202 Commits

Author SHA1 Message Date
Arctis-Fireblight
759b2e5cc5 Merge remote-tracking branch 'godot/master' into Godot-Sync-2dd26a0 2025-09-09 04:42:00 -05:00
Pedro J. Estébanez
a25846507d Fix regression in mechanism to hold objects while emitting 2025-08-28 18:23:27 +02:00
Spartan322
7aeecacb93 Merge commit godotengine/godot@0c51ede243 2025-08-16 23:07:50 -04:00
David Snopek
3eed53686b Don't use alloca() in Object::emit_signalp() to prevent stack overflow 2025-08-14 09:54:59 -05:00
Spartan322
b666f4fc15 Merge commit godotengine/godot@de37627404 2025-05-29 05:22:55 -04:00
Rindbee
5e2396e001 Add a flag to make the connection automatically emit the source object.
Mainly used to improve the connection dialog.

Not implemented in `emit_signalp()`, append the source object when a PackScene is instantiated.
2025-05-27 20:19:03 +08:00
Spartan322
8122592328 Merge commit godotengine/godot@80a3d205f1 2025-05-01 01:30:09 -04:00
Lukas Tenbrink
e57427900f Use BinaryMutex instead of Mutex for StringName. 2025-04-28 17:13:26 +02:00
Spartan322
2b59059dde Merge commit godotengine/godot@2d3bdcac35 2025-04-19 16:05:28 -04:00
Quentin Quaadgras
23ffdd79e8 fix gdextension Object/Node::to_string to check is_valid before returning the result
at best, this results in an empty string, at worst, the result is never
initialised when is_valid is false.
2025-04-19 10:45:12 +12:00
Juan
2f39d8ebef Add thread safety to Object signals
* It turns out the majority of this work was done already by AThousandShips as part of #89451. This allows to do lock-less emitting of signals.
* This means, that only the signal map needs to be protected, making the task simple and without risk of deadlocks, or affecting performance.
* Objects can choose to not protect signals for performance (as example Node uses thread guards for protection, so these signals are not thread safe).
2025-04-16 17:14:44 +02:00
Thaddeus Crews
36991aba34 Merge pull request #104264 from YYF233333/layout/gdvirtual
Optimize gdvirtual function layout
2025-04-08 12:32:51 -05:00
Lukas Tenbrink
e7f087b91a Fix caching of objects' class name pointer in Object instances.
Use `get_class_name` for `get_class` calls. Merge `get_parent_class_static` into `get_class_static`.
2025-04-07 21:05:21 +02:00
Thaddeus Crews
78922d756a Core: Decouple GDCLASS from ClassDB 2025-04-04 16:21:30 -05:00
Yufeng Ying
057858a0fb Optimize gdvirtual layout.
Co-authored-by: David Snopek <dsnopek@gmail.com>
2025-04-04 22:54:42 +08:00
Thaddeus Crews
d0b3e0b474 Merge pull request #104921 from Ivorforce/no-get-valid-parents
Remove unused `get_valid_parents_static` functions from `GDCLASS`.
2025-04-03 09:27:54 -05:00
Lukas Tenbrink
be82731f99 Removed unused get_valid_parents_static functions from GDCLASS. 2025-04-02 13:50:47 +02:00
Yufeng Ying
4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
Lukas Tenbrink
8a76e31547 Remove bool from Object::notification virtual function; replace with separate functions to avoid branching. 2025-04-01 15:26:32 +02:00
Yyf2333
22b5ec17fb Using iterator pattern instead of List::Element *.
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2025-03-28 13:29:15 +08:00
Thaddeus Crews
b377562b52 Merge pull request #91660 from AThousandShips/methodinfo_vec
[Core] Use `Vector` for `MethodInfo::arguments`
2025-03-14 10:06:13 -05:00
Yufeng Ying
bebe037abf Add ConstIterator to Dictionary. 2025-03-13 01:28:46 +08:00
A Thousand Ships
d9721954e6 [Core] Use Vector for MethodInfo::arguments 2025-03-10 13:57:53 +01:00
kobewi
c6c1a49bea Don't edit objects when loading folding 2025-03-06 15:04:00 +01:00
Spartan322
e0126b63c2 Merge commit godotengine/godot@d33da79d3f 2025-01-16 18:50:47 -05:00
Spartan322
5e6a04e752 Merge commit godotengine/godot@5b52b4b5c4 2025-01-12 13:06:53 -05:00
David Snopek
696285f23a Use MethodInfo::get_compatibility_hash() to generate the hash for MethodBind::get_hash() and other GDExtension hash clean up 2025-01-11 15:57:42 -06:00
Rémi Verschelde
6a8ca81789 Merge pull request #100674 from dsnopek/gdextension-virtual-method-compat
GDExtension: Add compatibility system for virtual methods
2025-01-11 22:29:38 +01:00
David Snopek
39f16e70f8 GDExtension: Add compatibility system for virtual methods 2025-01-10 16:00:05 -06:00
Spartan322
889d027c1a Merge commit godotengine/godot@d2ada64a03 2025-01-08 07:52:51 -05:00
Adam Scott
6db599232e Fix Script metadata usage 2025-01-03 11:12:37 -05:00
Spartan322
1609981ccf Merge commit godotengine/godot@75ce4266c4 2024-12-29 11:38:02 -05:00
Thaddeus Crews
3c304ab7cc Merge pull request #96076 from AThousandShips/improve_null_check_core_drivers
[Core,Drivers] Improve use of `Ref.is_null/valid`
2024-12-23 11:14:58 -06:00
Spartan322
fa0b4af786 Merge commit godotengine/godot@a7a2a12bfd 2024-12-21 05:32:01 -05:00
Yufeng Ying
be86ce3103 Apply iwyu suggestion in core. 2024-12-19 00:43:47 +08:00
Spartan322
a684ee1dec Merge commit godotengine/godot@c6c464cf9a 2024-11-02 03:22:12 -04:00
A Thousand Ships
ec650a2f09 [Core,Drivers] Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-11-01 16:50:11 +01:00
A Thousand Ships
38f9769bc6 [Core] Improve error messages with vformat 2024-10-30 15:55:51 +01:00
Spartan322
6beb1eef9a Fix copyright headers referring to Godot 2024-10-27 11:17:29 -04:00
Dubhghlas McLaughlin
e8542b06ac Rebrand preambles to Redot
Credits:
Co-authored-by: Skogi <skogi.b@gmail.com>
Co-authored-by: Spartan322 <Megacake1234@gmail.com>
Co-authored-by: swashberry <swashdev@pm.me>
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: radenthefolf <radenthefolf@gmail.com>
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com>
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com>
Co-authored-by: decryptedchaos <nixgod@gmail.com>
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com>
Co-authored-by: Mister Puma <MisterPuma80@gmail.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: SingleError <isaaconeoneone@gmail.com>
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
2024-10-11 02:26:51 -04:00
A Thousand Ships
203d3be200 [Core] Add way to check if a signal has any connections
Added to `Object` and `Signal`
2024-09-20 16:39:09 +02:00
Haoyu Qiu
818acb4290 Make editor use translation domains
How editor plugins use this feature:
1. Pick a unique translation domain name.
2. `_enter_tree()`: load translations into that translation domain.
3. Call `set_translation_domain()` for its root UI node.
4. `_exit_tree()`: remove that translation domain.

