diff --git a/doc/classes/AnimatableBody3D.xml b/doc/classes/AnimatableBody3D.xml
index f5c6217477..f888ca1416 100644
--- a/doc/classes/AnimatableBody3D.xml
+++ b/doc/classes/AnimatableBody3D.xml
@@ -8,9 +8,9 @@
When [AnimatableBody3D] is moved, its linear and angular velocity are estimated and used to affect other physics bodies in its path. This makes it useful for moving platforms, doors, and other moving objects.
- https://godotengine.org/asset-library/asset/675
- https://godotengine.org/asset-library/asset/678
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2747
+ https://godotengine.org/asset-library/asset/2710
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml
index 4b38773505..012ae4fe29 100644
--- a/doc/classes/AnimatedSprite2D.xml
+++ b/doc/classes/AnimatedSprite2D.xml
@@ -8,7 +8,7 @@
$DOCS_URL/tutorials/2d/2d_sprite_animation.html
- https://godotengine.org/asset-library/asset/515
+ https://godotengine.org/asset-library/asset/2712
diff --git a/doc/classes/AnimationNodeAdd3.xml b/doc/classes/AnimationNodeAdd3.xml
index 12f00849cc..edd733ad34 100644
--- a/doc/classes/AnimationNodeAdd3.xml
+++ b/doc/classes/AnimationNodeAdd3.xml
@@ -13,6 +13,6 @@
$DOCS_URL/tutorials/animation/animation_tree.html
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml
index 5683371182..0c85e8e670 100644
--- a/doc/classes/AnimationNodeAnimation.xml
+++ b/doc/classes/AnimationNodeAnimation.xml
@@ -8,8 +8,8 @@
$DOCS_URL/tutorials/animation/animation_tree.html
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/AnimationNodeBlend2.xml b/doc/classes/AnimationNodeBlend2.xml
index 61df0b26b3..50d785fee7 100644
--- a/doc/classes/AnimationNodeBlend2.xml
+++ b/doc/classes/AnimationNodeBlend2.xml
@@ -9,7 +9,7 @@
$DOCS_URL/tutorials/animation/animation_tree.html
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml
index 47933a1fd0..596767599c 100644
--- a/doc/classes/AnimationNodeBlendSpace2D.xml
+++ b/doc/classes/AnimationNodeBlendSpace2D.xml
@@ -10,7 +10,7 @@
$DOCS_URL/tutorials/animation/animation_tree.html
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml
index 6ff2d6f6db..b2a8002d74 100644
--- a/doc/classes/AnimationNodeOneShot.xml
+++ b/doc/classes/AnimationNodeOneShot.xml
@@ -53,7 +53,7 @@
$DOCS_URL/tutorials/animation/animation_tree.html
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/AnimationNodeOutput.xml b/doc/classes/AnimationNodeOutput.xml
index f957650294..6186fdd8e1 100644
--- a/doc/classes/AnimationNodeOutput.xml
+++ b/doc/classes/AnimationNodeOutput.xml
@@ -8,7 +8,7 @@
$DOCS_URL/tutorials/animation/animation_tree.html
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/AnimationNodeTimeScale.xml b/doc/classes/AnimationNodeTimeScale.xml
index 4cb8ccb962..9bf7529124 100644
--- a/doc/classes/AnimationNodeTimeScale.xml
+++ b/doc/classes/AnimationNodeTimeScale.xml
@@ -8,6 +8,6 @@
$DOCS_URL/tutorials/animation/animation_tree.html
- https://godotengine.org/asset-library/asset/125
+ https://godotengine.org/asset-library/asset/2748
diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml
index 775a208735..382166d823 100644
--- a/doc/classes/AnimationNodeTransition.xml
+++ b/doc/classes/AnimationNodeTransition.xml
@@ -38,8 +38,8 @@
$DOCS_URL/tutorials/animation/animation_tree.html
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 9d2d93b0f0..1b742bea28 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -12,7 +12,7 @@
$DOCS_URL/tutorials/2d/2d_sprite_animation.html
$DOCS_URL/tutorials/animation/index.html
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml
index d240a4967e..4a63b35ba0 100644
--- a/doc/classes/AnimationTree.xml
+++ b/doc/classes/AnimationTree.xml
@@ -9,7 +9,7 @@
$DOCS_URL/tutorials/animation/animation_tree.html
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index a52aa80606..4ad5db2b67 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -10,9 +10,9 @@
$DOCS_URL/tutorials/physics/using_area_2d.html
- https://godotengine.org/asset-library/asset/515
- https://godotengine.org/asset-library/asset/121
- https://godotengine.org/asset-library/asset/120
+ https://godotengine.org/asset-library/asset/2712
+ https://godotengine.org/asset-library/asset/2728
+ https://godotengine.org/asset-library/asset/2727
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index 671c824c30..4ee16d499d 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -11,8 +11,8 @@
$DOCS_URL/tutorials/physics/using_area_2d.html
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/127
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2807
diff --git a/doc/classes/AudioEffect.xml b/doc/classes/AudioEffect.xml
index 4fe47ac011..bd31603517 100644
--- a/doc/classes/AudioEffect.xml
+++ b/doc/classes/AudioEffect.xml
@@ -9,7 +9,7 @@
$DOCS_URL/tutorials/audio/audio_buses.html
- https://godotengine.org/asset-library/asset/527
+ https://godotengine.org/asset-library/asset/2760
diff --git a/doc/classes/AudioEffectRecord.xml b/doc/classes/AudioEffectRecord.xml
index 5b43c5ebaa..ed0a0c5b08 100644
--- a/doc/classes/AudioEffectRecord.xml
+++ b/doc/classes/AudioEffectRecord.xml
@@ -11,7 +11,7 @@
$DOCS_URL/tutorials/audio/recording_with_microphone.html
- https://godotengine.org/asset-library/asset/527
+ https://godotengine.org/asset-library/asset/2760
diff --git a/doc/classes/AudioEffectReverb.xml b/doc/classes/AudioEffectReverb.xml
index 2c055f3825..4ac9672a8f 100644
--- a/doc/classes/AudioEffectReverb.xml
+++ b/doc/classes/AudioEffectReverb.xml
@@ -8,7 +8,7 @@
$DOCS_URL/tutorials/audio/audio_buses.html
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/AudioEffectSpectrumAnalyzer.xml b/doc/classes/AudioEffectSpectrumAnalyzer.xml
index eb70396433..d9312cc87d 100644
--- a/doc/classes/AudioEffectSpectrumAnalyzer.xml
+++ b/doc/classes/AudioEffectSpectrumAnalyzer.xml
@@ -8,7 +8,7 @@
See also [AudioStreamGenerator] for procedurally generating sounds.
