Spartan322
4f08ff1a11
Merge commit godotengine/godot@a3b42d85d2
2025-08-13 19:56:49 -04:00
Mounir Tohami
706601778e
Prevent generating editor 3D scene preview in headless mode.
2025-07-31 11:44:07 +03:00
Spartan322
cd86012a9d
Merge commit godotengine/godot@71a9948157
2025-07-19 14:15:00 -04:00
A Thousand Ships
f11aff3841
Editor: Restructure editor code
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Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Spartan322
63bd691bb9
Merge commit godotengine/godot@88b9932ce1
2025-06-23 16:28:53 -04:00
Rémi Verschelde
45533589e4
Revert "Rework scene preview thumbnails"
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This reverts commit 08343189dc .
While the feature is great, a number of issues have been found with the
implementation, and we need more time to resolve them.
So we roll this back for 4.5, to rework the feature for a later Godot
release.
2025-06-21 00:05:57 +02:00
Spartan322
0e99b001ac
Merge commit godotengine/godot@5dd76968d8
2025-06-05 23:07:30 -04:00
Rémi Verschelde
ea76c48bd0
Merge pull request #102313 from daniel080400/generate_scene_thumbnails
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Rework scene preview thumbnails
2025-06-05 13:10:28 +02:00
daniel080400
08343189dc
Rework scene preview thumbnails
2025-05-31 16:57:51 +08:00
KaiN
8cdb1768a4
Add EditorInterface::close_scene()
...
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
2025-05-28 21:53:32 +02:00
Spartan322
2b59059dde
Merge commit godotengine/godot@2d3bdcac35
2025-04-19 16:05:28 -04:00
Thaddeus Crews
94282d88f9
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
Thaddeus Crews
1fbcefeb63
Merge pull request #104376 from ProgrammerOnCoffee/update-workspace-list
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Add `Game` workspace to documentation and autocomplete
2025-03-19 17:46:02 -05:00
ProgrammerOnCoffee
abe1b4b799
Update workspace list in various files
2025-03-19 13:01:33 -04:00
kobewi
7cb2fb189a
Remove TOOLS_ENABLED checks from editor/
2025-03-14 18:13:16 +01:00
Lars Pettersson
d2d02d0ea8
EditorNode: Add function to load file as scene or resource
2025-03-12 23:59:48 +01:00
Cyclone
144d95d96c
EditorInterface: Add get_open_scene_roots to retrieve all opened scenes root nodes
2025-03-05 11:57:40 +01:00
Spartan322
4ffc9ac18b
Merge commit godotengine/godot@bdf625bd54
2025-01-04 00:55:26 -05:00
Lazy-Rabbit-2001
a550eef9f3
Improve script class display in Create dialog
2025-01-03 00:19:25 +01:00
Spartan322
1609981ccf
Merge commit godotengine/godot@75ce4266c4
2024-12-29 11:38:02 -05:00
A Thousand Ships
a1846b27ea
Improve use of Ref.is_null/valid
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Yufeng Ying
f241c1fda0
Remove unused header in editor.
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-12-24 00:40:38 +08:00
Spartan322
9d47e1e39e
Merge commit godotengine/godot@b9437c3938
2024-12-15 09:24:31 -05:00
Robert Yevdokimov
7f09804154
Add inherit parameter to open_scene_from_path
2024-12-12 10:24:58 -05:00
Lazy-Rabbit-2001
9c34ad1791
Add popup_create_dialog() for EditorInterface to create custom create dialog
2024-12-12 18:13:31 +08:00
Spartan322
c3314b0ab0
Merge commit godotengine/godot@1f47e4c4e3
2024-12-04 20:11:58 -05:00
demolke
88c11a1753
Check if EditorNode exists
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EditorNode is a very heavy object that current test harness cannot create, so after https://github.com/godotengine/godot/pull/96544 editor import cannot be tested.
Split off from https://github.com/godotengine/godot/pull/98909
2024-11-29 21:17:40 +01:00
Spartan322
721f53fde4
Merge commit godotengine/godot@f128f383e8
2024-11-27 13:52:25 -05:00
Saracen
74611a74d1
Generate editor thumbnails on imported scenes.
2024-11-24 10:23:56 -08:00
Spartan322
3a73c6ebd1
Merge commit godotengine/godot@cb411fa960
2024-11-12 13:46:59 -05:00
Thaddeus Crews
646cef2ca2
Merge pull request #98680 from jaydensipe/expose-toast-notification-methods
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Expose `get_editor_toaster` method to `EditorInterface`
2024-11-12 12:13:22 -06:00
Jayden Sipe
722d932466
Expose toast notification methods
2024-11-11 19:39:33 -05:00
kobewi
49dc4e0dda
Cleanup EditorInterface selectors' code
2024-11-11 21:48:48 +01:00
yds
9db8b0e333
Make the method selector dialog available via EditorInterface
2024-11-11 08:36:02 -03:00
Spartan322
6beb1eef9a
Fix copyright headers referring to Godot
2024-10-27 11:17:29 -04:00
Dubhghlas McLaughlin
e8542b06ac
Rebrand preambles to Redot
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Credits:
Co-authored-by: Skogi <skogi.b@gmail.com >
Co-authored-by: Spartan322 <Megacake1234@gmail.com >
Co-authored-by: swashberry <swashdev@pm.me >
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: radenthefolf <radenthefolf@gmail.com >
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com >
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com >
Co-authored-by: decryptedchaos <nixgod@gmail.com >
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com >
Co-authored-by: Mister Puma <MisterPuma80@gmail.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: SingleError <isaaconeoneone@gmail.com >
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com >
2024-10-11 02:26:51 -04:00
yds
35b3999efc
Make the "Quick Open" dialog available via EditorInterface
2024-10-04 11:36:17 -03:00
kit
5e1c9d68aa
Extract editor main screen
2024-09-09 11:06:18 -04:00
Chris Cranford
9122be6474
Pass current value to EditorInterface node/property popups
2024-09-03 00:54:55 -04:00
kobewi
ad7a2d19a6
Expose EditorUndoRedoManager's clear_history()
2024-08-29 19:23:39 +02:00
kobewi
594567e1e0
Update scene tabs after marking as unsaved
2024-04-02 16:17:14 +02:00
Micky
cd2032a90b
Optimise Object's get_argument_options
2024-02-29 18:00:54 +01:00
Rémi Verschelde
163c00eb4d
Merge pull request #81655 from nlupugla/editor-interface-can-popup-dialogs
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Expose `SceneTreeDialog` and `PropertySelector` via `EditorInterface`
2024-02-08 10:53:13 +01:00
Hugo Locurcio
04a930d9a6
Disable multi-window buttons instead of hiding them when support is unavailable
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This is more explicit as for why this functionality isn't available
depending on editor settings and current platform.
This also exposes a `EditorInterface.is_multi_window_enabled()` method
so that editor plugins can easily query whether the editor is able and
expected to create multiple windows.
2024-01-27 19:38:39 +01:00
nlupugla
558c2763e7
EditorInterface can popup SceneTreeDialog and PropertySelector.
2024-01-19 14:16:29 -05:00
Yuri Sizov
95b27fe8c7
Reorganize code related to editor theming
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This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Micky
db10ce3d8d
Add autocompletion for a few EditorInterface methods
2024-01-06 19:19:31 +01:00
Wilson E. Alvarez
a3cb1b096f
Add const references detected by clang-tidy
2023-12-16 13:36:44 -05:00
Cory Petkovsek
110130bb69
Expose editor viewports
2023-10-01 22:04:17 +07:00
A Thousand Ships
75ee58fd04
[Editor] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-15 20:15:39 +02:00