Spartan322
0a87a7b475
Merge commit godotengine/godot@e1b4101e34
2025-07-01 06:43:54 -04:00
Thaddeus Crews
ab134b386a
Merge pull request #106218 from Nintorch/master
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Add support for SDL3 joystick input driver for Windows, Linux and macOS
2025-06-24 18:34:28 -05:00
Nintorch
0b3496fb4f
Add support for SDL3 joystick input driver
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Made possible by EIREXE, xsellier and the SDL team.
This commit includes statically linked SDL3 for Windows, Linux and macOS.
The vendored copy of SDL3 was setup to only build the required subsystems
for gamepad/joystick support, with some patches to be able to make it as
minimal as possible and reduce the impact on binary size and code size.
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com >
Co-authored-by: Xavier Sellier <xsellier@gmail.com >
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-06-25 01:28:50 +02:00
Travis Lange
7752cfecba
pass -mpopcnt when using clang / llvm and targeting x86_64 arch to support popcnt forceinline methods
2025-06-24 10:30:51 -04:00
Spartan322
0e99b001ac
Merge commit godotengine/godot@5dd76968d8
2025-06-05 23:07:30 -04:00
Hugo Locurcio
be1f9a878b
Use SSE 4.2 as a baseline when compiling Godot
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This lets the compiler do more optimizations, leading to increased
performance for demanding CPU tasks.
2025-05-30 23:49:47 +02:00
Spartan322
7e02ac82f0
Add APNG import
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Add APNG file loading
Add APNG image load test assertions
Add APNG patch to libpng
2025-05-23 06:17:38 -04:00
Spartan322
38fb5272ad
Merge commit godotengine/godot@7a0ab9d561
2025-05-22 14:03:25 -04:00
Ricardo Sanchez-Saez
457299449d
Introduce 'drivers/apple_embedded' abstract platform for code reuse
2025-05-19 15:37:13 -07:00
Spartan322
a30eb5a590
Merge commit godotengine/godot@6a6a1168a5
2025-05-07 10:35:16 -04:00
Rémi Verschelde
f09ffeedd0
SCons: Don't enable -Wenum-conversion for GCC < 11
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This warning was introduced in GCC 10 but only for C/Obj-C.
In GCC 11 it seems to have been made compatible with C++.
Also restrict -Wno-return-type to GCC 12, that regression
was fixed in GCC 13.
2025-05-06 10:06:01 +02:00
Daniel Kinsman
a0cc41b5ed
Use libjpeg-turbo for improved jpg compatibility and speed
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-05-02 11:47:56 +02:00
Spartan322
8122592328
Merge commit godotengine/godot@80a3d205f1
2025-05-01 01:30:09 -04:00
Adam Scott
1fbc0c5631
[Buildsystem] Add EnumVariable(ignorecase=2)
2025-04-29 13:35:40 -04:00
Thaddeus Crews
2242bf9b3d
Merge pull request #105697 from akien-mga/scons-x86_32-mfpmath-sse
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SCons: Explicitly enable `-mfpmath=sse -mstackrealign` for x86_32
2025-04-28 10:01:31 -05:00
Thaddeus Crews
dc9c34f0c6
SCons: Add enum conversion warning
2025-04-26 12:06:20 -05:00
Spartan322
e2c671a4c3
Merge commit godotengine/godot@d00f25ecd9
2025-04-25 16:31:50 -04:00
Thaddeus Crews
007717faf9
SCons: Remove check_c_headers
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• Can instead check for headers directly with `__has_include`, a C++17 feature
2025-04-25 11:30:39 -05:00
Rémi Verschelde
08fa148310
SCons: Explicitly enable -mfpmath=sse -mstackrealign for x86_32
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Passing `-msse2` doesn't seem to be sufficient to opt into SSE floating point math
instead of the less stable x87.
`-mstackrealign` also seems necessary when using SSE on x86_32.
2025-04-24 12:36:29 +02:00
Spartan322
4aa954a0f5
Merge commit godotengine/godot@1696ab0cb6
2025-04-23 10:02:56 -04:00
Spartan322
2b59059dde
Merge commit godotengine/godot@2d3bdcac35
2025-04-19 16:05:28 -04:00
Adam Scott
f6efd88cda
Add {c,cpp}_compiler_launcher options
2025-04-17 12:27:44 -04:00
Pāvels Nadtočajevs
4310cb82b8
AccessKit integration for macOS, Linux, and Windows.
