a
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Merge pull request #101012 from zachseiss/master
Preserve emission ring shape properties during conversion from GPUParticles3D to CPUParticles3D and vice versa
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2025-01-06 22:48:20 +01:00 |
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Spartan322
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4ffc9ac18b
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Merge commit godotengine/godot@bdf625bd54
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2025-01-04 00:55:26 -05:00 |
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Zach Seiss
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86ab88f016
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added preservation of emission ring properties during conversion from GPUParticles3D to CPUParticles3D and vice versa
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2025-01-03 07:47:06 -05:00 |
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Rémi Verschelde
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d484e23bce
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Merge pull request #100113 from paddy-exe/particle-emission-shape-visual-separate-pr
Add visualization of 3D particle emission shapes
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2025-01-03 00:48:22 +01:00 |
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Patrick Exner
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e689c122a6
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Add visualization of 3D particle emission shapes
Co-authored-by: Kasper Arnklit Frandsen <kasper.arnklit@gmail.com>
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2024-12-28 19:56:50 +01:00 |
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A Thousand Ships
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a1846b27ea
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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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2024-12-23 16:35:02 -05:00 |
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Spartan322
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fa0b4af786
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Merge commit godotengine/godot@a7a2a12bfd
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2024-12-21 05:32:01 -05:00 |
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Rémi Verschelde
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90555e6b4d
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Merge pull request #100378 from clayjohn/particles-preprocess
Reduce slider range for Particles preprocess to discourage setting a preprocess time of 10 minutes
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2024-12-18 00:39:49 +01:00 |
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Spartan322
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9d47e1e39e
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Merge commit godotengine/godot@b9437c3938
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2024-12-15 09:24:31 -05:00 |
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Thaddeus Crews
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9ecdeb3723
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Merge pull request #98747 from tetrapod00/standardize-renderer-strings
Standardize terms for renderers in error strings
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2024-12-13 16:19:37 -06:00 |
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clayjohn
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f2a993aa1d
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Reduce slider range for Particles preprocess to discourage setting a preprocess time of 10 minutes
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2024-12-13 11:36:36 -08:00 |
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Spartan322
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c3314b0ab0
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Merge commit godotengine/godot@1f47e4c4e3
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2024-12-04 20:11:58 -05:00 |
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Spartan322
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e58e18261e
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Merge commit godotengine/godot@d09d82d433
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2024-11-26 12:56:19 -05:00 |
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A Thousand Ships
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f6ea6cdb67
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Fix some invalid int property ranges
* `HeightMapShape3D` had ranges configured for `float` instead of `int`
* Particles had `amount` that used `exp` which is not supported, added
note
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2024-11-23 19:17:29 +01:00 |
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Thaddeus Crews
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37305e40bc
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Merge pull request #95711 from TokageItLab/warn-oneshot-prop
Add hint for oneshot property & warning when it will be updated continuously by Force Continuous in `AnimationMixer`
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2024-11-22 14:54:30 -06:00 |
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tetrapod00
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899f5151c3
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Standardize terms for renderers in error strings
Use "Forward+", "Mobile", "Compatibility", and "renderer" or "rendering method".
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2024-11-10 13:30:44 -08:00 |
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Silc Lizard (Tokage) Renew
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761a20f7a7
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Add hint for oneshot & warning when it will be updated continuously
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2024-11-11 01:12:45 +09:00 |
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Spartan322
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a684ee1dec
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Merge commit godotengine/godot@c6c464cf9a
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2024-11-02 03:22:12 -04:00 |
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Michael Alexsander
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16524a8a01
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Add "Game" editor for better runtime debugging
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2024-10-30 11:42:17 -03:00 |
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Spartan322
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6beb1eef9a
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Fix copyright headers referring to Godot
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2024-10-27 11:17:29 -04:00 |
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Dubhghlas McLaughlin
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e8542b06ac
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Rebrand preambles to Redot
Credits:
Co-authored-by: Skogi <skogi.b@gmail.com>
Co-authored-by: Spartan322 <Megacake1234@gmail.com>
Co-authored-by: swashberry <swashdev@pm.me>
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: radenthefolf <radenthefolf@gmail.com>
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com>
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com>
Co-authored-by: decryptedchaos <nixgod@gmail.com>
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com>
Co-authored-by: Mister Puma <MisterPuma80@gmail.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: SingleError <isaaconeoneone@gmail.com>
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
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2024-10-11 02:26:51 -04:00 |
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