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Extract ScriptInstance to simplify includes
This allows to include script_instance.h directly in the generated gdvirtual.gen.inc, and remove excessive includes from the codebase. This should also allow Resource to use GDVIRTUAL macros, which wasn't possible previously due to a circular dependency.
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@@ -31,6 +31,7 @@
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#ifndef CODE_EDIT_H
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#define CODE_EDIT_H
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#include "core/object/script_language.h"
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#include "scene/gui/text_edit.h"
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class CodeEdit : public TextEdit {
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