KinematicBody split between new CharacterBody and PhysicsBody

PhysicsBody now has methods move_and_collide/test_move and needed
properties for these methods: safe margin, locked axes (3D only).

Moved collision_exceptions from StaticBody to PhysicsBody for 3D
(same as 2D, and conforms to documentation).

RigidBody doesn't have test_motion method anymore, it's now redundant
with PhysicsBody.test_move.
This commit is contained in:
PouleyKetchoupp
2021-05-19 18:14:33 -07:00
parent 766c6dbb24
commit ba13d23140
26 changed files with 592 additions and 793 deletions

View File

@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="KinematicCollision2D" inherits="Reference" version="4.0">
<brief_description>
Collision data for [KinematicBody2D] collisions.
Collision data for [method PhysicsBody2D.move_and_collide] collisions.
</brief_description>
<description>
Contains collision data for [KinematicBody2D] collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
Contains collision data for [method PhysicsBody2D.move_and_collide] collisions. When a [PhysicsBody2D] is moved using [method PhysicsBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a [KinematicCollision2D] object is returned.
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
</description>
<tutorials>