Spartan322
4f08ff1a11
Merge commit godotengine/godot@a3b42d85d2
2025-08-13 19:56:49 -04:00
Thaddeus Crews
33c257c081
Merge pull request #95414 from jsjtxietian/inside-tree
...
Fix `!is_inside_tree` in csg node when reloading a scene
2025-07-30 09:03:45 -05:00
Spartan322
cd86012a9d
Merge commit godotengine/godot@71a9948157
2025-07-19 14:15:00 -04:00
smix8
c2f8e70aa0
Revert "Create more optimized CSGShape3D baked static mesh"
...
This reverts commit 28875459d9 .
2025-07-04 20:43:28 +02:00
Spartan322
7f9872092c
Merge commit godotengine/godot@5abed52fd9
2025-06-20 03:57:56 -04:00
smix8
28875459d9
Create more optimized CSGShape3D baked static mesh
...
Creates more optimized CSGShape3D baked static mesh by adding indices and cache optimization.
2025-06-13 21:43:28 +02:00
LuoZhihao
8ba4656ea3
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
Spartan322
0e99b001ac
Merge commit godotengine/godot@5dd76968d8
2025-06-05 23:07:30 -04:00
Lukas Tenbrink
963c20565b
Remove OAHashMap, in favour of AHashMap.
...
The two types had (mostly) the same decisions, but `AHashMap` is a faster implementation, and is more consistent with `HashMap`.
2025-05-31 15:50:10 +02:00
Spartan322
2b59059dde
Merge commit godotengine/godot@2d3bdcac35
2025-04-19 16:05:28 -04:00
Thaddeus Crews
94282d88f9
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
Yufeng Ying
4f4031a675
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
Michael Alexsander
556933306a
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
Michael Alexsander
5ad414d046
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
kobewi
e64a07cc57
Unbind CSGShape::_update_shape() and make it public
2025-03-16 00:36:50 +01:00
Spartan322
70b41e3288
Merge commit godotengine/godot@394508d26d
2025-02-22 02:02:27 -05:00
Robert Yevdokimov
6f0a0ba408
Fix collision reposition with CSGShape3D
2025-02-13 19:31:58 +04:00
Spartan322
94949a2769
Merge commit godotengine/godot@a7146ef807
2025-01-21 17:08:38 -05:00
Spartan322
4805bc1eee
Merge commit godotengine/godot9630d4e2fc1d0fdef6f46f24e236548549f31d49
2025-01-17 16:33:06 -05:00
Juan Pablo Arce
dd7bbcc837
Add flag to enable use of accurate path tangents for polygon rotation in CSGPolygon3D
...
The new property is called `path_rotation_accurate`.
2025-01-17 08:18:21 -03:00
Spartan322
5e6a04e752
Merge commit godotengine/godot@5b52b4b5c4
2025-01-12 13:06:53 -05:00
smix8
0ed2cb0439
Make nodes handle their respective navigation source geometry
...
Makes nodes handle their respective navigation source geometry.
2025-01-12 13:14:46 +01:00
Hilderin
055b418e4d
Fix Selection Game View
2025-01-10 09:53:17 -05:00
Spartan322
4ffc9ac18b
Merge commit godotengine/godot@bdf625bd54
2025-01-04 00:55:26 -05:00
Thaddeus Crews
77eb92f8f3
Merge pull request #100826 from Lielay9/csg-spin-360
...
Fix gaps in CSGPolygon3D spin mode at 360 degrees
2024-12-30 08:58:35 -06:00
Hei
d310d9f975
Fix gaps in CSGPolygon3D spin mode at 360 degrees
2024-12-26 13:59:24 +02:00
A Thousand Ships
a1846b27ea
Improve use of Ref.is_null/valid
...
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Spartan322
fa0b4af786
Merge commit godotengine/godot@a7a2a12bfd
2024-12-21 05:32:01 -05:00
Rémi Verschelde
32c634a381
Merge pull request #100526 from fire/vsk-csg-warnings-update
...
Update the warnings for CSGShape3D.
2024-12-17 23:00:17 +01:00
Hugo Locurcio
7a04d85ec3
Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh
...
If an invalid type is supplied (which can still be done from a script),
a warning is printed (along with a workaround for ViewportTexture).
This also adds support for "negative" resource hints such as
"Texture2D,-ViewportTexture" to exclude one or more subclasses
from a class hint.
