Arctis-Fireblight
00692349f5
Merge commit godotengine/godot@4ebf67c
2025-08-27 23:18:33 -05:00
Thaddeus Crews
c227126764
Merge pull request #109820 from groud/fix_one_way_collision_tilemaplayer
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Fix one-way-collision polygons being merged despite being on different Y-origins in TileMapLayer
2025-08-22 16:11:53 -05:00
Gilles Roudière
e992c7d1fd
Fixes one-way-collision polygons being merged despite being on different Y-origins in TileMapLayer
2025-08-22 21:34:04 +02:00
Thaddeus Crews
925fd8a9cc
Merge pull request #109736 from Rubonnek/tilecolfree
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Free TileMapLayer debug quadrant meshes when clearing
2025-08-21 06:24:21 -05:00
Wilson E. Alvarez
261734adb6
Free TileMapLayer debug quadrant meshes when clearing
2025-08-18 10:10:14 -04:00
Spartan322
4f08ff1a11
Merge commit godotengine/godot@a3b42d85d2
2025-08-13 19:56:49 -04:00
Gilles Roudière
8637922926
Fix debug rendering in TileMapLayer
2025-07-25 11:17:03 +02:00
Spartan322
0a87a7b475
Merge commit godotengine/godot@e1b4101e34
2025-07-01 06:43:54 -04:00
Thaddeus Crews
db28859774
Merge pull request #107591 from timothyqiu/group-enable-default
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Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default
2025-06-24 18:34:28 -05:00
lawnjelly
583c72f999
FTI - Change SceneTree global setting to static
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Also fixup FTI configuration warnings so that they only output when the project is using FTI.
2025-06-23 10:19:24 +01:00
Spartan322
7f9872092c
Merge commit godotengine/godot@5abed52fd9
2025-06-20 03:57:56 -04:00
Haoyu Qiu
a7ab249a2a
Make PROPERTY_HINT_GROUP_ENABLE hide properties by default
2025-06-16 20:03:49 +08:00
Rémi Verschelde
31892b13b5
Merge pull request #107559 from groud/remove_get_used_cells_where_possible
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Remove `get_used_cells` to avoid unecessary allocations in navigation baking
2025-06-16 01:52:54 +02:00
Gilles Roudière
a39f6b1c64
Remove get_used_cells to avoid unecessary allocations in navigation baking
2025-06-15 13:42:39 +02:00
LuoZhihao
8ba4656ea3
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
Spartan322
0e99b001ac
Merge commit godotengine/godot@5dd76968d8
2025-06-05 23:07:30 -04:00
kleonc
f397e4f752
Fix rotated/flipped tiles destination rect calculations
2025-06-05 14:50:00 +02:00
Spartan322
b666f4fc15
Merge commit godotengine/godot@de37627404
2025-05-29 05:22:55 -04:00
Logan Detrick
1a427d3dec
Add feature hint string and "On" text for checkable groups
2025-05-21 14:56:55 -07:00
Spartan322
a30eb5a590
Merge commit godotengine/godot@6a6a1168a5
2025-05-07 10:35:16 -04:00
Aaron Franke
783728fcb4
Capitalize global navigation constants
2025-05-05 12:08:15 -07:00
Spartan322
8122592328
Merge commit godotengine/godot@80a3d205f1
2025-05-01 01:30:09 -04:00
Gilles Roudière
52aee9c325
Fix rotated/flipped tiles rendering origin
2025-04-28 13:34:39 +02:00
Spartan322
2b59059dde
Merge commit godotengine/godot@2d3bdcac35
2025-04-19 16:05:28 -04:00
smix8
33fe4a2d87
Combined TileMapLayer debug quadrant shapes to a surface
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Create a combined mesh surface for all mesh faces and mesh lines in the TileMapLayer debug quadrant. Before it created a new mesh surface for each shape crashing into the mesh surface limit of 256 quickly.