Plugins can also set the translation domain to `godot.editor` for
nested nodes that should use editor translations. `EditorFileDialog`
automatically does this.
2024-09-17 13:09:44 +08:00
Haoyu Qiu
c5d147b9b5 Allow configuring which translation domain Object.tr uses 2024-09-17 13:09:44 +08:00
Rémi Verschelde
f7daa0fb2f Merge pull request #96856 from RandomShaper/selfdestruct_correctness
Object: Let debug lock handle callee destruction within call chain gracefully
2024-09-16 13:35:06 +02:00
Pedro J. Estébanez
10e2318bde Object: Let debug lock handle callee destruction within call chain gracefully
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-09-12 08:51:24 +02:00
rune-scape
0dde931bc9 StringName: Fix empty hash
+Fixed compat hashes
2024-09-09 13:30:02 -07:00
Rémi Verschelde
58b3481eaf Merge pull request #89649 from dalexeev/core-bind-and-doc-iter-virtual-methods
Core: Bind and document iterator API virtual methods
2024-09-06 11:10:58 +02:00
Rémi Verschelde
13a90e938f Merge pull request #70096 from rune-scape/stringname-dict
StringName Dictionary keys
2024-09-03 17:38:06 +02:00
Danil Alexeev
49bcdf78a7 Core: Сheck r_error after calling callp() 2024-08-30 21:09:30 +03:00
Rémi Verschelde
a5830f6eb9 Merge pull request #96317 from Chaosus/objectdb_write_path_instead_of_name_at_cleanup
Write path instead of name at verbose output of leaked instances
2024-08-30 11:43:13 +02:00