Some fixes for instance shader parameters

This commit is contained in:
Yuri Rubinsky
2022-11-08 17:57:59 +03:00
parent a499f7bdc4
commit c07d13182c
3 changed files with 21 additions and 19 deletions

View File

@@ -74,10 +74,6 @@ RID VisualInstance3D::get_instance() const {
return instance;
}
RID VisualInstance3D::_get_visual_instance_rid() const {
return instance;
}
void VisualInstance3D::set_layer_mask(uint32_t p_mask) {
layers = p_mask;
RenderingServer::get_singleton()->instance_set_layer_mask(instance, p_mask);
@@ -106,7 +102,6 @@ bool VisualInstance3D::get_layer_mask_value(int p_layer_number) const {
}
void VisualInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_get_visual_instance_rid"), &VisualInstance3D::_get_visual_instance_rid);
ClassDB::bind_method(D_METHOD("set_base", "base"), &VisualInstance3D::set_base);
ClassDB::bind_method(D_METHOD("get_base"), &VisualInstance3D::get_base);
ClassDB::bind_method(D_METHOD("get_instance"), &VisualInstance3D::get_instance);
@@ -216,15 +211,20 @@ GeometryInstance3D::VisibilityRangeFadeMode GeometryInstance3D::get_visibility_r
}
const StringName *GeometryInstance3D::_instance_uniform_get_remap(const StringName p_name) const {
StringName *r = instance_uniform_property_remap.getptr(p_name);
StringName *r = instance_shader_parameter_property_remap.getptr(p_name);
if (!r) {
String s = p_name;
#ifndef DISABLE_DEPRECATED
if (s.begins_with("shader_uniforms/")) {
StringName name = s.replace("shader_uniforms/", "");
instance_uniform_property_remap[p_name] = name;
return instance_uniform_property_remap.getptr(p_name);
s = s.replace("shader_uniforms/", "instance_shader_parameters/");
}
#endif // DISABLE_DEPRECATED
if (s.begins_with("instance_shader_parameters/")) {
StringName pname = StringName(s);
StringName name = s.replace("instance_shader_parameters/", "");
instance_shader_parameter_property_remap[pname] = name;
return instance_shader_parameter_property_remap.getptr(pname);
}
return nullptr;
}
@@ -247,7 +247,7 @@ bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value)
set_gi_mode(GI_MODE_DYNAMIC);
return true;
}
#endif
#endif // DISABLE_DEPRECATED
return false;
}
@@ -270,13 +270,13 @@ void GeometryInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
if (def_value.get_type() != Variant::NIL) {
has_def_value = true;
}
if (instance_uniforms.has(pi.name)) {
if (instance_shader_parameters.has(pi.name)) {
pi.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE | (has_def_value ? (PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED) : PROPERTY_USAGE_NONE);
} else {
pi.usage = PROPERTY_USAGE_EDITOR | (has_def_value ? PROPERTY_USAGE_CHECKABLE : PROPERTY_USAGE_NONE); //do not save if not changed
}
pi.name = "shader_uniforms/" + pi.name;
pi.name = "instance_shader_parameters/" + pi.name;
p_list->push_back(pi);
}
}
@@ -315,9 +315,9 @@ void GeometryInstance3D::set_instance_shader_parameter(const StringName &p_name,
if (p_value.get_type() == Variant::NIL) {
Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), p_name);
RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_name, def_value);
instance_uniforms.erase(p_value);
instance_shader_parameters.erase(p_value);
} else {
instance_uniforms[p_name] = p_value;
instance_shader_parameters[p_name] = p_value;
if (p_value.get_type() == Variant::OBJECT) {
RID tex_id = p_value;
RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_name, tex_id);