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OS_X11::set_window_maximized gives up after 0.5s
Spinning forever is clearly worse, especially since this happens on at
least FVWM even though the window actually is maximized.
(cherry picked from commit deb73001ab)
This commit is contained in:
committed by
Rémi Verschelde
parent
cdd63b8d12
commit
cd538d23cc
@@ -1382,9 +1382,12 @@ void OS_X11::set_window_maximized(bool p_enabled) {
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XSendEvent(x11_display, DefaultRootWindow(x11_display), False, SubstructureRedirectMask | SubstructureNotifyMask, &xev);
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if (is_window_maximize_allowed()) {
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while (p_enabled && !is_window_maximized()) {
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if (p_enabled && is_window_maximize_allowed()) {
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// Wait for effective resizing (so the GLX context is too).
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// Give up after 0.5s, it's not going to happen on this WM.
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// https://github.com/godotengine/godot/issues/19978
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for (int attempt = 0; !is_window_maximized() && attempt < 50; attempt++) {
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usleep(10000);
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}
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}
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