Spartan322
7f9872092c
Merge commit godotengine/godot@5abed52fd9
2025-06-20 03:57:56 -04:00
Stuart Carnie
939f29f6d5
Apple: Improve reliability of Apple Embedded build and deployment
2025-06-19 06:33:08 +10:00
Spartan322
38fb5272ad
Merge commit godotengine/godot@7a0ab9d561
2025-05-22 14:03:25 -04:00
kobewi
42249bb659
Add @export_file_path to export raw paths (no UID)
2025-05-22 13:25:17 +02:00
Ricardo Sanchez-Saez
47971c0a27
Introduce 'visionos' platform derived from 'apple_embedded'
2025-05-19 15:47:01 -07:00
Ricardo Sanchez-Saez
457299449d
Introduce 'drivers/apple_embedded' abstract platform for code reuse
2025-05-19 15:37:13 -07:00
Spartan322
a30eb5a590
Merge commit godotengine/godot@6a6a1168a5
2025-05-07 10:35:16 -04:00
Thaddeus Crews
01fc9aee6c
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
Spartan322
8122592328
Merge commit godotengine/godot@80a3d205f1
2025-05-01 01:30:09 -04:00
dementive
b8e44a0000
Improve ConfigFile get_sections and get_section_keys by returning Vector<String>
2025-04-24 20:10:31 -04:00
Spartan322
2b59059dde
Merge commit godotengine/godot@2d3bdcac35
2025-04-19 16:05:28 -04:00
bruvzg
c6739f64df
[Export] Use project settings overrides with the target preset features instead of current platform features.
2025-04-08 21:22:37 +03:00
Kiro
23129a66ed
Replace append_utfx with direct String::utfx
2025-03-30 19:56:38 +02:00
Lukas Tenbrink
ffa6ef220b
Use append_ instead of parse_ for String methods.
2025-03-27 17:51:02 +01:00
Thaddeus Crews
f09ee0171a
Style: Begin integrating simple .clangd fixes
2025-03-22 13:24:35 -05:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
Thaddeus Crews
3d9b37911d
Merge pull request #103011 from Repiteo/style/svgo-newline
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Style: Ensure svgs have trailing newlines
2025-03-07 15:12:41 -06:00
Thaddeus Crews
c937b6d180
Merge pull request #102419 from Ivorforce/std-size
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Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase.
2025-03-07 15:12:25 -06:00
Pāvels Nadtočajevs
4187c48a15
[iOS export] Restore one-click deploy device enumeration using Xcode.
2025-03-04 21:37:47 +02:00
Spartan322
a68eb8a076
Merge commit godotengine/godot@4c311cbee6
2025-03-04 03:35:45 -05:00
Anish Mishra
28d1dccf63
Android: Fix export and runtime logic to check if using Vulkan
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Also fix iOS export logic that would force a min target of iOS 14.0 (for Metal)
even when targeting the Compatibility renderer.
Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com >
2025-02-23 12:28:59 +01:00
Spartan322
70b41e3288
Merge commit godotengine/godot@394508d26d
2025-02-22 02:02:27 -05:00
Rémi Verschelde
702eb39ab8
Revert "Workaround mingw-gcc LTO ICE by re-adding some dead code..."
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This reverts commit e12a424bc5 .
This is no longer needed after 26fd3458f9 .
2025-02-20 17:47:37 +01:00
Thaddeus Crews
7e5baa0426
Style: Enforce trailing newlines on svgs
2025-02-18 11:02:45 -06:00
Thaddeus Crews
78f1918bd4
Merge pull request #102668 from jkirsteins/janiskirsteins/ios-aspect-fill-splash
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[iOS] Sync the boot splash and the launch screen image scale modes
2025-02-12 12:56:26 -06:00
Jānis Kiršteins
0e266b0099
[iOS] Sync the boot splash and the launch screen image scale modes
2025-02-12 17:41:18 +01:00
Spartan322
e2d0cc2ded
Merge commit godotengine/godot@ad9abe841d
2025-02-11 21:06:34 -05:00
Lukas Tenbrink
e34f1f504c
Use std::size instead of sizeof(a) / sizeof(a[0]) pattern throughout the codebase.
2025-02-07 14:57:48 +01:00
Rémi Verschelde
e12a424bc5
Workaround mingw-gcc LTO ICE by re-adding some dead code...
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Not my finest work, but without that code removed in #102179 , mingw-gcc 14.2.1 on Fedora 41
(but also confirmed with versions on macOS and WSL) crashes when linking with LTO.
