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Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get
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@@ -106,6 +106,11 @@
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Returns the number of views this interface requires, 1 for mono, 2 for stereoscopic.
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</description>
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</method>
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<method name="_get_vrs_texture" qualifiers="virtual">
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<return type="RID" />
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<description>
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</description>
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</method>
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<method name="_initialize" qualifiers="virtual">
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<return type="bool" />
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<description>
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