Merge pull request #26928 from akien-mga/gles2-texture2DLod-ext-check

GLES2: Ensure extension checks for texture2DLod
This commit is contained in:
Rémi Verschelde
2019-03-11 20:51:36 +01:00
committed by GitHub
4 changed files with 20 additions and 38 deletions

View File

@@ -220,29 +220,6 @@ VERTEX_SHADER_CODE
/* clang-format off */ /* clang-format off */
[fragment] [fragment]
#ifndef USE_GLES_OVER_GL
#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable
#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
#endif
#endif
#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
#endif
#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif
#ifdef USE_GLES_OVER_GL #ifdef USE_GLES_OVER_GL
#define lowp #define lowp
#define mediump #define mediump

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@@ -26,14 +26,12 @@ void main() {
[fragment] [fragment]
#ifndef USE_GLES_OVER_GL #ifndef USE_GLES_OVER_GL
#ifdef GL_EXT_shader_texture_lod #ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable #extension GL_EXT_shader_texture_lod : enable
#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) #define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) #define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
#endif #endif
#endif // !USE_GLES_OVER_GL
#endif
#ifdef GL_ARB_shader_texture_lod #ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable #extension GL_ARB_shader_texture_lod : enable
@@ -44,8 +42,6 @@ void main() {
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) #define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif #endif
#ifdef USE_GLES_OVER_GL #ifdef USE_GLES_OVER_GL
#define lowp #define lowp
#define mediump #define mediump
@@ -58,8 +54,7 @@ precision highp int;
precision mediump float; precision mediump float;
precision mediump int; precision mediump int;
#endif #endif
#endif // USE_GLES_OVER_GL
#endif
#ifdef USE_SOURCE_PANORAMA #ifdef USE_SOURCE_PANORAMA
uniform sampler2D source_panorama; //texunit:0 uniform sampler2D source_panorama; //texunit:0

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@@ -16,7 +16,6 @@ precision highp int;
#define M_PI 3.14159265359 #define M_PI 3.14159265359
// //
// attributes // attributes
// //
@@ -676,14 +675,12 @@ VERTEX_SHADER_CODE
[fragment] [fragment]
#ifndef USE_GLES_OVER_GL #ifndef USE_GLES_OVER_GL
#ifdef GL_EXT_shader_texture_lod #ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable #extension GL_EXT_shader_texture_lod : enable
#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) #define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) #define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
#endif #endif
#endif // !USE_GLES_OVER_GL
#endif
#ifdef GL_ARB_shader_texture_lod #ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable #extension GL_ARB_shader_texture_lod : enable
@@ -694,9 +691,6 @@ VERTEX_SHADER_CODE
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) #define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif #endif
#ifdef USE_GLES_OVER_GL #ifdef USE_GLES_OVER_GL
#define lowp #define lowp
#define mediump #define mediump
@@ -709,7 +703,7 @@ precision highp int;
precision mediump float; precision mediump float;
precision mediump int; precision mediump int;
#endif #endif
#endif #endif // USE_GLES_OVER_GL
#include "stdlib.glsl" #include "stdlib.glsl"

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@@ -1,3 +1,19 @@
#ifndef USE_GLES_OVER_GL
#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable
#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
#endif
#endif // !USE_GLES_OVER_GL
#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
#endif
#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif
vec2 select2(vec2 a, vec2 b, bvec2 c) { vec2 select2(vec2 a, vec2 b, bvec2 c) {
vec2 ret; vec2 ret;