Adding Variable Rate Shading support to Godot

Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
This commit is contained in:
Bastiaan Olij
2022-02-11 22:33:54 +11:00
parent e3a8ab68ce
commit d139131aab
44 changed files with 1574 additions and 466 deletions

View File

@@ -106,6 +106,11 @@
Returns the number of views this interface requires, 1 for mono, 2 for stereoscopic.
</description>
</method>
<method name="_get_vrs_texture" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_initialize" qualifiers="virtual">
<return type="bool" />
<description>