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Adding getters to RenderTarget and implementing override functionality for XR
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@@ -126,6 +126,9 @@ public:
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virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
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virtual Projection get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override;
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virtual RID get_color_texture() override;
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virtual RID get_depth_texture() override;
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virtual void process() override;
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virtual void pre_render() override;
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bool pre_draw_viewport(RID p_render_target) override;
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