- https://godotengine.org/asset-library/asset/528
+ https://godotengine.org/asset-library/asset/2762
https://godotengine.org/article/godot-32-will-get-new-audio-features
diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml
index 993aa581dc..b3cf53367d 100644
--- a/doc/classes/AudioServer.xml
+++ b/doc/classes/AudioServer.xml
@@ -8,9 +8,9 @@
$DOCS_URL/tutorials/audio/audio_buses.html
- https://godotengine.org/asset-library/asset/525
- https://godotengine.org/asset-library/asset/527
- https://godotengine.org/asset-library/asset/528
+ https://godotengine.org/asset-library/asset/2758
+ https://godotengine.org/asset-library/asset/2760
+ https://godotengine.org/asset-library/asset/2762
diff --git a/doc/classes/AudioStream.xml b/doc/classes/AudioStream.xml
index 9813c2f251..4abce3f1da 100644
--- a/doc/classes/AudioStream.xml
+++ b/doc/classes/AudioStream.xml
@@ -8,9 +8,9 @@
$DOCS_URL/tutorials/audio/audio_streams.html
- https://godotengine.org/asset-library/asset/526
- https://godotengine.org/asset-library/asset/527
- https://godotengine.org/asset-library/asset/528
+ https://godotengine.org/asset-library/asset/2759
+ https://godotengine.org/asset-library/asset/2760
+ https://godotengine.org/asset-library/asset/2762
diff --git a/doc/classes/AudioStreamGenerator.xml b/doc/classes/AudioStreamGenerator.xml
index 9e91d5c450..f618e69631 100644
--- a/doc/classes/AudioStreamGenerator.xml
+++ b/doc/classes/AudioStreamGenerator.xml
@@ -63,7 +63,7 @@
[b]Note:[/b] Due to performance constraints, this class is best used from C# or from a compiled language via GDExtension. If you still want to use this class from GDScript, consider using a lower [member mix_rate] such as 11,025 Hz or 22,050 Hz.
- https://godotengine.org/asset-library/asset/526
+ https://godotengine.org/asset-library/asset/2759
diff --git a/doc/classes/AudioStreamGeneratorPlayback.xml b/doc/classes/AudioStreamGeneratorPlayback.xml
index 88c5cf6dbe..2f86eaf9e9 100644
--- a/doc/classes/AudioStreamGeneratorPlayback.xml
+++ b/doc/classes/AudioStreamGeneratorPlayback.xml
@@ -7,7 +7,7 @@
This class is meant to be used with [AudioStreamGenerator] to play back the generated audio in real-time.
- https://godotengine.org/asset-library/asset/526
+ https://godotengine.org/asset-library/asset/2759
https://godotengine.org/article/godot-32-will-get-new-audio-features
diff --git a/doc/classes/AudioStreamPlayback.xml b/doc/classes/AudioStreamPlayback.xml
index 460a7050c8..9f87b76a2b 100644
--- a/doc/classes/AudioStreamPlayback.xml
+++ b/doc/classes/AudioStreamPlayback.xml
@@ -7,7 +7,7 @@
Can play, loop, pause a scroll through audio. See [AudioStream] and [AudioStreamOggVorbis] for usage.
- https://godotengine.org/asset-library/asset/526
+ https://godotengine.org/asset-library/asset/2759
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml
index fbe2508da3..4844daec30 100644
--- a/doc/classes/AudioStreamPlayer.xml
+++ b/doc/classes/AudioStreamPlayer.xml
@@ -9,11 +9,11 @@
$DOCS_URL/tutorials/audio/audio_streams.html
- https://godotengine.org/asset-library/asset/515
- https://godotengine.org/asset-library/asset/525
- https://godotengine.org/asset-library/asset/526
- https://godotengine.org/asset-library/asset/527
- https://godotengine.org/asset-library/asset/528
+ https://godotengine.org/asset-library/asset/2712
+ https://godotengine.org/asset-library/asset/2758
+ https://godotengine.org/asset-library/asset/2759
+ https://godotengine.org/asset-library/asset/2760
+ https://godotengine.org/asset-library/asset/2762
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml
index 32077c0b89..338d9523fa 100644
--- a/doc/classes/Basis.xml
+++ b/doc/classes/Basis.xml
@@ -15,10 +15,10 @@
$DOCS_URL/tutorials/math/index.html
$DOCS_URL/tutorials/math/matrices_and_transforms.html
$DOCS_URL/tutorials/3d/using_transforms.html
- https://godotengine.org/asset-library/asset/584
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/676
- https://godotengine.org/asset-library/asset/583
+ https://godotengine.org/asset-library/asset/2787
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2755
+ https://godotengine.org/asset-library/asset/2783
diff --git a/doc/classes/BoxShape3D.xml b/doc/classes/BoxShape3D.xml
index 5190e6e759..ead5afd89c 100644
--- a/doc/classes/BoxShape3D.xml
+++ b/doc/classes/BoxShape3D.xml
@@ -8,9 +8,9 @@
[b]Performance:[/b] [BoxShape3D] is fast to check collisions against. It is faster than [CapsuleShape3D] and [CylinderShape3D], but slower than [SphereShape3D].
- https://godotengine.org/asset-library/asset/675
- https://godotengine.org/asset-library/asset/126
- https://godotengine.org/asset-library/asset/125
+ https://godotengine.org/asset-library/asset/2747
+ https://godotengine.org/asset-library/asset/2739
+ https://godotengine.org/asset-library/asset/2748
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml
index e5b47ffb89..30df4fd10d 100644
--- a/doc/classes/Button.xml
+++ b/doc/classes/Button.xml
@@ -36,8 +36,8 @@
[b]Note:[/b] Buttons do not interpret touch input and therefore don't support multitouch, since mouse emulation can only press one button at a given time. Use [TouchScreenButton] for buttons that trigger gameplay movement or actions.
- https://godotengine.org/asset-library/asset/515
- https://godotengine.org/asset-library/asset/677
+ https://godotengine.org/asset-library/asset/2712
+ https://godotengine.org/asset-library/asset/2789
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index 6319bfb3d1..da98e6c26a 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -10,9 +10,8 @@
Note that the [Camera2D] node's [code]position[/code] doesn't represent the actual position of the screen, which may differ due to applied smoothing or limits. You can use [method get_screen_center_position] to get the real position.
