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Add LocalVector.erase_unordered, mimicking erase but with remove_at_unordered, to remove duplicate logic.
`erase_unordered` should be preferred over `erase` where order is not important, for its performance benefits. Co-authored-by: smix8 <smix8@users.noreply.github.com>
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@@ -178,6 +178,23 @@ TEST_CASE("[LocalVector] Remove Unordered.") {
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CHECK(vector.size() == 0);
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}
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TEST_CASE("[LocalVector] Erase Unordered.") {
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LocalVector<int> vector;
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vector.push_back(1);
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vector.push_back(3);
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vector.push_back(0);
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vector.push_back(2);
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vector.push_back(4);
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CHECK(vector.find(1) == 0);
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vector.erase_unordered(1);
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CHECK(vector.find(1) == -1);
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CHECK(vector.size() == 4);
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CHECK(vector[0] == 4);
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}
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TEST_CASE("[LocalVector] Erase.") {
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LocalVector<int> vector;
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vector.push_back(1);
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