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Implement tooltips for shader uniform in the inspector.
using regular expressions
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@@ -311,6 +311,9 @@ void ShaderTextEditor::_load_theme_settings() {
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syntax_highlighter->add_color_region("/*", "*/", comment_color, false);
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syntax_highlighter->add_color_region("//", "", comment_color, true);
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const Color doc_comment_color = EDITOR_GET("text_editor/theme/highlighting/doc_comment_color");
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syntax_highlighter->add_color_region("/**", "*/", doc_comment_color, false);
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// Disabled preprocessor branches use translucent text color to be easier to distinguish from comments.
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syntax_highlighter->set_disabled_branch_color(Color(EDITOR_GET("text_editor/theme/highlighting/text_color")) * Color(1, 1, 1, 0.5));
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