- https://godotengine.org/asset-library/asset/120
- https://godotengine.org/asset-library/asset/112
- https://godotengine.org/asset-library/asset/110
+ https://godotengine.org/asset-library/asset/2727
+ https://godotengine.org/asset-library/asset/2718
diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml
index 01890b471c..27194122d5 100644
--- a/doc/classes/Camera3D.xml
+++ b/doc/classes/Camera3D.xml
@@ -7,7 +7,7 @@
[Camera3D] is a special node that displays what is visible from its current location. Cameras register themselves in the nearest [Viewport] node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the camera will register in the global viewport. In other words, a camera just provides 3D display capabilities to a [Viewport], and, without one, a scene registered in that [Viewport] (or higher viewports) can't be displayed.
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index 72783bc5d6..da8cf1a343 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -12,7 +12,7 @@
$DOCS_URL/tutorials/2d/2d_transforms.html
$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html
- https://godotengine.org/asset-library/asset/528
+ https://godotengine.org/asset-library/asset/2762
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml
index a91b003d79..597ec78089 100644
--- a/doc/classes/CanvasLayer.xml
+++ b/doc/classes/CanvasLayer.xml
@@ -12,7 +12,7 @@
$DOCS_URL/tutorials/2d/2d_transforms.html
$DOCS_URL/tutorials/2d/canvas_layers.html
- https://godotengine.org/asset-library/asset/515
+ https://godotengine.org/asset-library/asset/2712
diff --git a/doc/classes/CapsuleShape3D.xml b/doc/classes/CapsuleShape3D.xml
index 2c8c2cef9e..4c6b3a870f 100644
--- a/doc/classes/CapsuleShape3D.xml
+++ b/doc/classes/CapsuleShape3D.xml
@@ -8,7 +8,7 @@
[b]Performance:[/b] [CapsuleShape3D] is fast to check collisions against. It is faster than [CylinderShape3D], but slower than [SphereShape3D] and [BoxShape3D].
- https://godotengine.org/asset-library/asset/675
+ https://godotengine.org/asset-library/asset/2747
diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml
index b66a01a282..df409cb3c4 100644
--- a/doc/classes/CharacterBody2D.xml
+++ b/doc/classes/CharacterBody2D.xml
@@ -10,8 +10,8 @@
$DOCS_URL/tutorials/physics/kinematic_character_2d.html
$DOCS_URL/tutorials/physics/using_character_body_2d.html
- https://godotengine.org/asset-library/asset/113
- https://godotengine.org/asset-library/asset/120
+ https://godotengine.org/asset-library/asset/2719
+ https://godotengine.org/asset-library/asset/2727
diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml
index 2382c77a12..8e4d2d00f3 100644
--- a/doc/classes/CharacterBody3D.xml
+++ b/doc/classes/CharacterBody3D.xml
@@ -9,10 +9,10 @@
$DOCS_URL/tutorials/physics/kinematic_character_2d.html
- https://godotengine.org/asset-library/asset/126
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/676
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2739
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2755
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml
index 1320982376..dd04bf7b82 100644
--- a/doc/classes/CollisionShape2D.xml
+++ b/doc/classes/CollisionShape2D.xml
@@ -8,9 +8,9 @@
$DOCS_URL/tutorials/physics/physics_introduction.html
- https://godotengine.org/asset-library/asset/515
- https://godotengine.org/asset-library/asset/121
- https://godotengine.org/asset-library/asset/113
+ https://godotengine.org/asset-library/asset/2712
+ https://godotengine.org/asset-library/asset/2728
+ https://godotengine.org/asset-library/asset/2719
diff --git a/doc/classes/CollisionShape3D.xml b/doc/classes/CollisionShape3D.xml
index f6c0c323f4..a4e0ed0b28 100644
--- a/doc/classes/CollisionShape3D.xml
+++ b/doc/classes/CollisionShape3D.xml
@@ -9,9 +9,9 @@
$DOCS_URL/tutorials/physics/physics_introduction.html
- https://godotengine.org/asset-library/asset/126
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2739
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index 942d3bc80d..37beca5f81 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -10,9 +10,9 @@
[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/color_constants.png]Color constants cheatsheet[/url]
- https://godotengine.org/asset-library/asset/517
- https://godotengine.org/asset-library/asset/146
- https://godotengine.org/asset-library/asset/133
+ https://godotengine.org/asset-library/asset/2768
+ https://godotengine.org/asset-library/asset/2733
+ https://godotengine.org/asset-library/asset/2767
diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml
index 9aa0122ed2..cf26f917e1 100644
--- a/doc/classes/ColorPicker.xml
+++ b/doc/classes/ColorPicker.xml
@@ -8,7 +8,7 @@
[b]Note:[/b] This control is the color picker widget itself. You can use a [ColorPickerButton] instead if you need a button that brings up a [ColorPicker] in a popup.
- https://godotengine.org/asset-library/asset/146
+ https://godotengine.org/asset-library/asset/2733
diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml
index c53d61f036..bec2520397 100644
--- a/doc/classes/ColorPickerButton.xml
+++ b/doc/classes/ColorPickerButton.xml
@@ -9,8 +9,8 @@
[b]Note:[/b] By default, the button may not be wide enough for the color preview swatch to be visible. Make sure to set [member Control.custom_minimum_size] to a big enough value to give the button enough space.
- https://godotengine.org/asset-library/asset/133
- https://godotengine.org/asset-library/asset/517
+ https://godotengine.org/asset-library/asset/2768
+ https://godotengine.org/asset-library/asset/2767
diff --git a/doc/classes/ColorRect.xml b/doc/classes/ColorRect.xml
index 413d51db72..6b2ddd748e 100644
--- a/doc/classes/ColorRect.xml
+++ b/doc/classes/ColorRect.xml
@@ -7,7 +7,7 @@
Displays a rectangle filled with a solid [member color]. If you need to display the border alone, consider using a [Panel] instead.
- https://godotengine.org/asset-library/asset/515
+ https://godotengine.org/asset-library/asset/2712
diff --git a/doc/classes/ConcavePolygonShape3D.xml b/doc/classes/ConcavePolygonShape3D.xml
index 7e4df2073f..5c93325b63 100644
--- a/doc/classes/ConcavePolygonShape3D.xml
+++ b/doc/classes/ConcavePolygonShape3D.xml
@@ -11,7 +11,7 @@
[b]Performance:[/b] Due to its complexity, [ConcavePolygonShape3D] is the slowest 3D collision shape to check collisions against. Its use should generally be limited to level geometry. For convex geometry, [ConvexPolygonShape3D] should be used. For dynamic physics bodies that need concave collision, several [ConvexPolygonShape3D]s can be used to represent its collision by using convex decomposition; see [ConvexPolygonShape3D]'s documentation for instructions.
