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Fixes on android:
- creating Vulkan context instead of OpenGL - checking for validity of ENV in wrapper classes - fix for access to JavaVM from threads
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@@ -34,6 +34,8 @@
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#include <android/log.h>
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#include <jni.h>
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#include "string_android.h"
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// Class that makes functions in java/src/org/godotengine/godot/GodotView.java callable from C++
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class GodotJavaViewWrapper {
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private:
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