ImporterMesh: Validate triangle indices array size is a multiple of 3

This commit is contained in:
Aaron Franke
2025-08-16 00:33:06 -07:00
parent 0c51ede243
commit ba92af7d07
3 changed files with 23 additions and 19 deletions

View File

@@ -2608,9 +2608,10 @@ Node *ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_
mesh_node->set_skeleton_path(src_mesh_node->get_skeleton_path());
mesh_node->merge_meta_from(src_mesh_node);
if (src_mesh_node->get_mesh().is_valid()) {
Ref<ImporterMesh> importer_mesh = src_mesh_node->get_mesh();
if (importer_mesh.is_valid()) {
Ref<ArrayMesh> mesh;
if (!src_mesh_node->get_mesh()->has_mesh()) {
if (!importer_mesh->has_mesh()) {
//do mesh processing
bool generate_lods = p_generate_lods;
@@ -2619,7 +2620,7 @@ Node *ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_
bool bake_lightmaps = p_light_bake_mode == LIGHT_BAKE_STATIC_LIGHTMAPS;
String save_to_file;
String mesh_id = src_mesh_node->get_mesh()->get_meta("import_id", src_mesh_node->get_mesh()->get_name());
String mesh_id = importer_mesh->get_meta("import_id", importer_mesh->get_name());
if (!mesh_id.is_empty() && p_mesh_data.has(mesh_id)) {
Dictionary mesh_settings = p_mesh_data[mesh_id];
@@ -2673,7 +2674,7 @@ Node *ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_
}
for (int i = 0; i < post_importer_plugins.size(); i++) {
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH, nullptr, src_mesh_node, src_mesh_node->get_mesh(), mesh_settings);
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH, nullptr, src_mesh_node, importer_mesh, mesh_settings);
}
}
@@ -2686,7 +2687,7 @@ Node *ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_
}
Vector<uint8_t> lightmap_cache;
src_mesh_node->get_mesh()->lightmap_unwrap_cached(xf, p_lightmap_texel_size, p_src_lightmap_cache, lightmap_cache);
importer_mesh->lightmap_unwrap_cached(xf, p_lightmap_texel_size, p_src_lightmap_cache, lightmap_cache);
if (!lightmap_cache.is_empty()) {
if (r_lightmap_caches.is_empty()) {
@@ -2711,14 +2712,14 @@ Node *ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_
if (generate_lods) {
Array skin_pose_transform_array = _get_skinned_pose_transforms(src_mesh_node);
src_mesh_node->get_mesh()->generate_lods(merge_angle, skin_pose_transform_array);
importer_mesh->generate_lods(merge_angle, skin_pose_transform_array);
}
if (create_shadow_meshes) {
src_mesh_node->get_mesh()->create_shadow_mesh();
importer_mesh->create_shadow_mesh();
}
src_mesh_node->get_mesh()->optimize_indices();
importer_mesh->optimize_indices();
if (!save_to_file.is_empty()) {
String save_res_path = ResourceUID::ensure_path(save_to_file);
@@ -2727,7 +2728,7 @@ Node *ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_
//if somehow an existing one is useful, create
existing->reset_state();
}
mesh = src_mesh_node->get_mesh()->get_mesh(existing);
mesh = importer_mesh->get_mesh(existing);
Error err = ResourceSaver::save(mesh, save_res_path); //override
if (err != OK) {
@@ -2741,19 +2742,19 @@ Node *ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_
mesh->set_path(save_res_path, true); //takeover existing, if needed
} else {
mesh = src_mesh_node->get_mesh()->get_mesh();
mesh = importer_mesh->get_mesh();
}
} else {
mesh = src_mesh_node->get_mesh()->get_mesh();
mesh = importer_mesh->get_mesh();
}
if (mesh.is_valid()) {
_copy_meta(src_mesh_node->get_mesh().ptr(), mesh.ptr());
_copy_meta(importer_mesh.ptr(), mesh.ptr());
mesh_node->set_mesh(mesh);
for (int i = 0; i < mesh->get_surface_count(); i++) {
mesh_node->set_surface_override_material(i, src_mesh_node->get_surface_material(i));
}
mesh->merge_meta_from(*src_mesh_node->get_mesh());
mesh->merge_meta_from(*importer_mesh);
}
}