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Fix shader incorrectly expects int on uint and vice-versa in cases
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@@ -544,6 +544,9 @@ public:
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bool use_comma_between_statements = false;
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bool use_op_eval = true;
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DataType expected_type = TYPE_VOID;
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HashSet<int> constants;
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BlockNode() :
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Node(NODE_TYPE_BLOCK) {}
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};
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