Add collision weight to PhysicsBody for penetrations must be avoided

Co-authored-by: Juan Linietsky <reduzio@gmail.com>
This commit is contained in:
Silc Renew
2022-08-11 01:45:36 +09:00
parent dbd1524362
commit b31115cdc1
30 changed files with 213 additions and 2 deletions

View File

@@ -65,6 +65,7 @@ private:
bool use_collision = false;
uint32_t collision_layer = 1;
uint32_t collision_mask = 1;
real_t collision_priority = 1.0;
Ref<ConcavePolygonShape3D> root_collision_shape;
RID root_collision_instance;
@@ -144,6 +145,9 @@ public:
void set_collision_mask_value(int p_layer_number, bool p_value);
bool get_collision_mask_value(int p_layer_number) const;
void set_collision_priority(real_t p_priority);
real_t get_collision_priority() const;
void set_snap(float p_snap);
float get_snap() const;