Merge pull request #52435 from groud/fix_crash_in_tilemap_physics

Fix crash in TileMap physics
This commit is contained in:
Gilles Roudière
2021-09-06 15:09:28 +02:00
committed by GitHub

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@@ -1147,7 +1147,7 @@ void TileMap::_physics_create_quadrant(TileMapQuadrant *p_quadrant) {
PhysicsServer2D::get_singleton()->body_set_space(body, space);
Transform2D xform;
xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(layer)));
xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)));
xform = global_transform * xform;
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}