From b76b949d420b726a5d70d116afa9ef24fa067550 Mon Sep 17 00:00:00 2001 From: Giganzo <158825920+Giganzo@users.noreply.github.com> Date: Fri, 7 Feb 2025 03:59:20 +0100 Subject: [PATCH] Add info about set_deferred for setting CollisionShape3D disabled property --- doc/classes/CollisionPolygon2D.xml | 2 +- doc/classes/CollisionPolygon3D.xml | 2 +- doc/classes/CollisionShape3D.xml | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml index 9dbe465ecd..9c849ae4b1 100644 --- a/doc/classes/CollisionPolygon2D.xml +++ b/doc/classes/CollisionPolygon2D.xml @@ -14,7 +14,7 @@ Collision build mode. Use one of the [enum BuildMode] constants. - If [code]true[/code], no collisions will be detected. + If [code]true[/code], no collisions will be detected. This property should be changed with [method Object.set_deferred]. If [code]true[/code], only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects. diff --git a/doc/classes/CollisionPolygon3D.xml b/doc/classes/CollisionPolygon3D.xml index 5758e17996..26e8382510 100644 --- a/doc/classes/CollisionPolygon3D.xml +++ b/doc/classes/CollisionPolygon3D.xml @@ -21,7 +21,7 @@ Length that the resulting collision extends in either direction perpendicular to its 2D polygon. - If [code]true[/code], no collision will be produced. + If [code]true[/code], no collision will be produced. This property should be changed with [method Object.set_deferred]. The collision margin for the generated [Shape3D]. See [member Shape3D.margin] for more details. diff --git a/doc/classes/CollisionShape3D.xml b/doc/classes/CollisionShape3D.xml index b64a34209c..27f00be9c5 100644 --- a/doc/classes/CollisionShape3D.xml +++ b/doc/classes/CollisionShape3D.xml @@ -37,7 +37,7 @@ If [code]true[/code], when the shape is displayed, it will show a solid fill color in addition to its wireframe. - A disabled collision shape has no effect in the world. + A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred]. The actual shape owned by this collision shape.