[Web] Add IME input support.

This commit is contained in:
bruvzg
2023-07-11 11:17:35 +03:00
parent f8a2a91936
commit f9486a2d88
4 changed files with 307 additions and 14 deletions

View File

@@ -64,6 +64,11 @@ extern void godot_js_input_touch_cb(void (*p_callback)(int p_type, int p_count),
extern void godot_js_input_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
extern void godot_js_input_vibrate_handheld(int p_duration_ms);
extern void godot_js_set_ime_active(int p_active);
extern void godot_js_set_ime_position(int p_x, int p_y);
extern void godot_js_set_ime_cb(void (*p_input)(int p_type, const char *p_text), void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
extern int godot_js_is_ime_focused();
// Input gamepad
extern void godot_js_input_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
extern int godot_js_input_gamepad_sample();