Rebrand Godot to Redot

Add Linux Editor tests workflow matrix
Add Windows Editor w/ Mono workflow matrix
Add Generate Glue Code job to Windows workflow
Add Build GodotSharp job to Windows workflow

Add godot compatibility version references
Add Godot author info
Add Godot version compatibility info
Add Godot donor info
Add Godot authors and donors to editor_about.cpp

Credits:
Co-authored-by: Skogi <skogi.b@gmail.com>
Co-authored-by: Spartan322 <Megacake1234@gmail.com>
Co-authored-by: swashberry <swashdev@pm.me>
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: radenthefolf <radenthefolf@gmail.com>
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com>
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com>
Co-authored-by: decryptedchaos <nixgod@gmail.com>
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com>
Co-authored-by: Mister Puma <MisterPuma80@gmail.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: SingleError <isaaconeoneone@gmail.com>
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
This commit is contained in:
Randolph W. Aarseth II
2024-10-04 01:37:26 -07:00
committed by Spartan322
parent b52811b834
commit d5fc3d1e8c
402 changed files with 7532 additions and 7064 deletions

View File

@@ -102,7 +102,7 @@ Ref<ENetPacketPeer> ENetConnection::connect_to_host(const String &p_address, int
#ifdef GODOT_ENET
enet_address_set_ip(&address, ip.get_ipv6(), 16);
#else
ERR_FAIL_COND_V_MSG(!ip.is_ipv4(), out, "Connecting to an IPv6 server isn't supported when using vanilla ENet. Recompile Godot with the bundled ENet library.");
ERR_FAIL_COND_V_MSG(!ip.is_ipv4(), out, "Connecting to an IPv6 server isn't supported when using vanilla ENet. Recompile Redot with the bundled ENet library.");
address.host = *(uint32_t *)ip.get_ipv4();
#endif
address.port = p_port;
@@ -363,7 +363,7 @@ void ENetConnection::socket_send(const String &p_address, int p_port, const Pack
#ifdef GODOT_ENET
enet_address_set_ip(&address, ip.get_ipv6(), 16);
#else
ERR_FAIL_COND_MSG(!ip.is_ipv4(), "Connecting to an IPv6 server isn't supported when using vanilla ENet. Recompile Godot with the bundled ENet library.");
ERR_FAIL_COND_MSG(!ip.is_ipv4(), "Connecting to an IPv6 server isn't supported when using vanilla ENet. Recompile Redot with the bundled ENet library.");
address.host = *(uint32_t *)ip.get_ipv4();
#endif
address.port = p_port;