Spartan322
cd86012a9d
Merge commit godotengine/godot@71a9948157
2025-07-19 14:15:00 -04:00
A Thousand Ships
f11aff3841
Editor: Restructure editor code
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Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Spartan322
63bd691bb9
Merge commit godotengine/godot@88b9932ce1
2025-06-23 16:28:53 -04:00
Meowcat285
b16b3ea383
Fix buffer size calculations in lightmapper_rd.cpp to account for element sizes
2025-06-21 21:20:56 -04:00
Spartan322
7f9872092c
Merge commit godotengine/godot@5abed52fd9
2025-06-20 03:57:56 -04:00
Lukas Tenbrink
2b36c79f7b
Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls.
2025-06-18 12:31:48 +02:00
Spartan322
9023767920
Merge commit godotengine/godot@1bbfe637c6
2025-06-10 22:00:50 -04:00
passivestar
219035c5ea
Fix LightmapGI shadow leaks
2025-06-08 20:13:12 +04:00
BlueCube3310
6434c3d2c4
LightmapGI: Search for shadowmask light index only after sorting the lights
2025-06-05 15:55:48 +02:00
Spartan322
2b59059dde
Merge commit godotengine/godot@2d3bdcac35
2025-04-19 16:05:28 -04:00
Yufeng Ying
4f4031a675
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
Spartan322
70b41e3288
Merge commit godotengine/godot@394508d26d
2025-02-22 02:02:27 -05:00
BlueCube3310
7ed64ebd9a
Lightmapper: Expose the JNLM denoiser region size in the project settings
2025-02-13 12:00:51 +01:00
Spartan322
35e289fa5e
Merge commit godotengine/godot@0b6a717ac1
2025-02-04 11:38:32 -05:00
clayjohn
49a004fc13
Spread direct lighting calculation for LightmapGI over several submissions to avoid TDR on Windows devices
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Also add percentage progress for direct lighting step
2025-01-31 16:37:13 -08:00
Spartan322
889d027c1a
Merge commit godotengine/godot@d2ada64a03
2025-01-08 07:52:51 -05:00
Hendrik Brucker
054340bb6b
Add a supersampling option to LightmapGI
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This provides increased lightmap quality with less noise, smoother
shadows and better small-scale shadow detail. The downside is that
this significantly increases bake times and memory usage while baking
lightmaps, so this option is disabled by default.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: landervr <31851431+CpnWaffle@users.noreply.github.com >
2025-01-07 18:44:59 +01:00
Spartan322
4ffc9ac18b
Merge commit godotengine/godot@bdf625bd54
2025-01-04 00:55:26 -05:00
Hendrik Brucker
3cc5f6e346
Remove leftover print in lightmapper_rd.cpp
2024-12-23 21:14:14 +01:00
Spartan322
fa0b4af786
Merge commit godotengine/godot@a7a2a12bfd
2024-12-21 05:32:01 -05:00
Hendrik Brucker
a3525bc015
Add transparency support for LightmapGI
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Co-authored-by: Guerro323 <kaltobattle@gmail.com >
2024-12-18 19:36:16 +01:00
Spartan322
9d47e1e39e
Merge commit godotengine/godot@b9437c3938
2024-12-15 09:24:31 -05:00
BlueCube3310
189c8eb671
Implement shadowmasks for LightmapGI
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Co-authored-by: dearthdev <nathandearthdev@gmail.com >
2024-12-12 11:00:28 +01:00
Spartan322
721f53fde4
Merge commit godotengine/godot@f128f383e8
2024-11-27 13:52:25 -05:00
Spartan322
e58e18261e
Merge commit godotengine/godot@d09d82d433
2024-11-26 12:56:19 -05:00
Dario
6d5ac8f7ef
Resolve load and store ops automatically for render passes for discardable textures.
