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Split dependency logic
Split FOG Split visibility notifier Final cleanup of storage classes
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@@ -128,3 +128,9 @@ const Rect2 &RendererCanvasRender::Item::get_rect() const {
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rect_dirty = false;
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return rect;
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}
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RendererCanvasRender::Item::CommandMesh::~CommandMesh() {
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if (mesh_instance.is_valid()) {
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RSG::mesh_storage->mesh_free(mesh_instance);
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}
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}
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