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Add collision weight to PhysicsBody for penetrations must be avoided
Co-authored-by: Juan Linietsky <reduzio@gmail.com>
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@@ -205,6 +205,9 @@ public:
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FUNC2(body_set_collision_mask, RID, uint32_t);
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FUNC1RC(uint32_t, body_get_collision_mask, RID);
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FUNC2(body_set_collision_priority, RID, real_t);
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FUNC1RC(real_t, body_get_collision_priority, RID);
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FUNC3(body_set_param, RID, BodyParameter, const Variant &);
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FUNC2RC(Variant, body_get_param, RID, BodyParameter);
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