Spartan322
a14b50a1b4
Merge commit godotengine/godot@037956dbc9
2025-08-01 22:26:32 -04:00
Adam Scott
6e5994eca8
[Web] Fix Web MouseWheel scrolling
2025-07-21 11:10:42 -04:00
Spartan322
0a87a7b475
Merge commit godotengine/godot@e1b4101e34
2025-07-01 06:43:54 -04:00
Adam Scott
c56d131876
[Web] Poll controllers only if at least one is detected
...
Keeps the spirit of #105601
2025-06-26 08:33:25 -04:00
Adam Scott
722accc5c8
Revert "Web: Avoid unnecessary gamepad polling when no gamepads are connected"
...
This reverts commit 3e7e09f915 .
2025-06-26 08:07:29 -04:00
Spartan322
0e99b001ac
Merge commit godotengine/godot@5dd76968d8
2025-06-05 23:07:30 -04:00
Airyzz
5f8f0ac305
[web] add support for pen pressure
2025-06-05 18:04:37 +09:30
Pāvels Nadtočajevs
2d93e004b9
Cleanup and unify DisplayServer screen methods and documentation.
2025-06-02 08:03:48 +03:00
Spartan322
63f2d58fcf
Merge commit godotengine/godot@428a762e98
2025-05-14 14:16:55 -04:00
Marcos Casagrande
3e7e09f915
Web: Avoid unnecessary gamepad polling when no gamepads are connected
2025-04-20 21:47:53 +02:00
Spartan322
2b59059dde
Merge commit godotengine/godot@2d3bdcac35
2025-04-19 16:05:28 -04:00
Pāvels Nadtočajevs
4638ade13f
Enable TTS on demand, instead of fully disabling it when project setting is not set.
2025-04-01 15:24:46 +03:00
Spartan322
70b41e3288
Merge commit godotengine/godot@394508d26d
2025-02-22 02:02:27 -05:00
Adam Scott
61344dc5ac
[Web] Refactor mouse_mode setters in display server
2025-02-13 17:25:35 -05:00
Spartan322
35e289fa5e
Merge commit godotengine/godot@0b6a717ac1
2025-02-04 11:38:32 -05:00
Adam Scott
47f553ae0b
Delegate to the DisplayServer the task of handling mouse_mode
...
- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
Spartan322
889d027c1a
Merge commit godotengine/godot@d2ada64a03
2025-01-08 07:52:51 -05:00
Pāvels Nadtočajevs
e1f129cb52
Support MIME types in file dialog filters on macOS and Linux.
2025-01-04 22:05:35 +02:00
Spartan322
fa0b4af786
Merge commit godotengine/godot@a7a2a12bfd
2024-12-21 05:32:01 -05:00
Hilderin
9d2a4c03be
Embedding game process in editor
2024-12-18 17:52:42 -05:00
Spartan322
a684ee1dec
Merge commit godotengine/godot@c6c464cf9a
2024-11-02 03:22:12 -04:00
Anish Mishra
0dfd18c84b
[DisplayServer] Add feature flag for native file dialog access to user/res and options
2024-10-30 14:13:43 +05:30
Spartan322
6beb1eef9a
Fix copyright headers referring to Godot
2024-10-27 11:17:29 -04:00
Dubhghlas McLaughlin
e8542b06ac
Rebrand preambles to Redot
...
Credits:
Co-authored-by: Skogi <skogi.b@gmail.com >
Co-authored-by: Spartan322 <Megacake1234@gmail.com >
Co-authored-by: swashberry <swashdev@pm.me >
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: radenthefolf <radenthefolf@gmail.com >
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com >
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com >
Co-authored-by: decryptedchaos <nixgod@gmail.com >
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com >
Co-authored-by: Mister Puma <MisterPuma80@gmail.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: SingleError <isaaconeoneone@gmail.com >
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com >
2024-10-11 02:26:51 -04:00
Lisandro Lorea
9dd372f316
Fix gamepad triggers not working on web exports
...
