147 Commits

Author SHA1 Message Date
Spartan322
7f9872092c Merge commit godotengine/godot@5abed52fd9 2025-06-20 03:57:56 -04:00
Stuart Carnie
939f29f6d5 Apple: Improve reliability of Apple Embedded build and deployment 2025-06-19 06:33:08 +10:00
Spartan322
38fb5272ad Merge commit godotengine/godot@7a0ab9d561 2025-05-22 14:03:25 -04:00
kobewi
42249bb659 Add @export_file_path to export raw paths (no UID) 2025-05-22 13:25:17 +02:00
Ricardo Sanchez-Saez
47971c0a27 Introduce 'visionos' platform derived from 'apple_embedded' 2025-05-19 15:47:01 -07:00
Ricardo Sanchez-Saez
457299449d Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
Spartan322
a30eb5a590 Merge commit godotengine/godot@6a6a1168a5 2025-05-07 10:35:16 -04:00
Thaddeus Crews
01fc9aee6c Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
Spartan322
8122592328 Merge commit godotengine/godot@80a3d205f1 2025-05-01 01:30:09 -04:00
dementive
b8e44a0000 Improve ConfigFile get_sections and get_section_keys by returning Vector<String> 2025-04-24 20:10:31 -04:00
Spartan322
2b59059dde Merge commit godotengine/godot@2d3bdcac35 2025-04-19 16:05:28 -04:00
bruvzg
c6739f64df [Export] Use project settings overrides with the target preset features instead of current platform features. 2025-04-08 21:22:37 +03:00
Kiro
23129a66ed Replace append_utfx with direct String::utfx 2025-03-30 19:56:38 +02:00
Lukas Tenbrink
ffa6ef220b Use append_ instead of parse_ for String methods. 2025-03-27 17:51:02 +01:00
Thaddeus Crews
f09ee0171a Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
Thaddeus Crews
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
Thaddeus Crews
3d9b37911d Merge pull request #103011 from Repiteo/style/svgo-newline
Style: Ensure svgs have trailing newlines
2025-03-07 15:12:41 -06:00
Thaddeus Crews
c937b6d180 Merge pull request #102419 from Ivorforce/std-size
Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase.
2025-03-07 15:12:25 -06:00
Pāvels Nadtočajevs
4187c48a15 [iOS export] Restore one-click deploy device enumeration using Xcode. 2025-03-04 21:37:47 +02:00
Spartan322
a68eb8a076 Merge commit godotengine/godot@4c311cbee6 2025-03-04 03:35:45 -05:00
Anish Mishra
28d1dccf63 Android: Fix export and runtime logic to check if using Vulkan
Also fix iOS export logic that would force a min target of iOS 14.0 (for Metal)
even when targeting the Compatibility renderer.

Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
Spartan322
70b41e3288 Merge commit godotengine/godot@394508d26d 2025-02-22 02:02:27 -05:00
Rémi Verschelde
702eb39ab8 Revert "Workaround mingw-gcc LTO ICE by re-adding some dead code..."
This reverts commit e12a424bc5.
This is no longer needed after 26fd3458f9.
2025-02-20 17:47:37 +01:00
Thaddeus Crews
7e5baa0426 Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
Thaddeus Crews
78f1918bd4 Merge pull request #102668 from jkirsteins/janiskirsteins/ios-aspect-fill-splash
[iOS] Sync the boot splash and the launch screen image scale modes
2025-02-12 12:56:26 -06:00
Jānis Kiršteins
0e266b0099 [iOS] Sync the boot splash and the launch screen image scale modes 2025-02-12 17:41:18 +01:00
Spartan322
e2d0cc2ded Merge commit godotengine/godot@ad9abe841d 2025-02-11 21:06:34 -05:00
Lukas Tenbrink
e34f1f504c Use std::size instead of sizeof(a) / sizeof(a[0]) pattern throughout the codebase. 2025-02-07 14:57:48 +01:00
Rémi Verschelde
e12a424bc5 Workaround mingw-gcc LTO ICE by re-adding some dead code...
Not my finest work, but without that code removed in #102179, mingw-gcc 14.2.1 on Fedora 41
(but also confirmed with versions on macOS and WSL) crashes when linking with LTO.

