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Implement 2D instance shader parameters
Co-authored-by: kobewi <kobewi4e@gmail.com> Co-authored-by: yesfish <huwpascoe@users.noreply.github.com> Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
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@@ -343,6 +343,8 @@ public:
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RID material;
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RID skeleton;
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int32_t instance_allocated_shader_uniforms_offset = -1;
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Item *next = nullptr;
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struct CopyBackBuffer {
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