232 Commits

Author SHA1 Message Date
Spartan322
0a87a7b475 Merge commit godotengine/godot@e1b4101e34 2025-07-01 06:43:54 -04:00
Spartan322
7f9872092c Merge commit godotengine/godot@5abed52fd9 2025-06-20 03:57:56 -04:00
Haoyu Qiu
a7ab249a2a Make PROPERTY_HINT_GROUP_ENABLE hide properties by default 2025-06-16 20:03:49 +08:00
Rémi Verschelde
22702244f8 Merge pull request #105414 from KoBeWi/disable_uid_here
Add `@export_file_path` to export raw paths (no UID)
2025-06-13 01:30:24 +02:00
Spartan322
0e99b001ac Merge commit godotengine/godot@5dd76968d8 2025-06-05 23:07:30 -04:00
Michael Alexsander
454e4f817c Make build profile project detection also set build options 2025-06-03 11:11:33 -03:00
Spartan322
b666f4fc15 Merge commit godotengine/godot@de37627404 2025-05-29 05:22:55 -04:00
Rindbee
5e2396e001 Add a flag to make the connection automatically emit the source object.
Mainly used to improve the connection dialog.

Not implemented in `emit_signalp()`, append the source object when a PackScene is instantiated.
2025-05-27 20:19:03 +08:00
Thaddeus Crews
06301bee3e Merge pull request #106775 from Ivorforce/gdsoftclass-expand
Move compatible functionality from `GDCLASS` to `GDSOFTCLASS`.
2025-05-26 11:24:26 -05:00
Lukas Tenbrink
621a8d14fa Move compatible functionality from GDCLASS to GDSOFTCLASS. 2025-05-26 17:41:15 +02:00
Spartan322
38fb5272ad Merge commit godotengine/godot@7a0ab9d561 2025-05-22 14:03:25 -04:00
kobewi
42249bb659 Add @export_file_path to export raw paths (no UID) 2025-05-22 13:25:17 +02:00
Logan Detrick
1a427d3dec Add feature hint string and "On" text for checkable groups 2025-05-21 14:56:55 -07:00
Thaddeus Crews
d237e31a89 Style: Remove redundant DEBUG_METHODS_ENABLED
• Replaced with functionally identical and far more ubiquitous `DEBUG_ENABLED`
2025-05-15 13:09:41 -05:00
Spartan322
63f2d58fcf Merge commit godotengine/godot@428a762e98 2025-05-14 14:16:55 -04:00
Thaddeus Crews
1c4b660312 Merge pull request #96611 from Dynamic-Pistol/master
Add `PROPERTY_HINT_INPUT_NAME` for use with `@export_custom` to allow using input actions
2025-05-13 16:22:25 -05:00
Spartan322
8122592328 Merge commit godotengine/godot@80a3d205f1 2025-05-01 01:30:09 -04:00
Lukas Tenbrink
e57427900f Use BinaryMutex instead of Mutex for StringName. 2025-04-28 17:13:26 +02:00
Spartan322
e2c671a4c3 Merge commit godotengine/godot@d00f25ecd9 2025-04-25 16:31:50 -04:00
Dynamic-Pistol
c8fed1e1d0 Add PROPERTY_HINT_INPUT_NAME
Added PROPERTY_HINT_INPUT_NAME for StringName based off https://github.com/godotengine/godot-proposals/discussions/7559
2025-04-23 22:23:44 +02:00
Spartan322
4aa954a0f5 Merge commit godotengine/godot@1696ab0cb6 2025-04-23 10:02:56 -04:00
Lukas Tenbrink
91fe434a86 Always use String as StringName backing internally. 2025-04-23 14:57:03 +02:00
Thaddeus Crews
0cc292f880 Merge pull request #105272 from lodetrick/add_section_toggle
Add enable checkboxes to editor sections
2025-04-21 08:24:20 -05:00
Spartan322
2b59059dde Merge commit godotengine/godot@2d3bdcac35 2025-04-19 16:05:28 -04:00
Juan
2f39d8ebef Add thread safety to Object signals
* It turns out the majority of this work was done already by AThousandShips as part of #89451. This allows to do lock-less emitting of signals.
* This means, that only the signal map needs to be protected, making the task simple and without risk of deadlocks, or affecting performance.
* Objects can choose to not protect signals for performance (as example Node uses thread guards for protection, so these signals are not thread safe).
