Improve some descriptions in the OS docs

(cherry picked from commit 6db12c5e50)
This commit is contained in:
Michael Alexsander
2023-05-07 23:28:56 -03:00
committed by Rémi Verschelde
parent 5d93de88a8
commit b7206e25bf

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@@ -91,7 +91,7 @@
<param index="3" name="read_stderr" type="bool" default="false" />
<param index="4" name="open_console" type="bool" default="false" />
<description>
Executes a command. The file specified in [param path] must exist and be executable. Platform path resolution will be used. The [param arguments] are used in the given order and separated by a space. If an [param output] [Array] is provided, the complete shell output of the process will be appended as a single [String] element in [param output]. If [param read_stderr] is [code]true[/code], the output to the standard error stream will be included too.
Executes a command. The file specified in [param path] must exist and be executable. Platform path resolution will be used. The [param arguments] are used in the given order, separated by spaces, and wrapped in quotes. If an [param output] [Array] is provided, the complete shell output of the process will be appended as a single [String] element in [param output]. If [param read_stderr] is [code]true[/code], the output to the standard error stream will be included too.
On Windows, if [param open_console] is [code]true[/code] and the process is a console app, a new terminal window will be opened. This is ignored on other platforms.
If the command is successfully executed, the method will return the exit code of the command, or [code]-1[/code] if it fails.
[b]Note:[/b] The Godot thread will pause its execution until the executed command terminates. Use [Thread] to create a separate thread that will not pause the Godot thread, or use [method create_process] to create a completely independent process.