2024-11-25 11:27:48 -03:00
Bad Sector
5bca028e2b
Add lightmap bake cancelling
2024-11-21 21:31:02 +02:00
Spartan322
6beb1eef9a
Fix copyright headers referring to Godot
2024-10-27 11:17:29 -04:00
Dubhghlas McLaughlin
e8542b06ac
Rebrand preambles to Redot
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Credits:
Co-authored-by: Skogi <skogi.b@gmail.com >
Co-authored-by: Spartan322 <Megacake1234@gmail.com >
Co-authored-by: swashberry <swashdev@pm.me >
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: radenthefolf <radenthefolf@gmail.com >
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com >
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com >
Co-authored-by: decryptedchaos <nixgod@gmail.com >
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com >
Co-authored-by: Mister Puma <MisterPuma80@gmail.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: SingleError <isaaconeoneone@gmail.com >
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com >
2024-10-11 02:26:51 -04:00
BlueCube3310
a89f4fa5a9
LightmapGI: Pack L1 SH coefficients for directional lightmaps
2024-09-05 22:46:58 +02:00
Stuart Carnie
a7a245de92
Metal: enable for betsy and lightmapper modules
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To support this, the rendering_context_driver_metal.h header was updated
to recognise when it is included in non-Objective-C source files.
2024-08-31 08:29:07 +10:00
Rémi Verschelde
e98aaf1caa
Merge pull request #94477 from RedMser/typos-batch-1
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Fix various typos
2024-08-28 00:12:12 +02:00
Rémi Verschelde
68d188d521
Merge pull request #95888 from clayjohn/Lightmap-SH-coefficients
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Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct
2024-08-25 20:18:18 +02:00
Matias N. Goldberg
364f916f3f
Add debug utilities for Vulkan
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Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
- Debug-only Breadcrumb info for debugging GPU crashes and device lost
- Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks
Functionality marked as "debug-only" is only available in debug or dev
builds.
Misc fixes:
- Early break optimization in RenderingDevice::uniform_set_create
============================
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
clayjohn
f4ccba7508
Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct
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Also remove the metallic option from directional lightmap as it is guaranteed to return negative numbers in many cases
2024-08-21 10:24:32 -07:00
clayjohn
1521e49c23
Antialias direct light samples in LightmapperRD
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Additionally use Vogel disk to enhance soft shadow quality.
2024-08-19 17:54:55 -07:00
RedMser
f9258ff928
Fix typos
2024-07-17 18:53:03 +02:00
BlueCube3310
60a255a0d0
Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas
2024-07-13 13:10:04 +02:00
BlueCube3310
14877d1f99
Lightmapper: Ensure the atlas is big enough to fit padded UV maps
2024-07-11 23:16:31 +02:00
passivestar
d06bce3002
Fix lightmapper seam blending
2024-05-15 19:30:14 +04:00
landervr
e7bd1b0673
Add denoiser range property for LightmapGI
2024-05-15 08:26:04 +02:00
BlueCube3310
f1b758022a
LightmapGI: Fix seam blending with directional lightmaps
2024-04-18 14:21:29 +02:00
A Thousand Ships
79ba22a73f
Use Vector* component-wise min/max/clamp functions where applicable
2024-03-20 13:47:42 +01:00
Dario
73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
A Thousand Ships
684752e75b
Replace error checks against size with is_empty
2024-02-09 12:50:15 +01:00
clayjohn
efb1cbaad4
Add GLES3 infrastructure for lightmap baking in the compatibility backend
2024-01-24 17:13:30 -08:00
Juan Linietsky
24fe0715b5
Promote CowData to 64 bits
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Fixes a lot of bugs, please help me fill the list.
2024-01-19 17:41:10 +01:00
Dario
cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
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Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00
Rémi Verschelde
2a4eaa4cd8
Merge pull request #86555 from RandomShaper/fix_warn
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Fix LightmapperRD division warning in MSVC
2024-01-04 14:26:20 +01:00
EddieBreeg
8747c67d9e
Fix potential integer underflow in rounded up divisions
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A new `Math::division_round_up()` function was added, allowing for easy
and correct computation of integer divisions when the result needs to
be rounded up.
Fixes #80358 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2024-01-02 14:14:47 +01:00