2025-04-16 17:14:44 +02:00
cier
ebe9370724 Add enable checkboxes to editor sections
Fixes https://github.com/godotengine/godot-proposals/issues/4173
2025-04-15 13:49:41 -07:00
Lukas Tenbrink
fbe64ffb45 Change get_class_static to return StringName.
Use that static `get_class_static` for `_get_class_namev` to avoid duplication.
2025-04-08 23:25:05 +02:00
Thaddeus Crews
36991aba34 Merge pull request #104264 from YYF233333/layout/gdvirtual
Optimize gdvirtual function layout
2025-04-08 12:32:51 -05:00
Thaddeus Crews
5dc7d56b92 Merge pull request #105099 from Ivorforce/object-classname-cache
Fix caching of objects' class name pointer in `Object` instances.
2025-04-08 12:32:40 -05:00
Lukas Tenbrink
e7f087b91a Fix caching of objects' class name pointer in Object instances.
Use `get_class_name` for `get_class` calls. Merge `get_parent_class_static` into `get_class_static`.
2025-04-07 21:05:21 +02:00
Thaddeus Crews
5edb235018 CI: Bump various pre-commit hooks 2025-04-07 08:23:35 -05:00
Thaddeus Crews
046c9f540c Merge pull request #105030 from Ivorforce/class-is-enabled-object
Move `GD_IS_CLASS_ENABLED` and respective include from `class_db.h` to `object.h`, as this is where it's needed.
2025-04-04 17:40:58 -05:00
Lukas Tenbrink
aa5ca4f1a2 Move GD_IS_CLASS_ENABLED and respective include from class_db.h to object.h, as this is where it's needed. 2025-04-04 23:45:35 +02:00
Thaddeus Crews
78922d756a Core: Decouple GDCLASS from ClassDB 2025-04-04 16:21:30 -05:00
Yufeng Ying
057858a0fb Optimize gdvirtual layout.
Co-authored-by: David Snopek <dsnopek@gmail.com>
2025-04-04 22:54:42 +08:00
Lukas Tenbrink
e6d166344b Remove unused get_inheritance_list_static from GDCLASS. 2025-04-03 17:18:28 +02:00
Lukas Tenbrink
be82731f99 Removed unused get_valid_parents_static functions from GDCLASS. 2025-04-02 13:50:47 +02:00
Thaddeus Crews
1f1b1c56e7 Merge pull request #104381 from Ivorforce/object-notification-nobool
Optimize `Object::notification` by avoiding runtime branches
2025-04-01 19:53:37 -05:00
Lukas Tenbrink
8a76e31547 Remove bool from Object::notification virtual function; replace with separate functions to avoid branching. 2025-04-01 15:26:32 +02:00
Thaddeus Crews
abd565eb19 Merge pull request #104844 from Ivorforce/gdsoftclass
Add and require `GDSOFTCLASS` for `Object` subclasses that want to cast but do not use `GDCLASS`.
2025-03-31 19:02:03 -05:00
Lukas Tenbrink
fa0a3c9c6e Add and require GDSOFTCLASS for Object subclasses that want to cast but do not use GDCLASS. 2025-03-31 20:49:50 +02:00
Thaddeus Crews
8f6bb119f4 Merge pull request #100602 from KoBeWi/over_100_changes_in_50_random_files_aka_the_best_kind_of_PR
Add templated version of `ObjectDB::get_instance()`
2025-03-31 12:03:47 -05:00
kobewi
bc9d0c7835 Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
Lukas Tenbrink
dd9dc75a83 Optimize Object::cast_to by assuming no virtual and multiple inheritance, gaining 8x throughput over dynamic_cast.
Add `-Wvirtual-inheritance` to compiler warnings as a sanity check.
2025-03-27 15:39:53 +01:00
A Thousand Ships
d9721954e6 [Core] Use Vector for MethodInfo::arguments 2025-03-10 13:57:53 +01:00
Thaddeus Crews
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
kobewi
c6c1a49bea Don't edit objects when loading folding 2025-03-06 15:04:00 +01:00
Spartan322
5e6a04e752 Merge commit godotengine/godot@5b52b4b5c4 2025-01-12 13:06:53 -05:00
David Snopek
39f16e70f8 GDExtension: Add compatibility system for virtual methods 2025-01-10 16:00:05 -06:00
Spartan322
4ffc9ac18b Merge commit godotengine/godot@bdf625bd54 2025-01-04 00:55:26 -05:00