2025-04-06 19:08:53 +02:00
Michael Alexsander
556933306a
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
Rémi Verschelde
e8bc75f056
Merge pull request #103373 from YeldhamDev/build_remove_physics
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Allow to compile templates without physics servers
2025-03-28 17:30:03 +01:00
Rémi Verschelde
3b90bb56ad
Merge pull request #89782 from KoBeWi/stdArrayList
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Use initializer list in Arrays
2025-03-28 17:29:40 +01:00
Michael Alexsander
5ad414d046
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
kleonc
943bec398f
Fix applying TileMapLayer.self_modulate to tiles
2025-03-27 03:15:53 +01:00
kobewi
75881f8322
Use initializer list in Arrays
2025-03-26 18:38:15 +01:00
Thaddeus Crews
581d675eeb
Core: Convert Math class to namespace
2025-03-21 10:29:18 -05:00
Thaddeus Crews
85258ec1a5
Merge pull request #102662 from groud/chunk_tilemap_physics
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Chunk tilemap physics
2025-03-17 16:03:29 -05:00
kobewi
92ab92114e
Don't duplicate internal nodes
2025-03-07 16:08:53 +01:00
Spartan322
e2d0cc2ded
Merge commit godotengine/godot@ad9abe841d
2025-02-11 21:06:34 -05:00
Gilles Roudière
4765bc883c
Chunk tilemap physics
2025-02-11 16:28:58 +01:00
Caleb Cassady
7404873b66
Fix TileMapLayer bug where dirty cells could be marked twice
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When using runtime data in a TileMapLayer, calling notify_runtime_tile_update
can cause error messages to be printed to the console if the same cell has been
set or erased in the same frame. This could be partially worked around by using
call_deferred on notify_runtime_tile_update, but the problem could re-emerge if
those updates were being made in coroutines.
This commit addresses the issue by adding an additional check to the dirty cell
marking of the TileMapLayer when notify_runtime_tile_update is called. This
check ensures that the cell has not already been added to the dirty cell list,
preventing the condition that causes the error message.
2025-02-10 22:18:10 -05:00
Spartan322
4805bc1eee
Merge commit godotengine/godot9630d4e2fc1d0fdef6f46f24e236548549f31d49
2025-01-17 16:33:06 -05:00
Spartan322
e0126b63c2
Merge commit godotengine/godot@d33da79d3f
2025-01-16 18:50:47 -05:00
Thaddeus Crews
86002e1a3c
Merge pull request #100882 from smix8/node_navmesh_geo_parsers
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Make nodes handle their respective navigation source geometry
2025-01-16 17:18:01 -06:00
smix8
0ed2cb0439
Make nodes handle their respective navigation source geometry
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Makes nodes handle their respective navigation source geometry.
2025-01-12 13:14:46 +01:00
David Snopek
696285f23a
Use MethodInfo::get_compatibility_hash() to generate the hash for MethodBind::get_hash() and other GDExtension hash clean up
2025-01-11 15:57:42 -06:00
Spartan322
4ffc9ac18b
Merge commit godotengine/godot@bdf625bd54
2025-01-04 00:55:26 -05:00
Spartan322
1609981ccf
Merge commit godotengine/godot@75ce4266c4
2024-12-29 11:38:02 -05:00
A Thousand Ships
a1846b27ea
Improve use of Ref.is_null/valid
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Yufeng Ying
73d85f46c9
Remove unused headers in scene.
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Co-authored-by: Thaddeus Crews <repiteo@outlook.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-12-24 00:40:09 +08:00
Spartan322
3a73c6ebd1
Merge commit godotengine/godot@cb411fa960
2024-11-12 13:46:59 -05:00
Spartan322
62fbec9f6f
Merge commit godotengine/godot@0f5f3bc954
2024-11-11 09:08:01 -05:00
Souchet Ferdinand
d92f5e5799
Add TileMapLayer._update_cells virtual callback called when the TileMapLayer's cells are updated
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Made `_update_cells` a hook into the `TileMapLayer`'s internal update
2024-11-11 13:29:38 +01:00
Danni
3d132076b2
Add collision priority property to TileSet physics layers
2024-11-02 15:37:49 -04:00