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Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
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@@ -138,7 +138,7 @@ bool MultiplayerSynchronizer::is_visible_to(int p_peer) {
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for (Callable filter : visibility_filters) {
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Variant ret;
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Callable::CallError err;
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filter.call(argv, 1, ret, err);
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filter.callp(argv, 1, ret, err);
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ERR_FAIL_COND_V(err.error != Callable::CallError::CALL_OK || ret.get_type() != Variant::BOOL, false);
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if (!ret.operator bool()) {
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return false;
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