2025-04-08 20:25:47 +03:00
Thaddeus Crews
01f0bd36a4
SCons: Integrate WARNLEVEL & OPTIMIZELEVEL
2025-04-03 18:10:29 -05:00
Aaron Franke
2800948d61
Organize ifdefs for disabling navigation, physics, and XR
2025-04-02 08:24:24 -07:00
Thaddeus Crews
1f56d96cf2
Merge pull request #104893 from Repiteo/scons/external-includes-alt
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SCons: Add `CPPEXTPATH` for external includes
2025-04-02 07:48:03 -05:00
Thaddeus Crews
f25fc34439
SCons: Add CPPEXTPATH for external includes
2025-04-02 07:29:08 -05:00
Michael Alexsander
556933306a
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
Rémi Verschelde
a2f200c5d6
SCons: Only set GCC -Wvirtual-inheritance for C++ and warnings=extra
2025-03-31 23:46:42 +02:00
Michael Alexsander
5ad414d046
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
Rémi Verschelde
3886fd1422
Merge pull request #104617 from Repiteo/scons/color-refactor
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SCons: Refactor `color.py`
2025-03-28 14:33:19 +01:00
Lukas Tenbrink
dd9dc75a83
Optimize Object::cast_to by assuming no virtual and multiple inheritance, gaining 8x throughput over dynamic_cast.
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Add `-Wvirtual-inheritance` to compiler warnings as a sanity check.
2025-03-27 15:39:53 +01:00
Thaddeus Crews
2b1f463de5
SCons: Refactor color.py
2025-03-25 12:27:35 -05:00
Thaddeus Crews
b6e947ddba
Merge pull request #104148 from YeldhamDev/scons_move_env_checks
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Make SConstruct file check some envs before querying modules
2025-03-18 14:42:46 -05:00
Yyf2333
b28d6d1fa3
Don't inline certain functions for smaller binary size.
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Co-authored-by: Thaddeus Crews <repiteo@outlook.com >
2025-03-18 21:40:25 +08:00
Thaddeus Crews
10ed66f28c
SCons: Add emitter to declutter build objects
2025-03-15 12:08:24 -05:00
Michael Alexsander
f1304a3dfb
Make SConstruct file check some envs before querying modules
2025-03-14 17:38:28 -03:00
Thaddeus Crews
be429eb404
SCons: Make builders prettier, utilize constexpr
2025-03-11 18:31:20 -05:00
Thaddeus Crews
67d4a245d8
Merge pull request #103267 from YeldhamDev/reality_got_too_extended
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Allow to compile the engine without XR support
2025-03-07 15:12:54 -06:00
Thaddeus Crews
2949ab0707
SCons: Implement minor fixes
2025-03-01 08:53:53 -06:00
Michael Alexsander
aea559b39a
Allow to compile the engine without XR support
2025-02-25 17:07:21 -03:00
Spartan322
35e289fa5e
Merge commit godotengine/godot@0b6a717ac1
2025-02-04 11:38:32 -05:00
Thaddeus Crews
382c760ea6
SCons: Apply new ruff/mypy fixes
2025-02-03 09:55:09 -06:00
Rémi Verschelde
90208f7dd4
SCons: Fix handling of platform-specific tools, notably mingw
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Add optional `detect.py` `get_tools` method to let platforms register SCons
tools they need.
This helps move this logic out of SConstruct, keeping platforms more self
contained, and helping thirdparty platforms define their own custom tools.
This logic was also unreliable (the `use_mingw` one would only work if
passed manually on the command line, not in e.g. `get_flags`).
Co-authored-by: Thaddeus Crews <repiteo@outlook.com >
2025-01-25 13:59:30 +01:00
Spartan322
4805bc1eee
Merge commit godotengine/godot9630d4e2fc1d0fdef6f46f24e236548549f31d49
2025-01-17 16:33:06 -05:00
Thaddeus Crews
73278bf35d
SCons: Properly NoCache all text files
2025-01-16 16:59:12 -06:00
Spartan322
5e6a04e752
Merge commit godotengine/godot@5b52b4b5c4
2025-01-12 13:06:53 -05:00
Rémi Verschelde
76c8e76560
Merge pull request #101284 from akx/tyops
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A handful of typo fixes
2025-01-08 15:53:33 +01:00
Spartan322
889d027c1a
Merge commit godotengine/godot@d2ada64a03
2025-01-08 07:52:51 -05:00
Aarni Koskela
f134769506
Fix various typos
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* Add TODO notes for typos that should be fixed for 5.0
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-01-08 14:47:42 +02:00