mirror of
https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 23:31:53 -05:00
Merge pull request #42201 from clayjohn/Vulkan-new-glow
Optimize Glow with local memory
This commit is contained in:
@@ -832,7 +832,7 @@ public:
|
||||
ENV_GLOW_BLEND_MODE_MIX,
|
||||
};
|
||||
|
||||
virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0;
|
||||
virtual void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0;
|
||||
|
||||
virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0;
|
||||
virtual void environment_glow_set_use_high_quality(bool p_enable) = 0;
|
||||
|
||||
Reference in New Issue
Block a user