Fixes #81758
DisplayServerWeb::process_joypads handles buttons 6 and 7 of the
HTML5 Standard Gamepad as a special case by doing:
`input->joy_axis(idx, (JoyAxis)b, s_btns[b]);`
This doesn't work because there is no JoyAxis 6 or 7 in the enum
To fix this we use JoyAxis::TRIGGER_LEFT and TRIGGER_RIGHT for button 6
and 7
However since we are now lying to input->joy_axis we also need to lie in
the mappings for the standard gamepad in godotcontrollersdb.txt,
otherwise input->joy_axis will try to find a mapping to axis 4(LT) and
axis 5(RT) that's not defined.
Therefore we set lefttrigger to +a4 and righttrigger to +a5 in the
mapping, to match what we are actually sending.
A cleaner, and more involved fix to this would be modifying
input->joy_button so that it can handle analog buttons and map them to
axes preserving their value instead of converting to boolean
2024-08-14 16:13:16 -03:00
kleonc
91e995e704
Fix creating cursor image from AtlasTexture
2024-06-05 01:44:05 +02:00
Rémi Verschelde
c98fef08bf
Merge pull request #89033 from bruvzg/doc_end_err
...
[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:48:42 +02:00
bruvzg
714effdf07
[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:36:54 +03:00
Rémi Verschelde
b8f3c5e2ab
Merge pull request #92427 from AThousandShips/bind_go_away
...
Replace `.bind(...).call_deferred()` with `.call_deferred(...)`
2024-05-28 15:50:01 +02:00
Rémi Verschelde
ac6f5780b1
Merge pull request #91695 from bruvzg/web_ime_pos
...
[Web IME] Fix suggestion window position in Chromium based browsers.
2024-05-28 15:48:42 +02:00
A Thousand Ships
4ed62665a2
Replace .bind(...).call_deferred() with .call_deferred(...)
2024-05-27 13:29:57 +02:00
Paulo Poiati
a3769c0edc
Properly set window class in Wayland
2024-05-22 10:42:12 -03:00
bruvzg
99d6f32918
[Web IME] Fix suggestion window position in Chromium based browsers.
2024-05-09 08:52:27 +03:00
A Thousand Ships
31e7ee63f2
Fix unsafe uses of Callable.is_null()
...
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
bruvzg
dc01658ee9
[DisplayServer] Add separate feature flags for different native dialog types.
2024-03-26 15:18:06 +02:00
bruvzg
c65a667924
Move global_menu_* methods to a separate NativeMenu class.
2024-03-04 23:41:41 +02:00
kobewi
3aeb4a5542
Improve cursor_set_custom_image() method
2024-02-28 20:32:25 +01:00
Markus Sauermann
2235a1cbd0
Add screen-related attributes to mouse input events
2024-02-05 23:30:15 +01:00
Mel Collins
8406e60522
Add InputEventKey.location to tell left from right
...
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.
It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
bruvzg
f9486a2d88
[Web] Add IME input support.
2023-12-15 19:11:10 +02:00
Adam Scott
78c2a08fae
Add proxy_to_pthread option to platform=web
...
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com >
2023-10-09 11:50:01 -04:00
kobewi
09b30be86d
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
bruvzg
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
...
Co-authored-by: Riteo <riteo@posteo.net >
2023-09-21 14:21:00 +03:00
Hendrik Brucker
7e21eb7e00
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
bruvzg
9c5a0c6c10
Add error checks and harmonize behavior of the set_icon method.
2023-07-03 13:48:28 +03:00
bruvzg
28db3c7158
[DisplayServer] Add method to check if native window is focused.
2023-06-16 10:27:52 +03:00
Rémi Verschelde
9e4315bb50
Style: Harmonize header includes in platform ports
...
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.
The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00
hlutor
a932c5e81d
Added override for window_get_vsync_mode in display_server_web.cpp
2023-05-31 18:23:06 -06:00
bruvzg
5b9984b5a2
Add audio/general/text_to_speech project setting to enable/disable TTS.
2023-05-18 20:16:03 +03:00
Hugo Locurcio
303bf247de
Add support for VRAM-compressed custom mouse cursor images
...
No memory is actually saved when using this, so lossless modes are
still recommended as they look better and load faster.
2023-04-21 18:01:47 +02:00