mirror of
https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 07:17:42 -05:00
Made basic call nodes unsequenced, since they are like gdscript and most return const.
This commit is contained in:
@@ -12,7 +12,7 @@
|
||||
|
||||
int VisualScriptFunctionCall::get_output_sequence_port_count() const {
|
||||
|
||||
if (method_cache.flags&METHOD_FLAG_CONST)
|
||||
if (method_cache.flags&METHOD_FLAG_CONST || call_mode==CALL_MODE_BASIC_TYPE)
|
||||
return 0;
|
||||
else
|
||||
return 1;
|
||||
@@ -20,7 +20,7 @@ int VisualScriptFunctionCall::get_output_sequence_port_count() const {
|
||||
|
||||
bool VisualScriptFunctionCall::has_input_sequence_port() const{
|
||||
|
||||
if (method_cache.flags&METHOD_FLAG_CONST)
|
||||
if (method_cache.flags&METHOD_FLAG_CONST || call_mode==CALL_MODE_BASIC_TYPE)
|
||||
return false;
|
||||
else
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user