Spartan322
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cd86012a9d
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Merge commit godotengine/godot@71a9948157
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2025-07-19 14:15:00 -04:00 |
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Qbieshay
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b93f6fa1ba
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Fix particles resetting properties when emitting is toggled
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2025-06-24 12:16:42 +02:00 |
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Spartan322
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7f9872092c
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Merge commit godotengine/godot@5abed52fd9
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2025-06-20 03:57:56 -04:00 |
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LuoZhihao
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8ba4656ea3
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Compile out editor-only logic within validate_property in games
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2025-06-12 12:54:19 +08:00 |
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Spartan322
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8122592328
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Merge commit godotengine/godot@80a3d205f1
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2025-05-01 01:30:09 -04:00 |
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lawnjelly
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ae04a3a5dd
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Physics Interpolation - Move 3D FTI to SceneTree
Moves 3D interpolation from server to the client code (`SceneTree`).
Complete rework of 3D physics interpolation, but using the same user API.
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2025-04-26 14:13:30 +01:00 |
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Spartan322
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2b59059dde
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Merge commit godotengine/godot@2d3bdcac35
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2025-04-19 16:05:28 -04:00 |
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Thaddeus Crews
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94282d88f9
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Core: Use Math namespace for constants
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2025-04-10 16:29:30 -05:00 |
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Yufeng Ying
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4f4031a675
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Replace size() == 0 with is_empty().
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2025-04-02 19:18:43 +08:00 |
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Spartan322
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70b41e3288
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Merge commit godotengine/godot@394508d26d
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2025-02-22 02:02:27 -05:00 |
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Qbieshay
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419e5c40fa
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Fix particle not re-randomizing every emission
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2025-02-20 19:25:05 +01:00 |
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Spartan322
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e2d0cc2ded
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Merge commit godotengine/godot@ad9abe841d
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2025-02-11 21:06:34 -05:00 |
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Qbieshay
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2f3f6f69d9
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Fix seed not randomizing for particles. Fix seed being stored when fixed seed is off
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2025-02-04 12:17:21 +01:00 |
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Spartan322
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94949a2769
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Merge commit godotengine/godot@a7146ef807
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2025-01-21 17:08:38 -05:00 |
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Qbieshay
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c8b0509b7c
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Fixed cpuparticles randomness regression caused by #92089
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2025-01-21 13:23:55 +01:00 |
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Spartan322
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e0126b63c2
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Merge commit godotengine/godot@d33da79d3f
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2025-01-16 18:50:47 -05:00 |
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Rémi Verschelde
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133db1fd60
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Merge pull request #92089 from QbieShay/qbe/particle_seek
Implement particle seek request and seed options.
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2025-01-13 20:21:28 +01:00 |
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QbieShay
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e9eb0b6082
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Implemented tools around particles seed randomization.
The purpose of this code is to expose the necessary
functions for users and engine devs to develop tooling
for properly timing and seeking inside particles.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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2025-01-11 16:31:24 +01:00 |
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Spartan322
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889d027c1a
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Merge commit godotengine/godot@d2ada64a03
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2025-01-08 07:52:51 -05:00 |
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Rémi Verschelde
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bf2548463a
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Merge pull request #101012 from zachseiss/master
Preserve emission ring shape properties during conversion from GPUParticles3D to CPUParticles3D and vice versa
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2025-01-06 22:48:20 +01:00 |
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Spartan322
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4ffc9ac18b
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Merge commit godotengine/godot@bdf625bd54
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2025-01-04 00:55:26 -05:00 |
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Zach Seiss
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86ab88f016
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added preservation of emission ring properties during conversion from GPUParticles3D to CPUParticles3D and vice versa
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2025-01-03 07:47:06 -05:00 |
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Rémi Verschelde
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d484e23bce
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Merge pull request #100113 from paddy-exe/particle-emission-shape-visual-separate-pr
Add visualization of 3D particle emission shapes
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2025-01-03 00:48:22 +01:00 |
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Spartan322
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1609981ccf
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Merge commit godotengine/godot@75ce4266c4
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2024-12-29 11:38:02 -05:00 |
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Patrick Exner
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e689c122a6
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Add visualization of 3D particle emission shapes
Co-authored-by: Kasper Arnklit Frandsen <kasper.arnklit@gmail.com>
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2024-12-28 19:56:50 +01:00 |
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A Thousand Ships
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a1846b27ea
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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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2024-12-23 16:35:02 -05:00 |
