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Rename Transform to Transform3D in core
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@@ -526,7 +526,7 @@ public:
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void set_anim_pos(float p_pos);
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void insert_node_value_key(Node *p_node, const String &p_property, const Variant &p_value, bool p_only_if_exists = false);
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void insert_value_key(const String &p_property, const Variant &p_value, bool p_advance);
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void insert_transform_key(Node3D *p_node, const String &p_sub, const Transform &p_xform);
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void insert_transform_key(Node3D *p_node, const String &p_sub, const Transform3D &p_xform);
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void show_select_node_warning(bool p_show);
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