Fix shader incorrectly expects int on uint and vice-versa in cases

This commit is contained in:
Chaosus
2024-08-13 11:38:41 +03:00
parent 97ef3c8372
commit b2611c198e
2 changed files with 74 additions and 58 deletions

View File

@@ -544,6 +544,9 @@ public:
bool use_comma_between_statements = false;
bool use_op_eval = true;
DataType expected_type = TYPE_VOID;
HashSet<int> constants;
BlockNode() :
Node(NODE_TYPE_BLOCK) {}
};