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Yufeng Ying
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73d85f46c9
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Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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2024-12-24 00:40:09 +08:00 |
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Spartan322
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fa0b4af786
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Merge commit godotengine/godot@a7a2a12bfd
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2024-12-21 05:32:01 -05:00 |
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clayjohn
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f2a993aa1d
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Reduce slider range for Particles preprocess to discourage setting a preprocess time of 10 minutes
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2024-12-13 11:36:36 -08:00 |
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Spartan322
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c3314b0ab0
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Merge commit godotengine/godot@1f47e4c4e3
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2024-12-04 20:11:58 -05:00 |
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Spartan322
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e58e18261e
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Merge commit godotengine/godot@d09d82d433
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2024-11-26 12:56:19 -05:00 |
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A Thousand Ships
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f6ea6cdb67
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Fix some invalid int property ranges
* `HeightMapShape3D` had ranges configured for `float` instead of `int`
* Particles had `amount` that used `exp` which is not supported, added
note
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2024-11-23 19:17:29 +01:00 |
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Thaddeus Crews
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37305e40bc
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Merge pull request #95711 from TokageItLab/warn-oneshot-prop
Add hint for oneshot property & warning when it will be updated continuously by Force Continuous in `AnimationMixer`
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2024-11-22 14:54:30 -06:00 |
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Silc Lizard (Tokage) Renew
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761a20f7a7
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Add hint for oneshot & warning when it will be updated continuously
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2024-11-11 01:12:45 +09:00 |
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Spartan322
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6beb1eef9a
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Fix copyright headers referring to Godot
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2024-10-27 11:17:29 -04:00 |
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Spartan322
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8043cc1e0d
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Merge commit godotengine/godot@af77100e39
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2024-10-15 06:49:10 -04:00 |
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Dubhghlas McLaughlin
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e8542b06ac
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Rebrand preambles to Redot
Credits:
Co-authored-by: Skogi <skogi.b@gmail.com>
Co-authored-by: Spartan322 <Megacake1234@gmail.com>
Co-authored-by: swashberry <swashdev@pm.me>
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: radenthefolf <radenthefolf@gmail.com>
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com>
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com>
Co-authored-by: decryptedchaos <nixgod@gmail.com>
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com>
Co-authored-by: Mister Puma <MisterPuma80@gmail.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: SingleError <isaaconeoneone@gmail.com>
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
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2024-10-11 02:26:51 -04:00 |
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kobewi
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a4d724b37c
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Unify particle editors
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2024-10-04 22:36:12 +02:00 |
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Kasper Arnklit Frandsen
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40b9516724
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Add cone angle control to particle emission ring shape
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2024-09-02 14:35:51 +02:00 |
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Rémi Verschelde
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de329556f7
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Merge pull request #91449 from Arnklit/particles-emission-ring-shape-fix2
Fix sqrt application for radius in particle ring emission
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2024-05-14 18:09:47 +02:00 |
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Kasper Arnklit Frandsen
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94eefe168a
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Fix sqrt application for radius in particle ring emission
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2024-05-14 12:22:21 +01:00 |
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kobewi
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413c11357d
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
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kobewi
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a262d2d881
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Add shorthand for using singleton string names
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2024-05-11 18:53:08 +02:00 |
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Rémi Verschelde
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16eb8dbdc0
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Merge pull request #89595 from apples/89559-cpuparticles3d-angle-rotate_y-fix
Fix `CPUParticles3D` using angle incorrectly when `ROTATE_Y` is set.
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2024-05-06 15:14:53 +02:00 |
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Kasper Arnklit Frandsen
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af22d504da
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Fix particle cylinder emission shape random distribution
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2024-04-30 17:24:58 +01:00 |
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Kasper Frandsen
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f8d08a8376
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fix: avoid shader crash on null vector and negative x vector
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2024-04-17 17:33:30 +01:00 |
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QbieShay
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1d81068be7
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Fixed INSTANCE_CUSTOM.w not being assigned correctly in CPUParticles 2D and 3D
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2024-04-01 14:00:40 +02:00 |
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Apples
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a002b212df
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Fixed CPUParticles3D using angle incorrectly when ROTATE_Y is set.
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2024-03-17 01:07:10 -05:00 |
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Arman Elgudzhyan
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c41725c9c6
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Removed unnecessary AABB initialization for CPUParticles
Setting an AABB manually for CPUParticles unnecessarily registers as a custom AABB and can cause issues on some platforms and hardware.
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2024-02-20 09:48:18 -08:00 |
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Rémi Verschelde
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21f0529aa9
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Revert "Update Node::get_configuration_warnings signature"
This reverts commit d3852deaa4.
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2024-02-17 19:03:21 +01:00 |
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