- https://godotengine.org/asset-library/asset/675
+ https://godotengine.org/asset-library/asset/2747
diff --git a/doc/classes/ConvexPolygonShape3D.xml b/doc/classes/ConvexPolygonShape3D.xml
index 280cadde78..98c3459289 100644
--- a/doc/classes/ConvexPolygonShape3D.xml
+++ b/doc/classes/ConvexPolygonShape3D.xml
@@ -10,7 +10,7 @@
[b]Performance:[/b] [ConvexPolygonShape3D] is faster to check collisions against compared to [ConcavePolygonShape3D], but it is slower than primitive collision shapes such as [SphereShape3D] and [BoxShape3D]. Its use should generally be limited to medium-sized objects that cannot have their collision accurately represented by primitive shapes.
- https://godotengine.org/asset-library/asset/675
+ https://godotengine.org/asset-library/asset/2747
diff --git a/doc/classes/CylinderShape3D.xml b/doc/classes/CylinderShape3D.xml
index 8bec199ab6..db98cac6e3 100644
--- a/doc/classes/CylinderShape3D.xml
+++ b/doc/classes/CylinderShape3D.xml
@@ -9,9 +9,9 @@
[b]Performance:[/b] [CylinderShape3D] is fast to check collisions against, but it is slower than [CapsuleShape3D], [BoxShape3D], and [SphereShape3D].
- https://godotengine.org/asset-library/asset/678
- https://godotengine.org/asset-library/asset/675
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2710
+ https://godotengine.org/asset-library/asset/2747
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml
index 14ce7c894f..7f0fdddcdd 100644
--- a/doc/classes/Dictionary.xml
+++ b/doc/classes/Dictionary.xml
@@ -138,8 +138,8 @@
$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary
- https://godotengine.org/asset-library/asset/676
- https://godotengine.org/asset-library/asset/677
+ https://godotengine.org/asset-library/asset/2755
+ https://godotengine.org/asset-library/asset/2789
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index 189517c392..c28476aa3c 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -13,9 +13,8 @@
$DOCS_URL/tutorials/3d/environment_and_post_processing.html
$DOCS_URL/tutorials/3d/high_dynamic_range.html
- https://godotengine.org/asset-library/asset/123
- https://godotengine.org/asset-library/asset/110
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2742
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/FileAccess.xml b/doc/classes/FileAccess.xml
index fad6cbcc93..f27fdcc623 100644
--- a/doc/classes/FileAccess.xml
+++ b/doc/classes/FileAccess.xml
@@ -40,7 +40,7 @@
$DOCS_URL/tutorials/scripting/filesystem.html
$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml
index f4ba305f8b..4d56e0bd49 100644
--- a/doc/classes/GPUParticles2D.xml
+++ b/doc/classes/GPUParticles2D.xml
@@ -10,8 +10,8 @@
$DOCS_URL/tutorials/2d/particle_systems_2d.html
- https://godotengine.org/asset-library/asset/118
- https://godotengine.org/asset-library/asset/515
+ https://godotengine.org/asset-library/asset/2724
+ https://godotengine.org/asset-library/asset/2712
diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml
index d1903b85cd..e3920e8da7 100644
--- a/doc/classes/GPUParticles3D.xml
+++ b/doc/classes/GPUParticles3D.xml
@@ -10,7 +10,7 @@
$DOCS_URL/tutorials/3d/particles/index.html
$DOCS_URL/tutorials/performance/vertex_animation/controlling_thousands_of_fish.html
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml
index d69f4a10d2..76f789a058 100644
--- a/doc/classes/GridContainer.xml
+++ b/doc/classes/GridContainer.xml
@@ -9,7 +9,7 @@
$DOCS_URL/tutorials/ui/gui_containers.html
- https://godotengine.org/asset-library/asset/677
+ https://godotengine.org/asset-library/asset/2789
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index e622a6bce3..119ecb7f0e 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -9,8 +9,8 @@
$DOCS_URL/tutorials/inputs/index.html
- https://godotengine.org/asset-library/asset/515
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2712
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml
index 96a4612466..6f2e6aac20 100644
--- a/doc/classes/InputEvent.xml
+++ b/doc/classes/InputEvent.xml
@@ -9,8 +9,8 @@
$DOCS_URL/tutorials/inputs/inputevent.html
$DOCS_URL/tutorials/2d/2d_transforms.html
- https://godotengine.org/asset-library/asset/515
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2712
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml
index 1fe4cfcd79..4715f9fe95 100644
--- a/doc/classes/InputEventAction.xml
+++ b/doc/classes/InputEventAction.xml
@@ -9,8 +9,8 @@
$DOCS_URL/tutorials/inputs/inputevent.html#actions
- https://godotengine.org/asset-library/asset/515
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2712
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml
index e6ec674975..98a0221fe8 100644
--- a/doc/classes/InputEventMouseMotion.xml
+++ b/doc/classes/InputEventMouseMotion.xml
@@ -10,7 +10,7 @@
$DOCS_URL/tutorials/inputs/inputevent.html
$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/Joint3D.xml b/doc/classes/Joint3D.xml
index 9e0b753701..ea0dda881a 100644
--- a/doc/classes/Joint3D.xml
+++ b/doc/classes/Joint3D.xml
@@ -7,7 +7,7 @@
Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies and apply a constraint.
- https://godotengine.org/asset-library/asset/524
+ https://godotengine.org/asset-library/asset/2752
diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml
index f39f5616f0..8acd05cbd1 100644
--- a/doc/classes/Label.xml
+++ b/doc/classes/Label.xml
@@ -7,7 +7,7 @@
A control for displaying plain text. It gives you control over the horizontal and vertical alignment and can wrap the text inside the node's bounding rectangle. It doesn't support bold, italics, or other rich text formatting. For that, use [RichTextLabel] instead.
