Rebrand Godot to Redot

Add Linux Editor tests workflow matrix
Add Windows Editor w/ Mono workflow matrix
Add Generate Glue Code job to Windows workflow
Add Build GodotSharp job to Windows workflow

Add godot compatibility version references
Add Godot author info
Add Godot version compatibility info
Add Godot donor info
Add Godot authors and donors to editor_about.cpp

Credits:
Co-authored-by: Skogi <skogi.b@gmail.com>
Co-authored-by: Spartan322 <Megacake1234@gmail.com>
Co-authored-by: swashberry <swashdev@pm.me>
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: radenthefolf <radenthefolf@gmail.com>
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com>
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com>
Co-authored-by: decryptedchaos <nixgod@gmail.com>
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com>
Co-authored-by: Mister Puma <MisterPuma80@gmail.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: SingleError <isaaconeoneone@gmail.com>
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
This commit is contained in:
Randolph W. Aarseth II
2024-10-04 01:37:26 -07:00
committed by Spartan322
parent b52811b834
commit d5fc3d1e8c
402 changed files with 7532 additions and 7064 deletions

View File

@@ -1,9 +1,9 @@
# Exhaustive licensing information for files in the Godot Engine repository
# Exhaustive licensing information for files in the Redot Engine repository
# =========================================================================
#
# This file aims at documenting the copyright and license for every source
# file in the Godot Engine repository, and especially outline the files
# whose license differs from the MIT/Expat license used by Godot Engine.
# file in the Redot Engine repository, and especially outline the files
# whose license differs from the MIT/Expat license used by Redot Engine.
#
# It is written as a machine-readable format following the debian/copyright
# specification. Globbing patterns (e.g. "Files: *") mean that they affect
@@ -27,23 +27,24 @@
# License: Zlib
# The exact copyright for each file in that library *may* differ, and some
# files or code snippets might be distributed under other compatible licenses
# (e.g. a public domain dedication), but as far as Godot Engine is concerned
# (e.g. a public domain dedication), but as far as Redot Engine is concerned
# the library is considered as a whole under the Zlib license.
#
# Note: When linking dynamically against thirdparty libraries instead of
# building them into the Godot binary, you may remove the corresponding
# building them into the Redot binary, you may remove the corresponding
# license details from this file.
-----------------------------------------------------------------------
Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Upstream-Name: Godot Engine
Upstream-Contact: Rémi Verschelde <contact@godotengine.org>
Source: https://github.com/godotengine/godot
Upstream-Name: Redot Engine
Upstream-Contact: Andevrs <redotengine@gmail.com>
Source: https://github.com/Redot-Engine/redot-engine
Files: *
Comment: Godot Engine
Copyright: 2014-present, Godot Engine contributors
Comment: Redot Engine
Copyright: 2024-present, Redot Engine contributors
2014-present, Godot Engine contributors
2007-2014, Juan Linietsky, Ariel Manzur
License: Expat
@@ -51,14 +52,15 @@ Files: ./icon.png
./icon.svg
./logo.png
./logo.svg
Comment: Godot Engine logo
Copyright: 2017, Andrea Calabró
Comment: Redot Engine logo
Copyright: 2024, dev_airsyad (on X/Twitter)
License: CC-BY-4.0
Files: ./core/math/convex_hull.cpp
./core/math/convex_hull.h
Comment: Bullet Continuous Collision Detection and Physics Library
Copyright: 2011, Ole Kniemeyer, MAXON, www.maxon.net
2024-present, Redot Engine contributors
2014-present, Godot Engine contributors
2007-2014, Juan Linietsky, Ariel Manzur
License: Expat and Zlib
@@ -84,6 +86,7 @@ Files: ./modules/godot_physics_3d/gjk_epa.cpp
./modules/godot_physics_3d/godot_shape_3d.h
Comment: Bullet Continuous Collision Detection and Physics Library
Copyright: 2003-2008, Erwin Coumans
2024-present, Redot Engine contributors
2014-present, Godot Engine contributors
2007-2014, Juan Linietsky, Ariel Manzur
License: Expat and Zlib
@@ -97,6 +100,7 @@ Files: ./modules/godot_physics_3d/joints/godot_cone_twist_joint_3d.cpp
./modules/godot_physics_3d/joints/godot_cone_twist_joint_3d.h
Comment: Bullet Continuous Collision Detection and Physics Library
Copyright: 2007, Starbreeze Studios
2024-present, Redot Engine contributors
2014-present, Godot Engine contributors
2007-2014, Juan Linietsky, Ariel Manzur
License: Expat and Zlib
@@ -104,6 +108,7 @@ License: Expat and Zlib
Files: ./modules/lightmapper_rd/lm_compute.glsl
Comment: Joint Non-Local Means (JNLM) denoiser
Copyright: 2020, Manuel Prandini
2024-present, Redot Engine contributors
2014-present, Godot Engine contributors
2007-2014, Juan Linietsky, Ariel Manzur
License: Expat
@@ -127,6 +132,7 @@ License: Apache-2.0
Files: ./scene/animation/easing_equations.h
Comment: Robert Penner's Easing Functions
Copyright: 2001, Robert Penner
2024-present, Redot Engine contributors
2014-present, Godot Engine contributors
2007-2014, Juan Linietsky, Ariel Manzur
License: Expat