We need to dig deeper to understand the bug, report it upstream and work it around in a
cleaner way. But for now this unblocks building Windows binaries with LTO, and should be
harmless.
2025-02-07 01:16:38 +01:00
Spartan322
35e289fa5e
Merge commit godotengine/godot@0b6a717ac1
2025-02-04 11:38:32 -05:00
Thaddeus Crews
dfedfe7ac7
Merge pull request #102179 from bruvzg/remove_sim
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Disable Metal and Vulkan renderers in simulator builds. Remove simulator support from editor/exporter.
2025-02-03 08:16:14 -06:00
Pāvels Nadtočajevs
b3f7c8f5d3
[Export] Respect icon/splash screen import settings.
2025-01-31 07:45:16 +02:00
Pāvels Nadtočajevs
9310d2512f
Disable Metal and Vulkan renderers in simulator builds. Remove simulator support from editor/exporter.
2025-01-30 11:32:01 +02:00
Pāvels Nadtočajevs
f355c9ad37
[iOS] Fix provisioning profile specifier / UUID validation.
2025-01-17 19:20:17 +02:00
Spartan322
e0126b63c2
Merge commit godotengine/godot@d33da79d3f
2025-01-16 18:50:47 -05:00
Adam Scott
33e16435f5
Replace some problematic uses of String::num to String::num_int64
2025-01-15 12:51:51 -05:00
Spartan322
889d027c1a
Merge commit godotengine/godot@d2ada64a03
2025-01-08 07:52:51 -05:00
Yufeng Ying
34d8255947
Force build editor with regex module, remove checking code.
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Fix include.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-01-07 19:43:23 +08:00
Spartan322
4ffc9ac18b
Merge commit godotengine/godot@bdf625bd54
2025-01-04 00:55:26 -05:00
A Thousand Ships
a1846b27ea
Improve use of Ref.is_null/valid
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Spartan322
fa0b4af786
Merge commit godotengine/godot@a7a2a12bfd
2024-12-21 05:32:01 -05:00
Fredia Huya-Kouadio
2d3f6963b2
Update the visibility for the custom templates for all platforms
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Hide the custom template options behind the `Advanced Options` toggle
2024-12-17 13:08:47 -08:00
Spartan322
9d47e1e39e
Merge commit godotengine/godot@b9437c3938
2024-12-15 09:24:31 -05:00
ArchercatNEO
00a791f04e
Use temp dirs instead of cache dirs for export
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Fixes #95897
During CI scenarios $HOME may be set to an invalid value (such as
`/var/empty`).
Using temp dirs fits better with godot's usage of these paths and is
independent from the user's $HOME.
2024-12-08 12:07:17 +00:00
Spartan322
c3314b0ab0
Merge commit godotengine/godot@1f47e4c4e3
2024-12-04 20:11:58 -05:00
Pāvels Nadtočajevs
d3e16c9ee2
[iOS] Add options to specify additional entitlements and capabilities in the export settings.
2024-12-02 17:38:19 +02:00
Rémi Verschelde
506930063a
Merge pull request #98093 from zynga-jpetersen/jpetersen/ios_xcode_PROVISIONING_PROFILE_SPECIFIER_support
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Support for XCode 8+ feature `PROVISIONING_PROFILE_SPECIFIER`
2024-11-29 22:46:29 +01:00
Spartan322
3a73c6ebd1
Merge commit godotengine/godot@cb411fa960
2024-11-12 13:46:59 -05:00
Thaddeus Crews
925b690c98
Core: Integrate Ref::instantiate where possible
2024-11-10 12:41:26 -06:00
jpetersen
4036270f8d
Support for XCode 8+ feature PROVISIONING_PROFILE_SPECIFIER
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https://developer.apple.com/documentation/xcode/build-settings-reference\#Provisioning-Profile
Used to allow for specific provisioning profile to be specified by name instead of UUID.
Needed to solve this problem where uuid wasn’t disambiguating: https://stackoverflow.com/questions/45051712/signing-app-with-xcodebuild-command-line-with-provisioning-profile-fails
Allows for specification for release and debug versions through environment variables or through export template attributes.
Debug:
EnvironmentVariable: GODOT_IOS_PROFILE_SPECIFIER_DEBUG
Export template: “application/provisioning_profile_specifier_debug”
Release:
EnvironmentalVariable: GODOT_IOS_PROFILE_SPECIFIER_RELEASE
Export Template: “application/provisioning_profile_specifier_release”
2024-10-28 11:37:55 -07:00