mirror of
https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 23:31:53 -05:00
-Added .hdr format support
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant
This commit is contained in:
@@ -321,10 +321,6 @@ private:
|
||||
|
||||
VisualServer::ScenarioDebugMode scenario_debug;
|
||||
|
||||
RID light;
|
||||
RID light_instance;
|
||||
Transform light_transform;
|
||||
|
||||
RID origin;
|
||||
RID origin_instance;
|
||||
RID grid[3];
|
||||
@@ -383,8 +379,6 @@ private:
|
||||
MENU_VIEW_USE_3_VIEWPORTS,
|
||||
MENU_VIEW_USE_3_VIEWPORTS_ALT,
|
||||
MENU_VIEW_USE_4_VIEWPORTS,
|
||||
MENU_VIEW_USE_DEFAULT_LIGHT,
|
||||
MENU_VIEW_USE_DEFAULT_SRGB,
|
||||
MENU_VIEW_DISPLAY_NORMAL,
|
||||
MENU_VIEW_DISPLAY_WIREFRAME,
|
||||
MENU_VIEW_DISPLAY_OVERDRAW,
|
||||
@@ -419,16 +413,6 @@ private:
|
||||
SpinBox *settings_fov;
|
||||
SpinBox *settings_znear;
|
||||
SpinBox *settings_zfar;
|
||||
DirectionalLight *settings_dlight;
|
||||
ImmediateGeometry *settings_sphere;
|
||||
Camera *settings_camera;
|
||||
float settings_default_light_rot_x;
|
||||
float settings_default_light_rot_y;
|
||||
|
||||
ViewportContainer *settings_light_base;
|
||||
Viewport *settings_light_vp;
|
||||
ColorPickerButton *settings_ambient_color;
|
||||
Ref<Image> settings_light_dir_image;
|
||||
|
||||
void _xform_dialog_action();
|
||||
void _menu_item_pressed(int p_option);
|
||||
@@ -462,10 +446,6 @@ private:
|
||||
SpatialEditorGizmos *gizmos;
|
||||
SpatialEditor();
|
||||
|
||||
void _update_ambient_light_color(const Color &p_color);
|
||||
void _update_default_light_angle();
|
||||
void _default_light_angle_input(const Ref<InputEvent> &p_event);
|
||||
|
||||
bool is_any_freelook_active() const;
|
||||
|
||||
protected:
|
||||
|
||||
Reference in New Issue
Block a user