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Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
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@@ -33,8 +33,8 @@
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#include "../action_map/openxr_action_map.h"
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#include "../action_map/openxr_action_set.h"
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#include "../action_map/openxr_binding_modifier.h"
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#include "editor/editor_inspector.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/inspector/editor_inspector.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/label.h"
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@@ -33,8 +33,8 @@
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#include "../action_map/openxr_action_map.h"
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#include "../action_map/openxr_interaction_profile.h"
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#include "../editor/openxr_binding_modifier_editor.h"
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#include "editor/create_dialog.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/create_dialog.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/dialogs.h"
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@@ -32,9 +32,9 @@
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#include "../action_map/openxr_action_map.h"
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#include "editor/editor_command_palette.h"
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#include "editor/editor_node.h"
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#include "editor/gui/editor_bottom_panel.h"
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#include "editor/settings/editor_command_palette.h"
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void OpenXREditorPlugin::edit(Object *p_node) {
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if (Object::cast_to<OpenXRActionMap>(p_node)) {
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@@ -32,7 +32,7 @@
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#include "core/io/dir_access.h"
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#include "core/os/os.h"
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#include "editor/editor_settings.h"
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#include "editor/settings/editor_settings.h"
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void OpenXRSelectRuntime::_update_items() {
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Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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