We need to dig deeper to understand the bug, report it upstream and work it around in a
cleaner way. But for now this unblocks building Windows binaries with LTO, and should be
harmless.
2025-02-07 01:16:38 +01:00
Spartan322
35e289fa5e Merge commit godotengine/godot@0b6a717ac1 2025-02-04 11:38:32 -05:00
Thaddeus Crews
dfedfe7ac7 Merge pull request #102179 from bruvzg/remove_sim
Disable Metal and Vulkan renderers in simulator builds. Remove simulator support from editor/exporter.
2025-02-03 08:16:14 -06:00
Pāvels Nadtočajevs
b3f7c8f5d3 [Export] Respect icon/splash screen import settings. 2025-01-31 07:45:16 +02:00
Pāvels Nadtočajevs
9310d2512f Disable Metal and Vulkan renderers in simulator builds. Remove simulator support from editor/exporter. 2025-01-30 11:32:01 +02:00
Pāvels Nadtočajevs
f355c9ad37 [iOS] Fix provisioning profile specifier / UUID validation. 2025-01-17 19:20:17 +02:00
Spartan322
e0126b63c2 Merge commit godotengine/godot@d33da79d3f 2025-01-16 18:50:47 -05:00
Adam Scott
33e16435f5 Replace some problematic uses of String::num to String::num_int64 2025-01-15 12:51:51 -05:00
Spartan322
889d027c1a Merge commit godotengine/godot@d2ada64a03 2025-01-08 07:52:51 -05:00
Yufeng Ying
34d8255947 Force build editor with regex module, remove checking code.
Fix include.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-07 19:43:23 +08:00
Spartan322
4ffc9ac18b Merge commit godotengine/godot@bdf625bd54 2025-01-04 00:55:26 -05:00
A Thousand Ships
a1846b27ea Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Spartan322
fa0b4af786 Merge commit godotengine/godot@a7a2a12bfd 2024-12-21 05:32:01 -05:00
Fredia Huya-Kouadio
2d3f6963b2 Update the visibility for the custom templates for all platforms
Hide the custom template options behind the `Advanced Options` toggle
2024-12-17 13:08:47 -08:00
Spartan322
9d47e1e39e Merge commit godotengine/godot@b9437c3938 2024-12-15 09:24:31 -05:00
ArchercatNEO
00a791f04e Use temp dirs instead of cache dirs for export
Fixes #95897
During CI scenarios $HOME may be set to an invalid value (such as
`/var/empty`).
Using temp dirs fits better with godot's usage of these paths and is
independent from the user's $HOME.
2024-12-08 12:07:17 +00:00
Spartan322
c3314b0ab0 Merge commit godotengine/godot@1f47e4c4e3 2024-12-04 20:11:58 -05:00
Pāvels Nadtočajevs
d3e16c9ee2 [iOS] Add options to specify additional entitlements and capabilities in the export settings. 2024-12-02 17:38:19 +02:00
Rémi Verschelde
506930063a Merge pull request #98093 from zynga-jpetersen/jpetersen/ios_xcode_PROVISIONING_PROFILE_SPECIFIER_support
Support for XCode 8+ feature `PROVISIONING_PROFILE_SPECIFIER`
2024-11-29 22:46:29 +01:00
Spartan322
3a73c6ebd1 Merge commit godotengine/godot@cb411fa960 2024-11-12 13:46:59 -05:00
Thaddeus Crews
925b690c98 Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
jpetersen
4036270f8d Support for XCode 8+ feature PROVISIONING_PROFILE_SPECIFIER
https://developer.apple.com/documentation/xcode/build-settings-reference\#Provisioning-Profile

Used to allow for specific provisioning profile to be specified by name instead of UUID.

Needed to solve this problem where uuid wasn’t disambiguating: https://stackoverflow.com/questions/45051712/signing-app-with-xcodebuild-command-line-with-provisioning-profile-fails

Allows for specification for release and debug versions through environment variables or through export template attributes.

Debug:
EnvironmentVariable: GODOT_IOS_PROFILE_SPECIFIER_DEBUG
Export template: “application/provisioning_profile_specifier_debug”

Release:
EnvironmentalVariable: GODOT_IOS_PROFILE_SPECIFIER_RELEASE
Export Template: “application/provisioning_profile_specifier_release”
2024-10-28 11:37:55 -07:00