Spartan322
cd86012a9d
Merge commit godotengine/godot@71a9948157
2025-07-19 14:15:00 -04:00
Mike Precup
25115609ff
Fix issue with array comparison reference
2025-07-09 20:22:09 -07:00
Spartan322
63bd691bb9
Merge commit godotengine/godot@88b9932ce1
2025-06-23 16:28:53 -04:00
Lukas Tenbrink
697e0bb077
Use reserve in LocalVector::resize, to restore expected growth behavior.
2025-06-21 11:23:05 +02:00
Spartan322
7f9872092c
Merge commit godotengine/godot@5abed52fd9
2025-06-20 03:57:56 -04:00
Thaddeus Crews
ac6252c9c8
Merge pull request #107486 from Ivorforce/rendering-no-alloc-api
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Use raw buffer pointers in `RenderingDevice` allocation APIs to avoid intermediary arrays
2025-06-18 18:14:00 -05:00
Lukas Tenbrink
2b36c79f7b
Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls.
2025-06-18 12:31:48 +02:00
Haoyu Qiu
296aba7dc5
Fix CSV translation not updating after reimport
2025-06-17 17:22:49 +08:00
Adrien Ufferte
a11a64fbf4
Comments spelling fixes
2025-06-15 01:36:10 +02:00
Lukas Tenbrink
2d0ff9774d
Add a smoke test to Span in debug builds to recover from non-empty nullptr Span.
2025-06-12 12:19:21 +02:00
Spartan322
9023767920
Merge commit godotengine/godot@1bbfe637c6
2025-06-10 22:00:50 -04:00
Lukas Tenbrink
d2f9d31270
Make more types (Callable, Signal) conversion to String explicit.
2025-06-10 23:55:35 +02:00
dementive
d2814ebbf3
Add missing Color hash function
2025-06-08 14:49:50 -04:00
Spartan322
0e99b001ac
Merge commit godotengine/godot@5dd76968d8
2025-06-05 23:07:30 -04:00
Rémi Verschelde
61639d9574
Merge pull request #106996 from Ivorforce/no-oa-hashmap
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Core: Remove `OAHashMap`, in favour of `AHashMap`
2025-06-05 13:12:34 +02:00
aaronp64
6b2674fe18
Reuse and optimize sorting logic for List, SelfList, and HashMap
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Added SortList class, and updated List, SelfList, and HashMap sort methods to use it. Sorting is done with merge sort, with an initial check to optimize for already sorted lists, and sorted lists that were appended to.
2025-06-04 10:18:22 -04:00
Thaddeus Crews
7a3d2f6779
Merge pull request #106606 from aaronfranke/pow2_64
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Add 64-bit versions of core power of 2 functions
2025-06-02 18:51:56 -05:00
Aaron Franke
f6f1df7d73
Add 64-bit versions of core power of 2 functions
2025-06-01 23:11:12 -07:00
Lukas Tenbrink
963c20565b
Remove OAHashMap, in favour of AHashMap.
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The two types had (mostly) the same decisions, but `AHashMap` is a faster implementation, and is more consistent with `HashMap`.
2025-05-31 15:50:10 +02:00
LuoZhihao
21e2bac382
Add missing headers in FixedVector and Span
2025-05-30 13:41:45 +08:00
Spartan322
b666f4fc15
Merge commit godotengine/godot@de37627404
2025-05-29 05:22:55 -04:00
Thaddeus Crews
2cde9292c3
Merge pull request #106876 from Ivorforce/localvector-no-force-trivial
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Un-support `force_trivial` parameter for `LocalVector`. Instead, users should use `resize_uninitialized`.
2025-05-28 09:47:45 -05:00
Lukas Tenbrink
37415530d7
Un-support force_trivial parameter for LocalVector. Instead, users are reformatted to use resize_uninitialized to make it explicit that the resize does not initialize missing elements.
2025-05-27 18:43:36 +02:00
Lukas Tenbrink
d2d57849de
Add a safety check for CowData::_unref(), for when something tries to add elements during destruction.
2025-05-27 18:00:48 +02:00
Thaddeus Crews
0c12e758ac
Merge pull request #106569 from Ivorforce/hashmap-if-mod
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Accelerate `HashMap` and `HashSet` lookup by using `if` based modulo in loops
2025-05-27 09:39:29 -05:00
Lukas Tenbrink
670ab7a383
Add resize_initialized and resize_uninitialized to LocalVector.