- https://godotengine.org/asset-library/asset/515
+ https://godotengine.org/asset-library/asset/2712
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml
index bffa20bf23..c1fc49cf9f 100644
--- a/doc/classes/Light3D.xml
+++ b/doc/classes/Light3D.xml
@@ -9,7 +9,7 @@
$DOCS_URL/tutorials/3d/lights_and_shadows.html
$DOCS_URL/tutorials/3d/global_illumination/faking_global_illumination.html
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml
index 283d847a93..a553e79746 100644
--- a/doc/classes/Line2D.xml
+++ b/doc/classes/Line2D.xml
@@ -9,8 +9,8 @@
[b]Note:[/b] [Line2D] is drawn using a 2D mesh.
- https://godotengine.org/asset-library/asset/584
- https://godotengine.org/asset-library/asset/583
+ https://godotengine.org/asset-library/asset/2787
+ https://godotengine.org/asset-library/asset/2783
diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml
index 87fa3fd676..4a73bc2271 100644
--- a/doc/classes/Material.xml
+++ b/doc/classes/Material.xml
@@ -8,8 +8,8 @@
Importantly, you can inherit from [Material] to create your own custom material type in script or in GDExtension.
- https://godotengine.org/asset-library/asset/123
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2742
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index 3f8ed91ad7..966e870940 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -7,10 +7,10 @@
Mesh is a type of [Resource] that contains vertex array-based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials.
- https://godotengine.org/asset-library/asset/123
- https://godotengine.org/asset-library/asset/126
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2742
+ https://godotengine.org/asset-library/asset/2739
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml
index 4645435f55..f56b03bdc4 100644
--- a/doc/classes/MeshInstance3D.xml
+++ b/doc/classes/MeshInstance3D.xml
@@ -7,10 +7,10 @@
MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reusing geometry, which can save on resources. When a [Mesh] has to be instantiated more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead.
- https://godotengine.org/asset-library/asset/123
- https://godotengine.org/asset-library/asset/126
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2742
+ https://godotengine.org/asset-library/asset/2739
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/MeshLibrary.xml b/doc/classes/MeshLibrary.xml
index f7099e569f..c5e8d8cbe7 100644
--- a/doc/classes/MeshLibrary.xml
+++ b/doc/classes/MeshLibrary.xml
@@ -7,8 +7,8 @@
A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in [GridMap].
- https://godotengine.org/asset-library/asset/126
- https://godotengine.org/asset-library/asset/125
+ https://godotengine.org/asset-library/asset/2739
+ https://godotengine.org/asset-library/asset/2748
diff --git a/doc/classes/MultiplayerPeer.xml b/doc/classes/MultiplayerPeer.xml
index 04fd282457..edb2c39e24 100644
--- a/doc/classes/MultiplayerPeer.xml
+++ b/doc/classes/MultiplayerPeer.xml
@@ -10,7 +10,6 @@
$DOCS_URL/tutorials/networking/high_level_multiplayer.html
- https://godotengine.org/asset-library/asset/537
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml
index 42ef354bc8..8be8a89543 100644
--- a/doc/classes/NavigationMesh.xml
+++ b/doc/classes/NavigationMesh.xml
@@ -8,7 +8,7 @@
$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html
- https://godotengine.org/asset-library/asset/124
+ https://godotengine.org/asset-library/asset/2743
diff --git a/doc/classes/NavigationPolygon.xml b/doc/classes/NavigationPolygon.xml
index 9c4e8169b0..eebdc817a7 100644
--- a/doc/classes/NavigationPolygon.xml
+++ b/doc/classes/NavigationPolygon.xml
@@ -43,8 +43,8 @@
[/codeblocks]
- https://godotengine.org/asset-library/asset/117
$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html
+ https://godotengine.org/asset-library/asset/2722
diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml
index 91d69edf29..baef7dc02d 100644
--- a/doc/classes/NavigationServer2D.xml
+++ b/doc/classes/NavigationServer2D.xml
@@ -14,8 +14,8 @@
This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
- https://godotengine.org/asset-library/asset/117
$DOCS_URL/tutorials/navigation/navigation_using_navigationservers.html
+ https://godotengine.org/asset-library/asset/2722
diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml
index 29d9f5424a..6be9d5165f 100644
--- a/doc/classes/NavigationServer3D.xml
+++ b/doc/classes/NavigationServer3D.xml
@@ -14,8 +14,8 @@
This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
- https://godotengine.org/asset-library/asset/124
$DOCS_URL/tutorials/navigation/navigation_using_navigationservers.html
+ https://godotengine.org/asset-library/asset/2743
diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml
index 6e0799e796..f294b64576 100644
--- a/doc/classes/NodePath.xml
+++ b/doc/classes/NodePath.xml
@@ -34,7 +34,7 @@
[b]Note:[/b] In a boolean context, a [NodePath] will evaluate to [code]false[/code] if it is empty ([code]NodePath("")[/code]). Otherwise, a [NodePath] will always evaluate to [code]true[/code].
- https://godotengine.org/asset-library/asset/520
+ https://godotengine.org/asset-library/asset/2729
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index bd1bd9afa7..de39901133 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -8,7 +8,7 @@
[b]Note:[/b] In Godot 4, [OS] functions related to window management, clipboard, and TTS were moved to the [DisplayServer] singleton (and the [Window] class). Functions related to time were removed and are only available in the [Time] class.
- https://godotengine.org/asset-library/asset/677
+ https://godotengine.org/asset-library/asset/2789
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml
index 9324f99535..579b4c5b9f 100644
--- a/doc/classes/PackedScene.xml
+++ b/doc/classes/PackedScene.xml
@@ -73,7 +73,7 @@
[/codeblocks]
- https://godotengine.org/asset-library/asset/520
+ https://godotengine.org/asset-library/asset/2729
diff --git a/doc/classes/PackedStringArray.xml b/doc/classes/PackedStringArray.xml
index f1b02272f3..9b746eb3e2 100644
--- a/doc/classes/PackedStringArray.xml
+++ b/doc/classes/PackedStringArray.xml
@@ -13,7 +13,7 @@
[/codeblock]
- https://godotengine.org/asset-library/asset/677
+ https://godotengine.org/asset-library/asset/2789
diff --git a/doc/classes/PackedVector2Array.xml b/doc/classes/PackedVector2Array.xml
index c73fea9114..d82f5cb4f7 100644
--- a/doc/classes/PackedVector2Array.xml
+++ b/doc/classes/PackedVector2Array.xml
@@ -7,7 +7,7 @@
An array specifically designed to hold [Vector2]. Packs data tightly, so it saves memory for large array sizes.
