550 Commits

Author SHA1 Message Date
Arctis-Fireblight
00692349f5 Merge commit godotengine/godot@4ebf67c 2025-08-27 23:18:33 -05:00
Aaron Franke
b73597292b Improve error messages for lambda functions without a body 2025-08-18 06:29:20 -07:00
Spartan322
4f08ff1a11 Merge commit godotengine/godot@a3b42d85d2 2025-08-13 19:56:49 -04:00
George Marques
38f8643b00 GDScript: Properly detect native class on static call optimization 2025-07-25 09:17:39 -03:00
Spartan322
cd86012a9d Merge commit godotengine/godot@71a9948157 2025-07-19 14:15:00 -04:00
A Thousand Ships
f11aff3841 Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Spartan322
0a87a7b475 Merge commit godotengine/godot@e1b4101e34 2025-07-01 06:43:54 -04:00
Aaron Franke
1085200f51 GDScript: Replace abstract keyword with @abstract annotation
Co-authored-by: Danil Alexeev <dalexeev12@yandex.ru>
2025-06-23 12:24:45 -07:00
Spartan322
9023767920 Merge commit godotengine/godot@1bbfe637c6 2025-06-10 22:00:50 -04:00
Thaddeus Crews
0f05e91889 Merge pull request #82808 from dalexeev/gds-vararg
GDScript: Add support for variadic functions
2025-06-09 17:08:48 -05:00
Danil Alexeev
a13fbc6e3e GDScript: Optimize non-constant for-range 2025-06-09 22:04:39 +03:00
Danil Alexeev
ee121ef80e GDScript: Add support for variadic functions 2025-06-09 21:53:05 +03:00
Danil Alexeev
a7cf2069d5 GDScript: Add abstract methods
Co-authored-by: ryanabx <ryanbrue@hotmail.com>
2025-06-09 20:11:58 +03:00
Spartan322
38fb5272ad Merge commit godotengine/godot@7a0ab9d561 2025-05-22 14:03:25 -04:00
Thaddeus Crews
d237e31a89 Style: Remove redundant DEBUG_METHODS_ENABLED
• Replaced with functionally identical and far more ubiquitous `DEBUG_ENABLED`
2025-05-15 13:09:41 -05:00
Spartan322
63f2d58fcf Merge commit godotengine/godot@428a762e98 2025-05-14 14:16:55 -04:00
Thaddeus Crews
b59d6bea4f Merge pull request #67777 from aaronfranke/virtually-annotated
Add a keyword for abstract classes in GDScript
2025-05-13 16:22:16 -05:00
Malcolm Anderson
d8db03e31a Fix a few GDScript warning messages for grammar and consistency
Regenerate test results

Improve warning message for `INT_AS_ENUM_WITHOUT_CAST`

Improve `REDUNDANT_AWAIT` message and regenerate tests

Allow warning message for UNASSIGNED_VARIABLE_OP_ASSIGN to display specific operator

Remove "being" from some messages to make them consistent and clearer

Update expected test results

Use Variant::get_operator_name for determining string representation of operator instead of big switch-case

Update tests

Update modules/gdscript/gdscript_warning.cpp

Co-authored-by: Danil Alexeev <dalexeev12@yandex.ru>

Update tests... again
2025-05-06 20:28:01 -07:00
Aaron Franke
067704f1cd Add a keyword for abstract classes in GDScript
Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2025-05-02 00:03:04 -07:00
Spartan322
8122592328 Merge commit godotengine/godot@80a3d205f1 2025-05-01 01:30:09 -04:00
lawnjelly
f8f350a32a Add GLOBAL_GET cached macros.
GLOBAL_GET is an expensive operation which should not be used each frame / tick.
This PR adds macros which do a cheaper revision check, and only call the expensive GLOBAL_GET when project settings have changed.

Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
2025-04-30 15:08:50 +01:00
Lukas Tenbrink
bfdb0f0ecf Fix various sanitizer issues. 2025-04-28 15:23:35 +02:00
Spartan322
e2c671a4c3 Merge commit godotengine/godot@d00f25ecd9 2025-04-25 16:31:50 -04:00
Thaddeus Crews
5d697c31c1 Merge pull request #78837 from dalexeev/gds-const-array-and-dict-constructors
GDScript: Add constant `Array` and `Dictionary` constructors
2025-04-24 09:09:29 -05:00
Spartan322
2b59059dde Merge commit godotengine/godot@2d3bdcac35 2025-04-19 16:05:28 -04:00
Thaddeus Crews
0d267e7b1e Core: Add dedicated BitField template 2025-04-11 11:53:26 -05:00
HolonProduction
e7487263ad Autocompletion: Don't add parenthesis if Callable is expected 2025-04-10 18:40:32 +02:00
Yufeng Ying
7a1a970c25 size() <= 0 and size() < 1. 2025-04-02 19:18:44 +08:00
Danil Alexeev
7721e13a92 GDScript: Add constant Array and Dictionary constructors 2025-03-31 21:31:34 +03:00
A Thousand Ships
d9721954e6 [Core] Use Vector for MethodInfo::arguments 2025-03-10 13:57:53 +01:00
A Thousand Ships
466590d0ec Use get_slicec instead of get_slice for single character splitters 2025-03-08 20:36:37 +01:00
Spartan322
e2d0cc2ded Merge commit godotengine/godot@ad9abe841d 2025-02-11 21:06:34 -05:00
Malcolm Anderson
8e8f93cf0c Display correct symbol in warning when unique name is used without @onready annotation
Add tests for `GET_NODE_DEFAULT_WITHOUT_ONREADY` warning with unique nodes

Small modifications to tests
2025-02-06 10:49:08 -08:00
Spartan322
5e6a04e752 Merge commit godotengine/godot@5b52b4b5c4 2025-01-12 13:06:53 -05:00
kobewi
c29e9e9b29 Ensure path for shallow scripts 2025-01-11 21:20:31 +01:00
Danil Alexeev
cd918ff470 GDScript: Remove RENAMED_IN_GODOT_4_HINT from GDScriptWarning::Code enum 2025-01-09 21:07:41 +03:00
Aarni Koskela
f134769506 Fix various typos
* Add TODO notes for typos that should be fixed for 5.0

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
Spartan322
4ffc9ac18b Merge commit godotengine/godot@bdf625bd54 2025-01-04 00:55:26 -05:00
Spartan322
1609981ccf Merge commit godotengine/godot@75ce4266c4 2024-12-29 11:38:02 -05:00
A Thousand Ships
a1846b27ea Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Yufeng Ying
33817b186f Remove unused header in drivers and modules.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2024-12-24 00:40:47 +08:00
Spartan322
e58e18261e Merge commit godotengine/godot@d09d82d433 2024-11-26 12:56:19 -05:00
Danil Alexeev
03b05cf9ac Core: Fix built-in enum constant bindings 2024-11-22 14:03:21 +03:00
Spartan322
62fbec9f6f Merge commit godotengine/godot@0f5f3bc954 2024-11-11 09:08:01 -05:00
girdenis-p
413490c270 Fix analyzer pushing SHADOWED_VARIABLE warning for members shadowed in subclasses
This fixes a bug in the analyzer where it did not push the SHADOWED_VARIABLE_BASE_CLASS
warning for members shadowed by variable in subclass. It does this by comparing the class
which contains the shadowed member with the class containing the variable, and pushing
SHADOWED_VARIABLE only if the classes are the same. Additionally, SHADOWED_VARIABLE_BASE_CLASS
can take an extra symbol which helps to specify the line for non native base class.
2024-11-06 15:04:14 +00:00
George L. Albany
77eaec766e Merge pull request #818 from Spartan322/fixup/copyright-headers
Fix copyright headers referring to Godot
2024-10-27 18:22:19 +00:00
Spartan322
6beb1eef9a Fix copyright headers referring to Godot 2024-10-27 11:17:29 -04:00
Spartan322
953af98c79 Merge commit godotengine/godot@61accf0605 2024-10-26 22:41:20 -04:00
Clay John
b5368d5e40 Merge pull request #98356 from dustdfg/gdscript_endif_readability_comments
Add some comments to `#endif's` where it helps readability
2024-10-24 19:11:42 -07:00
rune-scape
eb8b9898c9 GDScript: Fix cached parser error when using typed Dictionaries 2024-10-22 02:13:16 -07:00