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Merge commit godotengine/godot@71a9948157
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@@ -598,6 +598,7 @@ void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bo
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}
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bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const {
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ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, false);
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switch (p_flag) {
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case WindowFlags::WINDOW_FLAG_TRANSPARENT:
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return is_window_transparency_available();
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