- https://godotengine.org/asset-library/asset/519
+ https://godotengine.org/asset-library/asset/2723
diff --git a/doc/classes/Panel.xml b/doc/classes/Panel.xml
index db1fa1ccda..993c383c70 100644
--- a/doc/classes/Panel.xml
+++ b/doc/classes/Panel.xml
@@ -7,9 +7,8 @@
[Panel] is a GUI control that displays a [StyleBox]. See also [PanelContainer].
- https://godotengine.org/asset-library/asset/520
- https://godotengine.org/asset-library/asset/516
- https://godotengine.org/asset-library/asset/523
+ https://godotengine.org/asset-library/asset/2729
+ https://godotengine.org/asset-library/asset/2714
diff --git a/doc/classes/PanelContainer.xml b/doc/classes/PanelContainer.xml
index c6b3604cc4..c2972abc14 100644
--- a/doc/classes/PanelContainer.xml
+++ b/doc/classes/PanelContainer.xml
@@ -8,7 +8,7 @@
$DOCS_URL/tutorials/ui/gui_containers.html
- https://godotengine.org/asset-library/asset/520
+ https://godotengine.org/asset-library/asset/2729
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 6a6f53ac60..c967fb14c4 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -10,9 +10,9 @@
[b]Overriding:[/b] Any project setting can be overridden by creating a file named [code]override.cfg[/code] in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' [url=$DOCS_URL/tutorials/export/feature_tags.html]feature tags[/url] in account. Therefore, make sure to [i]also[/i] override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
- https://godotengine.org/asset-library/asset/675
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/677
+ https://godotengine.org/asset-library/asset/2747
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2789
diff --git a/doc/classes/QuadMesh.xml b/doc/classes/QuadMesh.xml
index c5164e9feb..d840616fdd 100644
--- a/doc/classes/QuadMesh.xml
+++ b/doc/classes/QuadMesh.xml
@@ -7,8 +7,8 @@
Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this rotation is more suited for use with billboarded materials. A [QuadMesh] is equivalent to a [PlaneMesh] except its default [member PlaneMesh.orientation] is [constant PlaneMesh.FACE_Z].
- https://godotengine.org/asset-library/asset/127
- https://godotengine.org/asset-library/asset/129
+ https://godotengine.org/asset-library/asset/2807
+ https://godotengine.org/asset-library/asset/2803
diff --git a/doc/classes/Quaternion.xml b/doc/classes/Quaternion.xml
index 8b59448555..665c6335f2 100644
--- a/doc/classes/Quaternion.xml
+++ b/doc/classes/Quaternion.xml
@@ -14,7 +14,7 @@
https://www.youtube.com/watch?v=d4EgbgTm0Bg
https://quaternions.online/
$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
https://iwatake2222.github.io/rotation_master/rotation_master.html
diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml
index f9f94e5cfc..9dac764cea 100644
--- a/doc/classes/RayCast3D.xml
+++ b/doc/classes/RayCast3D.xml
@@ -11,7 +11,7 @@
$DOCS_URL/tutorials/physics/ray-casting.html
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/RectangleShape2D.xml b/doc/classes/RectangleShape2D.xml
index 721d73dc14..a62b997a0a 100644
--- a/doc/classes/RectangleShape2D.xml
+++ b/doc/classes/RectangleShape2D.xml
@@ -8,8 +8,8 @@
[b]Performance:[/b] [RectangleShape2D] is fast to check collisions against. It is faster than [CapsuleShape2D], but slower than [CircleShape2D].
- https://godotengine.org/asset-library/asset/121
- https://godotengine.org/asset-library/asset/113
+ https://godotengine.org/asset-library/asset/2728
+ https://godotengine.org/asset-library/asset/2719
diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml
index 95fbee4a24..074aa8011a 100644
--- a/doc/classes/ResourceLoader.xml
+++ b/doc/classes/ResourceLoader.xml
@@ -9,7 +9,7 @@
[b]Note:[/b] You have to import the files into the engine first to load them using [method load]. If you want to load [Image]s at run-time, you may use [method Image.load]. If you want to import audio files, you can use the snippet described in [member AudioStreamMP3.data].
- https://godotengine.org/asset-library/asset/677
+ https://godotengine.org/asset-library/asset/2789
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index b9a6b06fe3..01c4074e6d 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -12,8 +12,8 @@
$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html
- https://godotengine.org/asset-library/asset/132
- https://godotengine.org/asset-library/asset/677
+ https://godotengine.org/asset-library/asset/2774
+ https://godotengine.org/asset-library/asset/2789
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index 269ead1298..6dbefdf83c 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -11,8 +11,8 @@
[b]Note:[/b] Changing the 2D transform or [member linear_velocity] of a [RigidBody2D] very often may lead to some unpredictable behaviors. If you need to directly affect the body, prefer [method _integrate_forces] as it allows you to directly access the physics state.
- https://godotengine.org/asset-library/asset/119
- https://godotengine.org/asset-library/asset/148
+ https://godotengine.org/asset-library/asset/2725
+ https://godotengine.org/asset-library/asset/2716
diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml
index c507a7c39a..afc5ee2c40 100644
--- a/doc/classes/RigidBody3D.xml
+++ b/doc/classes/RigidBody3D.xml
@@ -12,8 +12,8 @@
$DOCS_URL/tutorials/physics/physics_introduction.html
- https://godotengine.org/asset-library/asset/524
- https://godotengine.org/asset-library/asset/675
+ https://godotengine.org/asset-library/asset/2752
+ https://godotengine.org/asset-library/asset/2747
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index 17c93af652..caa3097a6b 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -9,8 +9,7 @@
Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it is not the actual global/world transform of the bone.
- https://godotengine.org/asset-library/asset/523
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/SkeletonIK3D.xml b/doc/classes/SkeletonIK3D.xml
index 46b3d79795..6de6d9d186 100644
--- a/doc/classes/SkeletonIK3D.xml
+++ b/doc/classes/SkeletonIK3D.xml
@@ -26,7 +26,6 @@
[/codeblock]
- https://godotengine.org/asset-library/asset/523
diff --git a/doc/classes/SphereShape3D.xml b/doc/classes/SphereShape3D.xml
index 313b05dff4..4b14c535dd 100644
--- a/doc/classes/SphereShape3D.xml
+++ b/doc/classes/SphereShape3D.xml
@@ -8,7 +8,7 @@
[b]Performance:[/b] [SphereShape3D] is fast to check collisions against. It is faster than [BoxShape3D], [CapsuleShape3D], and [CylinderShape3D].
