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Rebrand Godot to Redot
Add Linux Editor tests workflow matrix Add Windows Editor w/ Mono workflow matrix Add Generate Glue Code job to Windows workflow Add Build GodotSharp job to Windows workflow Add godot compatibility version references Add Godot author info Add Godot version compatibility info Add Godot donor info Add Godot authors and donors to editor_about.cpp Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
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Spartan322
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@@ -1,9 +1,9 @@
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# Exhaustive licensing information for files in the Godot Engine repository
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# Exhaustive licensing information for files in the Redot Engine repository
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# =========================================================================
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#
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# This file aims at documenting the copyright and license for every source
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# file in the Godot Engine repository, and especially outline the files
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# whose license differs from the MIT/Expat license used by Godot Engine.
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# file in the Redot Engine repository, and especially outline the files
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# whose license differs from the MIT/Expat license used by Redot Engine.
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#
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# It is written as a machine-readable format following the debian/copyright
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# specification. Globbing patterns (e.g. "Files: *") mean that they affect
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@@ -27,23 +27,24 @@
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# License: Zlib
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# The exact copyright for each file in that library *may* differ, and some
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# files or code snippets might be distributed under other compatible licenses
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# (e.g. a public domain dedication), but as far as Godot Engine is concerned
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# (e.g. a public domain dedication), but as far as Redot Engine is concerned
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# the library is considered as a whole under the Zlib license.
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#
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# Note: When linking dynamically against thirdparty libraries instead of
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# building them into the Godot binary, you may remove the corresponding
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# building them into the Redot binary, you may remove the corresponding
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# license details from this file.
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-----------------------------------------------------------------------
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Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
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Upstream-Name: Godot Engine
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Upstream-Contact: Rémi Verschelde <contact@godotengine.org>
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Source: https://github.com/godotengine/godot
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Upstream-Name: Redot Engine
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Upstream-Contact: Andevrs <redotengine@gmail.com>
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Source: https://github.com/Redot-Engine/redot-engine
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Files: *
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Comment: Godot Engine
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Copyright: 2014-present, Godot Engine contributors
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Comment: Redot Engine
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Copyright: 2024-present, Redot Engine contributors
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2014-present, Godot Engine contributors
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2007-2014, Juan Linietsky, Ariel Manzur
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License: Expat
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@@ -51,14 +52,15 @@ Files: ./icon.png
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./icon.svg
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./logo.png
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./logo.svg
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Comment: Godot Engine logo
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Copyright: 2017, Andrea Calabró
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Comment: Redot Engine logo
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Copyright: 2024, dev_airsyad (on X/Twitter)
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License: CC-BY-4.0
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Files: ./core/math/convex_hull.cpp
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./core/math/convex_hull.h
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Comment: Bullet Continuous Collision Detection and Physics Library
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Copyright: 2011, Ole Kniemeyer, MAXON, www.maxon.net
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2024-present, Redot Engine contributors
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2014-present, Godot Engine contributors
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2007-2014, Juan Linietsky, Ariel Manzur
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License: Expat and Zlib
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@@ -84,6 +86,7 @@ Files: ./modules/godot_physics_3d/gjk_epa.cpp
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./modules/godot_physics_3d/godot_shape_3d.h
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Comment: Bullet Continuous Collision Detection and Physics Library
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Copyright: 2003-2008, Erwin Coumans
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2024-present, Redot Engine contributors
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2014-present, Godot Engine contributors
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2007-2014, Juan Linietsky, Ariel Manzur
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License: Expat and Zlib
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@@ -97,6 +100,7 @@ Files: ./modules/godot_physics_3d/joints/godot_cone_twist_joint_3d.cpp
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./modules/godot_physics_3d/joints/godot_cone_twist_joint_3d.h
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Comment: Bullet Continuous Collision Detection and Physics Library
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Copyright: 2007, Starbreeze Studios
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2024-present, Redot Engine contributors
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2014-present, Godot Engine contributors
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2007-2014, Juan Linietsky, Ariel Manzur
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License: Expat and Zlib
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@@ -104,6 +108,7 @@ License: Expat and Zlib
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Files: ./modules/lightmapper_rd/lm_compute.glsl
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Comment: Joint Non-Local Means (JNLM) denoiser
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Copyright: 2020, Manuel Prandini
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2024-present, Redot Engine contributors
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2014-present, Godot Engine contributors
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2007-2014, Juan Linietsky, Ariel Manzur
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License: Expat
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@@ -127,6 +132,7 @@ License: Apache-2.0
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Files: ./scene/animation/easing_equations.h
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Comment: Robert Penner's Easing Functions
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Copyright: 2001, Robert Penner
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2024-present, Redot Engine contributors
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2014-present, Godot Engine contributors
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2007-2014, Juan Linietsky, Ariel Manzur
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License: Expat
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