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Fixed resource setup handling
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@@ -235,6 +235,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
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if (p_edit_state == GEN_EDIT_STATE_MAIN) {
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//for the main scene, use the resource as is
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res->configure_for_local_scene(base, resources_local_to_scene);
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resources_local_to_scene[res] = res;
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} else {
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//for instances, a copy must be made
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@@ -244,9 +245,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
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res = local_dupe;
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value = local_dupe;
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}
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//this here may reference nodes not iniialized so this line is commented and used after loading all nodes
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//res->setup_local_to_scene();
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}
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//must make a copy, because this res is local to scene
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}
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