- https://godotengine.org/asset-library/asset/675
+ https://godotengine.org/asset-library/asset/2747
diff --git a/doc/classes/SpotLight3D.xml b/doc/classes/SpotLight3D.xml
index ba70edb933..8d2177d3fd 100644
--- a/doc/classes/SpotLight3D.xml
+++ b/doc/classes/SpotLight3D.xml
@@ -11,7 +11,7 @@
$DOCS_URL/tutorials/3d/lights_and_shadows.html
$DOCS_URL/tutorials/3d/global_illumination/faking_global_illumination.html
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml
index 8dcf286b3a..10ac4b0fcc 100644
--- a/doc/classes/Sprite2D.xml
+++ b/doc/classes/Sprite2D.xml
@@ -7,7 +7,7 @@
A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
- https://godotengine.org/asset-library/asset/148
+ https://godotengine.org/asset-library/asset/2716
diff --git a/doc/classes/StaticBody3D.xml b/doc/classes/StaticBody3D.xml
index 81eda8505b..a2a9a97bc1 100644
--- a/doc/classes/StaticBody3D.xml
+++ b/doc/classes/StaticBody3D.xml
@@ -9,9 +9,9 @@
[StaticBody3D] is useful for completely static objects like floors and walls, as well as moving surfaces like conveyor belts and circular revolving platforms (by using [member constant_linear_velocity] and [member constant_angular_velocity]).
- https://godotengine.org/asset-library/asset/675
- https://godotengine.org/asset-library/asset/678
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2747
+ https://godotengine.org/asset-library/asset/2710
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/SubViewport.xml b/doc/classes/SubViewport.xml
index 1a7a4f6e96..605cf949c1 100644
--- a/doc/classes/SubViewport.xml
+++ b/doc/classes/SubViewport.xml
@@ -10,12 +10,12 @@
$DOCS_URL/tutorials/rendering/viewports.html
$DOCS_URL/tutorials/2d/2d_transforms.html
- https://godotengine.org/asset-library/asset/127
- https://godotengine.org/asset-library/asset/128
- https://godotengine.org/asset-library/asset/129
- https://godotengine.org/asset-library/asset/130
- https://godotengine.org/asset-library/asset/541
- https://godotengine.org/asset-library/asset/586
+ https://godotengine.org/asset-library/asset/2807
+ https://godotengine.org/asset-library/asset/2804
+ https://godotengine.org/asset-library/asset/2803
+ https://godotengine.org/asset-library/asset/2808
+ https://godotengine.org/asset-library/asset/2806
+ https://godotengine.org/asset-library/asset/2805
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index 094275c349..576587a5df 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -29,7 +29,7 @@
$DOCS_URL/tutorials/3d/procedural_geometry/surfacetool.html
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml
index 6c0d56af05..861981f979 100644
--- a/doc/classes/TextureButton.xml
+++ b/doc/classes/TextureButton.xml
@@ -9,7 +9,7 @@
See also [BaseButton] which contains common properties and methods associated with this node.
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml
index d18c4a1eee..ab268b6ea5 100644
--- a/doc/classes/TextureRect.xml
+++ b/doc/classes/TextureRect.xml
@@ -7,7 +7,7 @@
A control that displays a texture, for example an icon inside a GUI. The texture's placement can be controlled with the [member stretch_mode] property. It can scale, tile, or stay centered inside its bounding rectangle.
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml
index dbf63c0852..cf77b93d86 100644
--- a/doc/classes/Thread.xml
+++ b/doc/classes/Thread.xml
@@ -14,7 +14,7 @@
$DOCS_URL/tutorials/performance/using_multiple_threads.html
$DOCS_URL/tutorials/performance/thread_safe_apis.html
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index bc8a1d7bf1..687c7194cd 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -10,12 +10,12 @@
$DOCS_URL/tutorials/2d/using_tilemaps.html
- https://godotengine.org/asset-library/asset/120
- https://godotengine.org/asset-library/asset/112
- https://godotengine.org/asset-library/asset/111
- https://godotengine.org/asset-library/asset/519
- https://godotengine.org/asset-library/asset/520
- https://godotengine.org/asset-library/asset/113
+ https://godotengine.org/asset-library/asset/2727
+ https://godotengine.org/asset-library/asset/2718
+ https://godotengine.org/asset-library/asset/2717
+ https://godotengine.org/asset-library/asset/2723
+ https://godotengine.org/asset-library/asset/2729
+ https://godotengine.org/asset-library/asset/2719
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index 37f4cc5c0b..64cd4fb7b2 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -13,12 +13,12 @@
$DOCS_URL/tutorials/2d/using_tilemaps.html
- https://godotengine.org/asset-library/asset/120
- https://godotengine.org/asset-library/asset/112
- https://godotengine.org/asset-library/asset/111
- https://godotengine.org/asset-library/asset/519
- https://godotengine.org/asset-library/asset/520
- https://godotengine.org/asset-library/asset/113
+ https://godotengine.org/asset-library/asset/2727
+ https://godotengine.org/asset-library/asset/2718
+ https://godotengine.org/asset-library/asset/2717
+ https://godotengine.org/asset-library/asset/2723
+ https://godotengine.org/asset-library/asset/2729
+ https://godotengine.org/asset-library/asset/2719
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml
index 6eee569443..9de1e09273 100644
--- a/doc/classes/Timer.xml
+++ b/doc/classes/Timer.xml
@@ -15,7 +15,7 @@
[b]Note:[/b] Timers are affected by [member Engine.time_scale]. The higher the time scale, the sooner timers will end. How often a timer processes may depend on the framerate or [member Engine.physics_ticks_per_second].
