Editor: Restructure editor code

Moving various editor files into sub folders to reduce clutter
This commit is contained in:
A Thousand Ships
2025-06-10 16:47:26 +02:00
parent 3954b2459d
commit f11aff3841
601 changed files with 1195 additions and 1019 deletions

View File

@@ -33,8 +33,8 @@
#include "../action_map/openxr_action_map.h"
#include "../action_map/openxr_action_set.h"
#include "../action_map/openxr_binding_modifier.h"
#include "editor/editor_inspector.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/inspector/editor_inspector.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/label.h"

View File

@@ -33,8 +33,8 @@
#include "../action_map/openxr_action_map.h"
#include "../action_map/openxr_interaction_profile.h"
#include "../editor/openxr_binding_modifier_editor.h"
#include "editor/create_dialog.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/create_dialog.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"

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@@ -32,9 +32,9 @@
#include "../action_map/openxr_action_map.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_node.h"
#include "editor/gui/editor_bottom_panel.h"
#include "editor/settings/editor_command_palette.h"
void OpenXREditorPlugin::edit(Object *p_node) {
if (Object::cast_to<OpenXRActionMap>(p_node)) {

View File

@@ -32,7 +32,7 @@
#include "core/io/dir_access.h"
#include "core/os/os.h"
#include "editor/editor_settings.h"
#include "editor/settings/editor_settings.h"
void OpenXRSelectRuntime::_update_items() {
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);