56 Commits

Author SHA1 Message Date
Spartan322
63bd691bb9 Merge commit godotengine/godot@88b9932ce1 2025-06-23 16:28:53 -04:00
Lukas Tenbrink
697e0bb077 Use reserve in LocalVector::resize, to restore expected growth behavior. 2025-06-21 11:23:05 +02:00
Spartan322
b666f4fc15 Merge commit godotengine/godot@de37627404 2025-05-29 05:22:55 -04:00
Lukas Tenbrink
37415530d7 Un-support force_trivial parameter for LocalVector. Instead, users are reformatted to use resize_uninitialized to make it explicit that the resize does not initialize missing elements. 2025-05-27 18:43:36 +02:00
Lukas Tenbrink
670ab7a383 Add resize_initialized and resize_uninitialized to LocalVector. 2025-05-26 18:35:41 +02:00
Spartan322
38fb5272ad Merge commit godotengine/godot@7a0ab9d561 2025-05-22 14:03:25 -04:00
Lukas Tenbrink
70f8dd29f5 Simplify use of LocalVector force_trivial template parameter. 2025-05-19 20:27:14 +02:00
Spartan322
e2c671a4c3 Merge commit godotengine/godot@d00f25ecd9 2025-04-25 16:31:50 -04:00
Lukas Tenbrink
d74ef8cb01 Rename LocalVector.invert() -> LocalVector.reverse() to match the Vector, String and List APIs. 2025-04-24 22:36:32 +02:00
Lukas Tenbrink
7c37188ca1 Smoke test: In collections, log an error if reserve() is called with a number smaller than the current size. Don't log an error if it is called with a number smaller than the current capacity. 2025-04-23 16:47:47 +02:00
Spartan322
4aa954a0f5 Merge commit godotengine/godot@1696ab0cb6 2025-04-23 10:02:56 -04:00
Thaddeus Crews
c0e695d5e8 Merge pull request #100944 from Nazarwadim/LocalVector_use_1.5x_growth_factor
Use 1.5x growth factor for LocalVector
2025-04-21 08:24:22 -05:00
Spartan322
2b59059dde Merge commit godotengine/godot@2d3bdcac35 2025-04-19 16:05:28 -04:00
Lukas Tenbrink
ccdc5862e9 Add LocalVector.erase_unordered, mimicking erase but with remove_at_unordered, to remove duplicate logic.
`erase_unordered` should be preferred over `erase` where order is not important, for its performance benefits.

Co-authored-by: smix8 <smix8@users.noreply.github.com>
2025-03-31 13:31:53 +02:00
Mikael Hermansson
5c5b9847da Optimize LocalVector::push_back for non-trivial objects 2025-03-27 14:22:30 +01:00
Thaddeus Crews
f09ee0171a Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
Lukas Tenbrink
fde71e0382 Harmonize String, Vector and LocalVector find and rfind.
Use `Span::find` for `LocalVector::find`, accepting negative `p_from`.
Return `-1` for invalid `p_from` values in `rfind`.
Accept negative values for `p_from` in `find`, starting from the back.
2025-03-18 12:37:36 +01:00
Lukas Tenbrink
75bc471965 Add is_zero_constructible to denote if a type can be semi-trivially constructed with all 0 bytes.
Optimize `CowData` and `LocalVector` resize for zero constructible types.
Mark several compatible types as `is_zero_constructible`.
2025-03-12 09:49:24 +01:00
Lukas Tenbrink
f5cb739a18 Add Span conversion to LocalVector. 2025-03-10 22:30:39 +01:00
Thaddeus Crews
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
Spartan322
5e6a04e752 Merge commit godotengine/godot@5b52b4b5c4 2025-01-12 13:06:53 -05:00
Lukas Tenbrink
cf145de21e Revert regression (GH-31736) of memory unsafe append_array (append vector to itself). Add comments to prevent future regressions. 2025-01-10 15:30:36 +01:00
Nazarii
6609caf76e Use 1.5x growth factor for LocalVector 2025-01-10 15:57:54 +02:00
Spartan322
1609981ccf Merge commit godotengine/godot@75ce4266c4 2024-12-29 11:38:02 -05:00
Spartan322
fa0b4af786 Merge commit godotengine/godot@a7a2a12bfd 2024-12-21 05:32:01 -05:00
Lukas Tenbrink
0e32f3b957 Make LocalVector -> Vector automatic conversion safe for non-trivial types. 2024-12-21 10:28:57 +01:00
Thaddeus Crews
151e7fc687 Merge pull request #100477 from Ivorforce/cowdata-move-insert-n-remove
Optimize `CowData` and `LocalVector` functions `.insert` and `.remove_at` by using move semantics.
2024-12-19 20:00:20 -06:00
Thaddeus Crews
0b01f3cc14 Merge pull request #100560 from Ivorforce/localvector-move-semantics
Add `LocalVector` move semantics (constructor and operator=).
2024-12-19 19:59:51 -06:00
Lukas Tenbrink
3564e7c231 Add LocalVector move semantics (constructor and operator=). 2024-12-19 15:05:05 +01:00
HP van Braam
240f510fa7 Core ubsan fixes
This fixes UBSAN errors reported by running our testsuite, importing the
TPS demo, and running the TPS demo. I have tried, wherever possible, to
fix issues related to reported issues but not directly reported by UBSAN
because thse code paths just happened to not have been exercised in
these cases.