- https://godotengine.org/asset-library/asset/515
+ https://godotengine.org/asset-library/asset/2712
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml
index 4247ff81ee..345d0512ff 100644
--- a/doc/classes/Transform2D.xml
+++ b/doc/classes/Transform2D.xml
@@ -10,8 +10,8 @@
$DOCS_URL/tutorials/math/index.html
$DOCS_URL/tutorials/math/matrices_and_transforms.html
- https://godotengine.org/asset-library/asset/584
- https://godotengine.org/asset-library/asset/583
+ https://godotengine.org/asset-library/asset/2787
+ https://godotengine.org/asset-library/asset/2783
diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml
index 1827cdf8f0..2a0bbc46af 100644
--- a/doc/classes/Transform3D.xml
+++ b/doc/classes/Transform3D.xml
@@ -12,9 +12,9 @@
$DOCS_URL/tutorials/math/index.html
$DOCS_URL/tutorials/math/matrices_and_transforms.html
$DOCS_URL/tutorials/3d/using_transforms.html
- https://godotengine.org/asset-library/asset/584
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/583
+ https://godotengine.org/asset-library/asset/2787
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2783
diff --git a/doc/classes/VBoxContainer.xml b/doc/classes/VBoxContainer.xml
index d3ea94c0eb..62484ecdc0 100644
--- a/doc/classes/VBoxContainer.xml
+++ b/doc/classes/VBoxContainer.xml
@@ -8,6 +8,6 @@
$DOCS_URL/tutorials/ui/gui_containers.html
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index f33076a92f..e0187d1357 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -14,7 +14,7 @@
$DOCS_URL/tutorials/math/vector_math.html
$DOCS_URL/tutorials/math/vectors_advanced.html
https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab
- https://godotengine.org/asset-library/asset/584
+ https://godotengine.org/asset-library/asset/2787
https://github.com/godotengine/godot-demo-projects/tree/master/2d
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index 872534fd89..78a3684ed5 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -14,7 +14,7 @@
$DOCS_URL/tutorials/math/vector_math.html
$DOCS_URL/tutorials/math/vectors_advanced.html
https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab
- https://godotengine.org/asset-library/asset/584
+ https://godotengine.org/asset-library/asset/2787
https://github.com/godotengine/godot-demo-projects/tree/master/3d
diff --git a/doc/classes/VehicleBody3D.xml b/doc/classes/VehicleBody3D.xml
index 359e84c3da..5b79067659 100644
--- a/doc/classes/VehicleBody3D.xml
+++ b/doc/classes/VehicleBody3D.xml
@@ -9,7 +9,7 @@
[b]Note:[/b] This class has known issues and isn't designed to provide realistic 3D vehicle physics. If you want advanced vehicle physics, you may have to write your own physics integration using [CharacterBody3D] or [RigidBody3D].
- https://godotengine.org/asset-library/asset/524
+ https://godotengine.org/asset-library/asset/2752
diff --git a/doc/classes/VehicleWheel3D.xml b/doc/classes/VehicleWheel3D.xml
index 77cb5ca9f8..92b2297bf4 100644
--- a/doc/classes/VehicleWheel3D.xml
+++ b/doc/classes/VehicleWheel3D.xml
@@ -8,7 +8,7 @@
[b]Note:[/b] This class has known issues and isn't designed to provide realistic 3D vehicle physics. If you want advanced vehicle physics, you may need to write your own physics integration using another [PhysicsBody3D] class.
- https://godotengine.org/asset-library/asset/524
+ https://godotengine.org/asset-library/asset/2752
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index dcc817427b..a56b53415d 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -13,12 +13,12 @@
$DOCS_URL/tutorials/rendering/viewports.html
$DOCS_URL/tutorials/2d/2d_transforms.html
- https://godotengine.org/asset-library/asset/127
- https://godotengine.org/asset-library/asset/128
- https://godotengine.org/asset-library/asset/129
- https://godotengine.org/asset-library/asset/130
- https://godotengine.org/asset-library/asset/541
- https://godotengine.org/asset-library/asset/586
+ https://godotengine.org/asset-library/asset/2807
+ https://godotengine.org/asset-library/asset/2804
+ https://godotengine.org/asset-library/asset/2803
+ https://godotengine.org/asset-library/asset/2808
+ https://godotengine.org/asset-library/asset/2806
+ https://godotengine.org/asset-library/asset/2805
diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml
index e12933d64b..862c76cf6c 100644
--- a/doc/classes/ViewportTexture.xml
+++ b/doc/classes/ViewportTexture.xml
@@ -9,10 +9,10 @@
[b]Note:[/b] A [ViewportTexture] is always local to its scene (see [member Resource.resource_local_to_scene]). If the scene root is not ready, it may return incorrect data (see [signal Node.ready]).
- https://godotengine.org/asset-library/asset/127
- https://godotengine.org/asset-library/asset/128
- https://godotengine.org/asset-library/asset/129
- https://godotengine.org/asset-library/asset/586
+ https://godotengine.org/asset-library/asset/2807
+ https://godotengine.org/asset-library/asset/2804
+ https://godotengine.org/asset-library/asset/2803
+ https://godotengine.org/asset-library/asset/2805
diff --git a/doc/classes/VisibleOnScreenNotifier2D.xml b/doc/classes/VisibleOnScreenNotifier2D.xml
index 9d22bf6cff..cf4a0c0018 100644
--- a/doc/classes/VisibleOnScreenNotifier2D.xml
+++ b/doc/classes/VisibleOnScreenNotifier2D.xml
@@ -9,7 +9,7 @@
[b]Note:[/b] [VisibleOnScreenNotifier2D] uses the render culling code to determine whether it's visible on screen, so it won't function unless [member CanvasItem.visible] is set to [code]true[/code].
- https://godotengine.org/asset-library/asset/515
+ https://godotengine.org/asset-library/asset/2712
diff --git a/doc/classes/VoxelGI.xml b/doc/classes/VoxelGI.xml
index 9e4026a750..93679cccf6 100644
--- a/doc/classes/VoxelGI.xml
+++ b/doc/classes/VoxelGI.xml
@@ -12,7 +12,7 @@
$DOCS_URL/tutorials/3d/global_illumination/using_voxel_gi.html
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/VoxelGIData.xml b/doc/classes/VoxelGIData.xml
index 088854e8f4..43bf04b1f5 100644
--- a/doc/classes/VoxelGIData.xml
+++ b/doc/classes/VoxelGIData.xml
@@ -8,7 +8,7 @@
[b]Note:[/b] To prevent text-based scene files ([code].tscn[/code]) from growing too much and becoming slow to load and save, always save [VoxelGIData] to an external binary resource file ([code].res[/code]) instead of embedding it within the scene. This can be done by clicking the dropdown arrow next to the [VoxelGIData] resource, choosing [b]Edit[/b], clicking the floppy disk icon at the top of the Inspector then choosing [b]Save As...[/b].
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml
index c7ee160174..80dc46ae93 100644
--- a/doc/classes/WorldEnvironment.xml
+++ b/doc/classes/WorldEnvironment.xml
@@ -10,9 +10,8 @@
$DOCS_URL/tutorials/3d/environment_and_post_processing.html
- https://godotengine.org/asset-library/asset/123
- https://godotengine.org/asset-library/asset/110
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2742
+ https://godotengine.org/asset-library/asset/2710
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 7aeecef980..ef7276f493 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -12,8 +12,8 @@
$DOCS_URL/tutorials/3d/using_gridmaps.html
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/126
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2739