[Net] Move multiplayer to core subdir, split RPCManager.

Move multiplayer classes to "core/multiplayer" subdir.

Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.

Move the RPC handling code to its own class (RPCManager).

Renames "get_rpc_sender_id" to "get_remote_sender_id".
This commit is contained in:
Fabio Alessandrelli
2021-09-03 19:40:47 +02:00
parent b0b30aaf41
commit bf9aae09ba
57 changed files with 976 additions and 767 deletions

View File

@@ -31,6 +31,7 @@
#include "core_constants.h"
#include "core/input/input_event.h"
#include "core/multiplayer/multiplayer.h"
#include "core/object/class_db.h"
#include "core/os/keyboard.h"
#include "core/variant/variant.h"
@@ -609,6 +610,15 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_OBJECT_CORE);
BIND_CORE_ENUM_CONSTANT(METHOD_FLAGS_DEFAULT);
// rpc
BIND_CORE_ENUM_CONSTANT_CUSTOM("RPC_MODE_DISABLED", Multiplayer::RPC_MODE_DISABLED);
BIND_CORE_ENUM_CONSTANT_CUSTOM("RPC_MODE_ANY", Multiplayer::RPC_MODE_ANY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("RPC_MODE_AUTH", Multiplayer::RPC_MODE_AUTHORITY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TRANSFER_MODE_UNRELIABLE", Multiplayer::TRANSFER_MODE_UNRELIABLE);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TRANSFER_MODE_ORDERED", Multiplayer::TRANSFER_MODE_ORDERED);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TRANSFER_MODE_RELIABLE", Multiplayer::TRANSFER_MODE_RELIABLE);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_NIL", Variant::NIL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_BOOL", Variant::BOOL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_INT", Variant::INT);