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[Web] Add IME input support.
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@@ -64,6 +64,11 @@ extern void godot_js_input_touch_cb(void (*p_callback)(int p_type, int p_count),
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extern void godot_js_input_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
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extern void godot_js_input_vibrate_handheld(int p_duration_ms);
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extern void godot_js_set_ime_active(int p_active);
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extern void godot_js_set_ime_position(int p_x, int p_y);
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extern void godot_js_set_ime_cb(void (*p_input)(int p_type, const char *p_text), void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
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extern int godot_js_is_ime_focused();
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// Input gamepad
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extern void godot_js_input_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
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extern int godot_js_input_gamepad_sample();
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