Type renames:

Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
This commit is contained in:
Juan Linietsky
2017-01-11 00:52:51 -03:00
parent 710692278d
commit bc26f90581
266 changed files with 2466 additions and 2468 deletions

View File

@@ -48,7 +48,7 @@ int TriangleMesh::_create_bvh(BVH*p_bvh,BVH** p_bb,int p_from,int p_size,int p_d
}
AABB aabb;
Rect3 aabb;
aabb=p_bb[p_from]->aabb;
for(int i=1;i<p_size;i++) {
@@ -176,7 +176,7 @@ void TriangleMesh::create(const PoolVector<Vector3>& p_faces) {
}
Vector3 TriangleMesh::get_area_normal(const AABB& p_aabb) const {
Vector3 TriangleMesh::get_area_normal(const Rect3& p_aabb) const {
uint32_t* stack = (uint32_t*)alloca(sizeof(int)*max_depth);