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GDScript: always call ResourceLoader::load() in non-completion mode
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@@ -460,7 +460,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
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//this can be too slow for just validating code
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if (for_completion && ScriptCodeCompletionCache::get_singleton()) {
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res = ScriptCodeCompletionCache::get_singleton()->get_cached_resource(path);
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} else if (FileAccess::exists(path)) {
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} else { // essential; see issue 15902
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res = ResourceLoader::load(path);
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}
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if (!res.is_valid()) {
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