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https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 23:31:53 -05:00
Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
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@@ -71,7 +71,7 @@ private:
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bool request_sent;
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Ref<HTTPClient> client;
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ByteArray body;
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PoolByteArray body;
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volatile bool use_threads;
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bool got_response;
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@@ -107,7 +107,7 @@ private:
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Thread *thread;
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void _request_done(int p_status, int p_code, const StringArray& headers, const ByteArray& p_data);
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void _request_done(int p_status, int p_code, const PoolStringArray& headers, const PoolByteArray& p_data);
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static void _thread_func(void *p_userdata);
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protected:
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