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
2024-12-17 20:41:12 +01:00
K. S. Ernest (iFire) Lee
46b02f08c6
Update the warnings for CSGShape3D.
2024-12-17 11:02:38 -08:00
K. S. Ernest (iFire) Lee
441c440bf4
Push some warnings for CSG non manifold and other errors.
...
In the scene tree add warnings.
2024-12-16 12:49:51 -08:00
Spartan322
9d47e1e39e
Merge commit godotengine/godot@b9437c3938
2024-12-15 09:24:31 -05:00
smix8
20c519d0fa
Fix 3D CSG not reacting to child node order changes
...
Fixes 3D CSG not reacting to child node order changes.
2024-12-13 00:28:42 +01:00
Spartan322
14bb3617ef
Merge commit godotengine/godot@a372214a4a
2024-12-09 17:57:46 -05:00
Hei
b4c6f9b3d9
Mend gaps in meshes caused by trigonometric funcs.
2024-12-06 17:10:12 +02:00
Spartan322
c3314b0ab0
Merge commit godotengine/godot@1f47e4c4e3
2024-12-04 20:11:58 -05:00
K. S. Ernest (iFire) Lee
6cf1d3c13e
Print better manifold errors and avoid crash on non manifold csg input.
...
* Manifold does not have a snap property.
* Tolerance means simplification amount.
* CSG snap has been removed
* Add better error messages.
* Verbose print manifold meshgl64 properties as json.
* Update manifold for error fixes
2024-12-03 20:19:47 -08:00
K. S. Ernest (iFire) Lee
fda444bb01
Add csg boolean operators using elalish/manifold.
...
Uses MeshGL64 for more floating point precision.
Co-Authored-By: 31 <31eee384@gmail.com >
Co-Authored-By: Claudio Z <120678869+cloudofoz@users.noreply.github.com >
2024-11-28 06:26:52 -08:00
Spartan322
6beb1eef9a
Fix copyright headers referring to Godot
2024-10-27 11:17:29 -04:00
Dubhghlas McLaughlin
e8542b06ac
Rebrand preambles to Redot
...
Credits:
Co-authored-by: Skogi <skogi.b@gmail.com >
Co-authored-by: Spartan322 <Megacake1234@gmail.com >
Co-authored-by: swashberry <swashdev@pm.me >
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: radenthefolf <radenthefolf@gmail.com >
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com >
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com >
Co-authored-by: decryptedchaos <nixgod@gmail.com >
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com >
Co-authored-by: Mister Puma <MisterPuma80@gmail.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: SingleError <isaaconeoneone@gmail.com >
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com >
2024-10-11 02:26:51 -04:00
Zi Ye
a9e51c3aab
Fixed CSG debug collision shapes being visible in editor. Also undid an old, incorrect fix which made debug collision visibility depend on CSG visibility.
2024-09-09 14:11:10 -05:00
Rémi Verschelde
b39df869c7
Merge pull request #93252 from smix8/csg_bake
...
Add CSG options to bake to static mesh and collision shape
2024-08-19 16:04:59 +02:00
jsjtxietian
a630744b9f
Fix !is_inside_tree in csg node when reloading a scene
2024-08-12 12:58:06 +08:00
jsjtxietian
5e4dafb0d9
Fix CSGShape3D's _mesh_changed thread unsafe call to update_gizmos
2024-07-30 10:57:28 +08:00
smix8
6455810db8
Add CSG options to bake to static mesh and collision shape
...
Adds API to bake a CSG root node operation to either a static ArrayMesh or a ConcavePolygonShape3D physics collision shape. Adds menu options to the editor plugin when selecting a CSG root node to add baked sibling nodes.
2024-06-19 22:54:25 +02:00
31
649c87b957
Make CSG shape dirty after changing Snap, update doc
...
Update doc to mention that Snap only takes effect at the top level.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-06-16 14:33:48 -07:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
Rémi Verschelde
4859f8090f
Merge pull request #85455 from xiongyaohua/fix_CSGPolygon_not_following_Path3D
...
Notify CSGPolygon about transform changes in Path3D
2024-02-15 15:44:39 +01:00
A Thousand Ships
684752e75b
Replace error checks against size with is_empty
2024-02-09 12:50:15 +01:00