2025-05-26 18:35:41 +02:00
Lukas Tenbrink
4cb8a0c77e
Add resize_initialized and resize_uninitialized to Vector. These functions serve as replacements for resize, to make sure the caller understands whether elements need to be initialized 'by hand' after the call.
2025-05-26 18:35:41 +02:00
Lukas Tenbrink
4371aa864d
Simplify Memory::memnew_arr_placement to always initialize memory, to force callers to make the decision of whether to initialize.
2025-05-22 22:25:12 +02:00
Spartan322
38fb5272ad
Merge commit godotengine/godot@7a0ab9d561
2025-05-22 14:03:25 -04:00
Thaddeus Crews
15cd5e1619
Merge pull request #106689 from aaronp64/ringbuffer_localvector
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Use `LocalVector` for `RingBuffer`
2025-05-22 12:15:03 -05:00
Thaddeus Crews
c3c3657a0d
Merge pull request #106661 from KirbyRider1337/dont-compare-the-same-item-with-itself
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Prevent comparison of items with themselves while partitioning sort arrays
2025-05-22 12:14:58 -05:00
KirbyRider1337
caf8053b86
Adjusted get_median_from_3 and partitioner to also retrieve the pivot's index and check if either end of the partitioner has reached it to avoid comparing things with themselves
2025-05-21 14:38:09 -04:00
aaronp64
2a02cabe4d
Use LocalVector for RingBuffer
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Updated RingBuffer to use LocalVector instead of Vector, to avoid _copy_on_write overhead when writing to the buffer.
2025-05-21 13:50:10 -04:00
Lukas Tenbrink
70f8dd29f5
Simplify use of LocalVector force_trivial template parameter.
2025-05-19 20:27:14 +02:00
Thaddeus Crews
2d42b889d1
Merge pull request #104124 from Ivorforce/alloc-static-calloc
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Add `Memory::alloc_static_zeroed` to allocate memory that's filled with zeroes.
2025-05-19 08:01:33 -05:00
Lukas Tenbrink
6fe17b264e
Use if based mod in HashMap and HashSet in loops (faster than fastmod).
2025-05-18 20:05:34 +02:00
Thaddeus Crews
5538850d87
Core: Convert Pair/KeyValue to constexpr
2025-05-15 10:37:41 -05:00
Spartan322
63f2d58fcf
Merge commit godotengine/godot@428a762e98
2025-05-14 14:16:55 -04:00
Yufeng Ying
3bf400ffae
Move bisect to Span and deduplicate code.
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Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com >
2025-05-14 18:19:09 +08:00
Yufeng Ying
0babb2ab02
Optimize HashMap size for zero-sized Allocators.
2025-05-13 21:44:39 +08:00
Lukas Tenbrink
3207066e19
Add Memory::alloc_static_zeroed to allocate memory that's filled with zeroes.
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This is generally faster than `malloc` followed by `memset` / loop-set to 0.
2025-05-13 01:57:05 +02:00
Rémi Verschelde
4c62c8aceb
Merge pull request #106020 from Ivorforce/hashmap-duplicate-hash
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Optimize `HashMap` insertion by removing duplicate computation of hash and position
2025-05-13 01:04:57 +02:00
Rémi Verschelde
2b037e8989
Merge pull request #93276 from mashumafi/avoid-vec-copy
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Avoid unnecessary copy-on-write Vector/Array
2025-05-13 01:04:16 +02:00
mashumafi
b73346ef19
Avoid copy-on-write when reading vectors
2025-05-12 16:08:05 +02:00
Yufeng Ying
2db0a44519
Remove vmap.h
2025-05-09 19:05:28 +08:00
Spartan322
a30eb5a590
Merge commit godotengine/godot@6a6a1168a5
2025-05-07 10:35:16 -04:00
Lukas Tenbrink
1d49a557b6
Optimize away duplicate hash and position computation in HashMap on insert.
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Co-authored-by: Nazarii <nazarii.yablonskyi.pp.2022@lpnu.ua >
2025-05-02 19:02:03 +02:00
Thaddeus Crews
01fc9aee6c
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
Spartan322
8122592328
Merge commit godotengine/godot@80a3d205f1
2025-05-01 01:30:09 -04:00
Lukas Tenbrink
1b1ab76a14
Add FixedVector template.
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This is a high performance `Vector`-like object that can be used if the maximum number of objects is small and known, and the objects are needed only temporarily.
2025-04-30 19:14:08 +02:00