These fixes apply only to errors reported, and caused by, core/

The following things have been changed:

* Make sure there are no implicit sign changing casts in core.
* Explicitly type enums that are part of a public API such that users of
  the API cannot pass in wrongly-sized values leading to potential stack
  corruption.
* Ensure that memcpy is never called with invalid or null pointers as
  this is undefined behavior, and when the engine is built with
  optimizations turned on leads to memory corruption and hard to debug
  crashes.
* Replace enum values only used as static values with constexpr static
  const values instead. This has no runtime overhead. This makes it so
  that the size of the enums is explicit.
* Make sure that nan and inf is handled consistently in String.
* Implement a _to_int template to ensure that all of the paths use the
  same algorhithm, and correct the negative integer case.
* Changed the way the json serializer precision work, and added tests to
  verify the new behavior. The behavior doesn't quite match master in
  particulary for negative doubles as the original code tried to cast -inf
  to an int. This then led to negative doubles losing all but one of
  their decimal points when serializing. Behavior in GDScript remains
  unchanged.
2024-12-18 14:31:12 +01:00
Lukas Tenbrink
a636c04244 Optimize CowData and LocalVector functions .insert and .remove_at by using move semantics. 2024-12-17 14:10:10 +01:00
Spartan322
6beb1eef9a Fix copyright headers referring to Godot 2024-10-27 11:17:29 -04:00
Dubhghlas McLaughlin
e8542b06ac Rebrand preambles to Redot
Credits:
Co-authored-by: Skogi <skogi.b@gmail.com>
Co-authored-by: Spartan322 <Megacake1234@gmail.com>
Co-authored-by: swashberry <swashdev@pm.me>
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: radenthefolf <radenthefolf@gmail.com>
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com>
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com>
Co-authored-by: decryptedchaos <nixgod@gmail.com>
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com>
Co-authored-by: Mister Puma <MisterPuma80@gmail.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: SingleError <isaaconeoneone@gmail.com>
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
2024-10-11 02:26:51 -04:00
A Thousand Ships
86de59d60a [Core] Add LocalVector::has for convenience 2024-05-06 18:03:37 +02:00
Ricardo Buring
2ed2ccc2d8 Fixed Timestep Interpolation (2D)
Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-03-23 12:28:36 +01:00
Thaddeus Crews
9903e6779b Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
vittorioromeo
55ed34e37c Use '_v' shorthand for type traits and 'if constexpr' where appropriate 2024-02-02 15:43:21 +01:00
Juan Linietsky
98c655ec8d Refactor Node Processing
* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.

This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424.
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
2023-05-09 19:17:51 +02:00
kleonc
0b944e1a68 Make LocalVector respect its tight template parameter 2023-05-08 15:22:58 +02:00
kobewi
277d5361df Add range iterator to LocalVector 2023-01-21 18:42:04 +01:00
Rémi Verschelde
d95794ec8a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
bruvzg
ea1848ce0a Use constexpr in the conditions with template parameters and sizeofs to suppress C4127 warnings. 2022-09-29 10:38:21 +03:00
Fabio Alessandrelli
6f02183f8c [Core] Use std type traits to check operations triviality. 2022-08-04 14:05:17 +02:00
Pedro J. Estébanez
a82352c7e3 Avoid manual memory management of certain arrays in Vulkan RD 2022-06-28 10:01:46 +02:00
Haoyu Qiu
c0d3bdc0ca Add list initialization support for Vector & LocalVector 2022-01-05 20:42:09 +08:00
Rémi Verschelde
fe52458154 Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde
7da392bcc5 Don't return reference on copy assignment operators
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this
can lead to confusing code and subtle bugs.

According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++
allows any arbitrary return type, so this is standard compliant.

This could be re-assessed if/when we have an actual need for a behavior more
akin to that of the C++ STL, for now this PR simply changes a handful of
cases which were inconsistent with the rest of the codebase (`void` return
type was already the most common case prior to this commit).
2021-11-30 16:26:29 +01:00
Lightning_A
e078f970db Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
Gilles Roudière
de0765b94a Fix LocalVector crash on insert. 2021-08-26 11:54:56 +02:00
Rémi Verschelde
7b7ccf25b6 LocalVector: Don't error if from >= count
Vector handles this silently by returning -1, and we should do the same here.
Otherwise we get errors when calling `find()` on e.g. a LocalVector of size 0,
while `find()` is expected to always work (if the parameters are invalid then
it doesn't find anything, so -1).

Fixup to #49925.
2021-07-01 12:16:33 +02:00