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Rename CSGPrimitive3D.invert_faces to flip_faces
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@@ -171,13 +171,13 @@ class CSGPrimitive3D : public CSGShape3D {
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GDCLASS(CSGPrimitive3D, CSGShape3D);
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protected:
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bool invert_faces;
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bool flip_faces;
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CSGBrush *_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials);
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static void _bind_methods();
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public:
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void set_invert_faces(bool p_invert);
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bool is_inverting_faces();
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void set_flip_faces(bool p_invert);
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bool get_flip_faces();
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CSGPrimitive3D();
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};
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