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Rebrand Godot to Redot
Add Linux Editor tests workflow matrix Add Windows Editor w/ Mono workflow matrix Add Generate Glue Code job to Windows workflow Add Build GodotSharp job to Windows workflow Add godot compatibility version references Add Godot author info Add Godot version compatibility info Add Godot donor info Add Godot authors and donors to editor_about.cpp Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
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committed by
Spartan322
parent
b52811b834
commit
d5fc3d1e8c
@@ -102,7 +102,7 @@ Ref<ENetPacketPeer> ENetConnection::connect_to_host(const String &p_address, int
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#ifdef GODOT_ENET
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enet_address_set_ip(&address, ip.get_ipv6(), 16);
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#else
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ERR_FAIL_COND_V_MSG(!ip.is_ipv4(), out, "Connecting to an IPv6 server isn't supported when using vanilla ENet. Recompile Godot with the bundled ENet library.");
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ERR_FAIL_COND_V_MSG(!ip.is_ipv4(), out, "Connecting to an IPv6 server isn't supported when using vanilla ENet. Recompile Redot with the bundled ENet library.");
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address.host = *(uint32_t *)ip.get_ipv4();
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#endif
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address.port = p_port;
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@@ -363,7 +363,7 @@ void ENetConnection::socket_send(const String &p_address, int p_port, const Pack
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#ifdef GODOT_ENET
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enet_address_set_ip(&address, ip.get_ipv6(), 16);
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#else
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ERR_FAIL_COND_MSG(!ip.is_ipv4(), "Connecting to an IPv6 server isn't supported when using vanilla ENet. Recompile Godot with the bundled ENet library.");
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ERR_FAIL_COND_MSG(!ip.is_ipv4(), "Connecting to an IPv6 server isn't supported when using vanilla ENet. Recompile Redot with the bundled ENet library.");
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address.host = *(uint32_t *)ip.get_ipv4();
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#endif
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address.port = p_port;
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